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Messages - Jonius7
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226
« on: October 16, 2012, 09:46:47 pm »
It's something I've considered, but I've never tried before on any of my Calcs. Could be interesting, especially on a TI-nspire. I used to read ebook txts on my MP4 before I put solder over a part that made it incapable of outputting sound (I could still read ebooks on it I guess).
227
« on: October 16, 2012, 09:41:34 pm »
Okay, I changed it a little to get it to work, but a big problem was that you were trying to compare a number and a string. However, I noticed that if you multiply the string of a number by one, it makes it that number. Also, I moved the congrats and correcting strings into the function on.paint(gc) section My changes are probably w=quite ugly and inefficient, but it gets all the way to the “lets get rolling” string
--[[TI-nspire Hold 'em - A Lua Remake History: v0.01 Created 2012/09/23 really started working 2012/10/07 Buggy can hardly do anything, currently can change Chips, Big Blind, Small Blind]]--
function init_variables() cc=0 bb=0 sb=0 gopt=1 scrn=1 message="" end
init_variables() function on.paint(gc) gc:setFont("sansserif","r",10) gc:setColorRGB(0,0,0) -- gc:setPen("thin","smooth") Is this necessary? if scrn==1 then gc:drawString("[c] Chips " .. cc,10,10,"top") gc:drawString("[b] Big Blind " .. bb,10,25,"top") gc:drawString("[s] Small Blind " .. sb,10,40,"top") gc:drawRect(10,70,20,20) if message=="wrong" then gc:drawString("Check these conditions",10,70,"top") gc:drawString("Chips between 100 and 10 million",10,85,"top") gc:drawString("Big blind between 0.001 and 0.1 Chips",10,100,"top") gc:drawString("Small blind between 0.01 and 0.5 Big Blind",10,115,"top") end elseif scrn==3 then gc:drawString("Right let's get rolling!",10,10,"top") end if scrn==2 then if message=="congrats" then gc:drawString("Congrats! Settings set up correctly",10,70,"top") end end end
function on.charIn(ch) if ch >= "0" and ch <= "9" then -- checking for digit inputs if scrn==1 then if gopt==1 then if string.len(cc) <= 7 then -- limit string length cc = cc .. ch -- concatenate platform.window:invalidate() -- screen refresh end elseif gopt==2 then if string.len(bb) <= 6 then -- and sb <= 0.1bb then -- limit string length and bb to <= 0.1cc (now moved) bb = bb .. ch -- concatenate platform.window:invalidate() -- screen refresh end elseif gopt==3 then if string.len(sb) <= 6 then -- and sb <= 0.1bb then -- limit string length and sb to <= 0.1bb (now moved) sb = sb .. ch -- concatenate platform.window:invalidate() -- screen refresh end end end end --Game settings keys if scrn==1 then if ch=="c" then --Ok there must be a way to optimise this block gopt = 1 elseif ch=="b" then gopt = 2 elseif ch=="s" then gopt = 3 end platform.window:invalidate() end end
function on.enterKey() cc=1*cc bb=1*bb sb=1*sb if scrn==2 then scrn=3 end if scrn==1 and cc >= 100 and cc <= 10000000 and bb >= 0.001*cc and bb <= 0.1*cc and sb >= 0.01*bb and sb <= 0.5*bb then message="congrats" scrn=2 gopt=0 else message="wrong" end end
function on.backspaceKey() if gopt==1 then --Ok there must be a way to optimise this block. Again. cc = string.usub(cc,0,-2) -- deleting last char elseif gopt==2 then bb = string.usub(bb,0,-2) -- deleting last char elseif gopt==3 then sb = string.usub(sb,0,-2) -- deleting last char end platform.window:invalidate() end
platform.window:invalidate()
OMG Thank you. I didn't realise before all the work you did into fixing it (how do you do it so quickly and efficiently?) but yes I detected the problem comparing the number with the string but I didn't know how to fix that. I'll probably remove the congrats setup messages as I move on. That was just a visual indication to test if it worked (which it obviously didn't). Also will change the c b s keys to just moving up and down with arrow keys or something. My Klondike game is one of the first things I made, my code isn't that good. But if it helps you, go ahead and dig through it
That would help, thanks.
