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Messages - Jonius7

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241
Humour and Jokes / Re: I_AM_THE_DEVIL_!!!
« on: October 11, 2012, 11:36:58 pm »
It looked like a triple post for a moment. But 2 posts were deleted. ;D

Also I don't get what you mean. You said avatar. Did you mean signature?

242
Humour and Jokes / Re: I_AM_THE_DEVIL_!!!
« on: October 11, 2012, 11:32:41 pm »
dawhat?
Maybe?
I'm pretty sure it gets shrunk in links, (unless the full sized version actually made it through compression :P)

EDIT:: OH, Jonimus?

Never mind that's not me (hehe)

243
I've only been back a bit more active (not heaps active like in March and April), and am shocked at just the drop in activity.
Technically we have many members but it looks like fewer and fewer are contributing some posts. Post increases in the more 'dedicated' members are not enough (i.e. it's better usually to have 50 members posting some each day rather than 5 mega posting spree members).
For me (I'm looking at the stats page much), just 7 post is enough for 2nd in the top 10 daily posters, 20 posts is enough for me to be 'securely' in the weekly top 10, and 29 for the month (1 1/2 weeks of October).

These comparisions might be weird, but they indicate a lot when you compare to even earlier in the year.

I like this post by DJ_O with many good suggestions on what to do.
http://ourl.ca/15770/295568

244
Music Showcase / Re: Welcome Back in 1996 (Scrapped song project)
« on: October 11, 2012, 09:42:12 pm »
I really like this 1996 version. If it was completed it would complement the 1995 version very well which is mostly major, while 1996 has a minor tonality.

245
Music Showcase / Re: 2006 build of Epic Journey Through the Galaxy
« on: October 11, 2012, 09:35:03 pm »
This is interesting, especially the slightly different section near the end. It sounds almost completed however (Ok well the other versions are over 7 minutes). I can relate this to an in-between version of the other two.

246
General Discussion / Re: DJ_O Music Discography Project
« on: October 11, 2012, 09:08:50 pm »
That's of course unless you hacked my computer and found a copy of the printable cover. :P (kidding aside, a printable cover would need hue change, because of how crappy blue comes out in CMYK colors

Well I did "hack" into typing a certain Youtube URL to find the thumbnail/video picture for those videos and then cropped out the black bars. Then I can't remember where I got the original album art picture.
For reference, here's the two for comparision, first is the Album (350x350) , Second is the Single (360x360). For TotKotM

EDIT: OK I can just see the quality decrease in the youtube versions.
EDIT2: I found some other versions. Third is the Single with the black bars (480x360), Fourth, another Album pic I found (480x480).
I cannot remember where I got the album pics from.
There is also a (960x960) version which I got from the TotKotM cover with back.

247
Lua / Re: Hitboxes
« on: October 11, 2012, 08:57:31 pm »
Oh wow this is great! I could see this coming into use for some ideas that I have that involve a mouse pointer.
So theoretically you could have several hitboxes that you could move around quickly and make the mouse click, all doing different actions right?

248
General Calculator Help / Re: TI-Nspire OS Compatibility Topic
« on: October 11, 2012, 08:09:55 pm »
Also I noticed that you have to upgrade from <3.0 to 3.1, then 3.2 according to TI website. Why is this so?

Something about TI advertising this may have something to do with this.

People in my school are asking me how to upgrade, and I'm having trouble introducing them to TNOC to save space and stop the anti-downgrade cuz that's hard to explain to them.

249
Humour and Jokes / Re: I_AM_THE_DEVIL_!!!
« on: October 11, 2012, 07:33:52 pm »
I was going to post here when I got to 1666 posts, however that failed for a few reasons
1) Posting in Humor and Jokes would bring my post count to 1667
2) It took me a while to find it, and I am already over 1669
3) EDIT: Oh Humor and Jokes don't actually count to post count anyway :banghead:
I am now posting just for the sake of posting. BAHAHAHAHAHHA

250
General Calculator Help / Re: TI-Nspire OS Compatibility Topic
« on: October 11, 2012, 06:27:43 pm »
Ok, other than ndless (but I'm mainly focussed on Lua and Basic), I'll upgrade to OS 3.2 then.

251
TI-Nspire / Re: TI-nspire Hold 'em - Basic and Lua
« on: October 11, 2012, 07:36:10 am »
Ok I have an extremely incomplete, buggy and almost not working start to my Lua version of TI-nspire Hold 'em. I have used the How to have a nice "input" function in Lua on inspired-lua.org for input into changing number values. After fiddling around and running it heaps of times correcting nightmarish easy and both more challenging bugs, I find one that looks like I have to rewrite 25-30% of what I have currently again. The input function creates strings, I tried to compare these strings to a number, resulting an error on line 67. So for the "input" function, looks like I'll actually have to make it somehow a number that can be user-changed, displayed and compared to other numbers.

I also need to know how you can do algebra in Lua. Oh wait, in TI-nspire Basic if you typed 0.5x (x being a variable) it would automatically put in the multiply symbol in. Looks like I have to do that in Lua also (* symbol), any other handy ways?