228
« on: October 16, 2012, 09:17:41 pm »
I didn't mention before. This probably wasn't one of your better mashups. Probably because I've heard the actual song, the vocal pitch has been turned up a lot yes I can deal with that. But only the first half of the chorus was repeated again and again. It'd be nice to have more/most of the chorus (I like the part that sings "Let the rain come down and wash away my tears...", melodically it sounds nice), in the mashup. But overall not too bad of an effort, just I'd would have liked a bit of variety. EDIT: What am I doing commenting on something you did 9 years ago? Yeah I thought both would fit kinda well for that experiment. Of course The Summer Trance was modified a bit though. Also I wouldn't have been able to include the entire song since that one was made by importing the chorus directly in Music 2000 software and that's about what the Playstation could hold as sound memory. My Wheel of Fortune remix (Ace of Base) was done the same way as well.
The other ones were made by either playing both songs simultaneously or with Audacity, though. The former is very hard, by the way, lol, and impossible unless you use a cassette (since you can slightly alter the BPM when you want by pressing hard on the Play button to slow the tape down) or vinyl turntables.
Ah ok, must've been pretty tricky.
229
« on: October 16, 2012, 07:33:18 am »
I wonder what time signature is this?
Just to clarify... 1000BPM to Rule them All is definitely 4/4 (be a bit awkward for 2/2 in this case I think). You can tell, even with all the spam notes, pay attention to the background bass notes, it's usually loudest every 4 beats (i.e. the first beat of each bar). At the beginning you have something like this: BOOM Boom Boom Boo-Boom TA Ta Ta ti-ti (3 crotchets followed by quaver duplet) And later on there's just BOOM Boom Boom Boom So 4/4 there. Even at a seemingly 1000BPM.
230
« on: October 16, 2012, 07:13:44 am »
Ah that's true, in the beat percussion it is triplets (especially when you've emphasised the Hi-hat on each subdivision at times), I was mainly focused on the notes and melody, which is definitely in duplets/quadruplets
231
« on: October 15, 2012, 10:47:28 pm »
DJ's final techno/dance/rave song: The Last Hurrah of Omnidance
However, this song is a bit different from my others, because while the time signature is similar as my other songs, the subdivisions between beats are triplets instead of quadruplets. Basically, the beat sounds like some Italobrothers songs such as Stamp on the Ground.
I don't remember the subdivisions being triplets instead of quadruplets??? It didn't sound like that to me at all!!!???
232
« on: October 15, 2012, 08:52:03 pm »
Oh wow in total that's a lot of changes I need to look through. If I continue forward with this, I'll make sure to credit you and Jimbauwens as well.
233
« on: October 14, 2012, 06:53:15 am »
Before today, I'd never really looked at http://djomni.57o9.org though I'd heard it around plenty. Now that I looked at http://ourl.ca/17206 I also noticed other tracks, mashups/mixes and covers there too, as well as demos. I have taken note of these tracks and hope to put these in the spreadsheet.
234
« on: October 14, 2012, 05:41:42 am »
Well I now know this song is The Last Hurrah of Omnidance. Sounds very 2/4 Time signature to me.
235
« on: October 14, 2012, 05:15:36 am »
Added them to http://radio.omnimaga.org. Also nice remixes
Oh I can use Juju's list of songs from radio.omnimaga.org to fill up the Discography a bit. There are also some demo songs on djomni.57o9.org.
236
« on: October 13, 2012, 10:33:17 pm »
Thanks for those remixes. It's nice to see some different songs added to the growing collection of DJ_O's music - I'm losing track of them! Also noticed on http://djomni.57o9.org/oldboardmergedsmf/ the dates for posts are out by quite a bit. Around 115 years
237
« on: October 13, 2012, 08:30:23 pm »
W8 this is still Linux only if I remember correctly? Then I've wasted my time using LOVE 0.7.2 and 0.8 trying to run it as it's still not working for me The best result I can get is a flashing white and black window that's giving me epilepsy (jokes, no offence to anyone). The window is titled PCspire though.
238
« on: October 13, 2012, 05:33:37 am »
Tell them that using TNOC will let them more memory for games, and that for Clickpad/Touchpad calculators whose boot2 is still 1.4.1571, it lets them downgrade to any version that supports games, at any time (which is not possible with boot2 3.x without special equipment)
I like this. Though if with a clickpad/touchpad, IIRC, wasn't there something called ndowngradefix or something that could reverse the boot2 replacement if you didn't use TNOC? Also there were many other tools that were posted in news threads that I saw, and I can't find any of them now. I've been trying to compile a list of these without success.
239
« on: October 13, 2012, 05:30:48 am »
Well that's troubling. Looks like all the other images of the other tracks you've put on Youtube would also be slightly off too.
240
« on: October 13, 2012, 05:26:06 am »
No one? Maybe this'd be better suited in the Lua Language section.
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