I hope some of this made sense, I'll come back later with some clarification if necessary.
Here is the code so far:

Code: [Select]
--[[TI-nspire Hold 'em - A Lua Remake
History:
v0.01 Created 2012/09/23 really started working 2012/10/07
Buggy can hardly do anything, currently can change Chips, Big Blind, Small Blind]]--

function init_variables()
cc=0
bb=0
sb=0
gopt=1
scrn=1
end

init_variables()

function on.paint(gc)
    gc:setFont("sansserif","r",10)
    gc:setColorRGB(0,0,0)
-- gc:setPen("thin","smooth")  Is this necessary?
if scrn==1 then
gc:drawString("[c] Chips        " .. cc,10,10,"top")
gc:drawString("[b] Big Blind    " .. bb,10,25,"top")
gc:drawString("[s] Small Blind  " .. sb,10,40,"top")
gc:drawRect(10,70,20,20)
elseif scrn==2 then
gc:drawString("Right let's get rolling!",10,10,"top")
end

end

function on.charIn(ch)
if ch >= "0" and ch <= "9" then    -- checking for digit inputs
if scrn==1 then
if gopt==1 then
if string.len(cc) <= 7 then   -- limit string length
cc = cc .. ch            -- concatenate
platform.window:invalidate()   -- screen refresh
end
elseif gopt==2 then
if string.len(bb) <= 6 then -- and sb <= 0.1bb then   -- limit string length and bb to <= 0.1cc (now moved)
bb = bb .. ch            -- concatenate
platform.window:invalidate()   -- screen refresh
end
elseif gopt==3 then
if string.len(sb) <= 6 then -- and sb <= 0.1bb then   -- limit string length and sb to <= 0.1bb (now moved)
sb = sb .. ch            -- concatenate
platform.window:invalidate()   -- screen refresh
end
end
end
end
--Game settings keys
if scrn==1 then
if ch=="c" then     --Ok there must be a way to optimise this block
gopt = 1   
elseif ch=="b" then
gopt = 2
elseif ch=="s" then
gopt = 3
end
platform.window:invalidate()
end
end

function on.enterKey()
if scrn==1 then
if cc >= 100 and cc <= 10000000 and bb >= 0.001*cc and bb <= 0.1*cc and sb >= 0.01*bb and sb <= 0.5*bb then
platform.gc():drawString("Congrats! Settings set up correctly",10,70,"top")
scrn=2
gopt=0
else
platform.gc():drawString("Check these conditions",10,70,"top")
platform.gc():drawString("Chips between 100 and 10 million",10,85,"top")
platform.gc():drawString("Big blind between 0.001 and 0.1 Chips",10,100,"top")
platform.gc():drawString("Small blind between 0.01 and 0.5 Big Blind",10,115,"top")
end
end
end

function on.backspaceKey()
if gopt==1 then     --Ok there must be a way to optimise this block. Again.
cc = string.usub(cc,0,-2)  -- deleting last char
    elseif gopt==2 then
bb = string.usub(bb,0,-2)  -- deleting last char
elseif gopt==3 then
sb = string.usub(sb,0,-2)  -- deleting last char
end
    platform.window:invalidate() 
end

platform.window:invalidate()

It's a first and slow step. I could also do well to learn from my other Lua project, Numstrat.

PS: This took at least 1.5 hours, maybe 2. OMG how can it take so long!!!

252
General Calculator Help / Re: TI-nspire OS Compatibility Topic
« on: October 11, 2012, 12:52:09 am »
I thought 3.2 also added some nasty anti-downgrade protections which is why I'm still on OS 3.1 right now.

253
Humour and Jokes / Re: I'm back
« on: October 10, 2012, 08:58:23 pm »
You haven't seen Kalan_vod's posting sprees in 2006. :P
Just how crazy were these posting sprees?

Well I'm also back, a bit more active than before hopefully
(though I know this'll be short lived as I have final exams in less than 4 weeks.)


1666 posts!!!! :devil:

254
General Calculator Help / TI-Nspire OS Compatibility and Tools
« on: October 10, 2012, 07:24:05 pm »
I think this topic is long overdue, if it hasn't been created already.

Basically this topic is to discuss any features added/missed/removed when upgrading or downgrading different versions of TI-Nspire OSes.
Spoiler For I have a few questions:
I have a few questions:

What is there to be gained/lost by upgrading from OS 3.1 - 3.2? (I have a clickpad)
I know ndless doesn't work on 3.2 and Lua has API v2.0 with some extra features in 3.2
But how about boot2 and other anti-downgrading features?

Also I noticed that you have to upgrade from <3.0 to 3.1, then 3.2 according to TI website. Why is this so?
Tools
DowngradeFix http://ourl.ca/11607
nTNOC http://ourl.ca/16594
nCleaner http://ourl.ca/16787
nPatch http://ourl.ca/16681
delDico (recommended use nCleaner) http://ourl.ca/16765

255
Something happened, Music Showcase should still be included in post notification however Arcade talk discussion topics stopped notifying a while ago.

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