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Messages - Jonius7
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256
« on: October 09, 2012, 09:40:17 pm »
Yes of course there are others who post in Music Showcase, though personally I have neglected that in recent months. Nice addition also with the Metal of Time Demo and the Merry Metal Time making a return to the Album.
257
« on: October 09, 2012, 09:18:08 pm »
I have noticed the slight colour change between TotKotM (single song on Youtube) and the Album cover. So with A Decade of Omnidance 2002-2012, these look like the new tracks I haven't seen before: Also dj.omnimaga.org directly redirects to djomnimaga.bandcamp.org without any other options. Are the HQ album pics still on there?
258
« on: October 09, 2012, 01:47:47 am »
Oh ok, I wasn't aware of that, last time I remembered I thought there were plans to possibly merge TIMGUL into Omnimaga (which I didn't particularly favour)
Also I've noticed you posting new videos with some album and track art on Youtube that I haven't looked at yet. And I've lost track of all the mashups cover songs you've done/released since, since I know there have been a few there.
259
« on: October 09, 2012, 01:06:11 am »
This will probably be far into the future (a few years), but I'd like to create a simple Sid Meier's Civilization clone on TI-nspire Lua. Not sure how'd it perform on Lua (speed), but I'm not prepared to program much in C atm.
260
« on: October 09, 2012, 12:55:15 am »
A few days (maybe a week) ago I went through TI-nspire Hold 'em and optimised and added some things. I was nearly going to call it v1.3 but currently it's v1.2.4. Most importantly, I fixed up the all-in bug where no matter what happens, one player loses all his/her chips and the game ends. Just deleting two lines of code where I had put 0 -> [variable] fixed it all up! Putting this up on ticalc.org as soon as is reasonable for me to set this time aside. http://www.ticalc.org/archives/files/fileinfo/430/43059.htmlI've been thinking about a Lua version all the time, and I am still trying to think on how to progress on this. It will be slow progress but I also have limited time to keep to big picture of what I want the program to look like (clearly a much higher standard than the Basic version right now, [maybe I'm setting standards too high]), in order to stay focused.
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« on: October 09, 2012, 12:39:37 am »
I've only just found this (necropost ), I do have CivIV and played it quite a bit over the years, though I have little experience in making mods unfortunately. ruler501, if you are still there I might be able to help in some way (but then again I'm also short on time too )
262
« on: October 08, 2012, 11:25:48 pm »
Yes sorry I haven't been keeping track on your new, rereleased, etc songs recently on the spreadsheet. The Omnidance information I found on a post in TIMGUL, but since TIMGUL no longer exist as a separate site, luckily I saved the web page for what it looked like back then. Attached.
263
« on: October 03, 2012, 11:20:40 pm »
Sending a TNS of a lua application that was created with tools pre [3.2] will make the calculator run it in apiLevel 1.0 automatically. However, if you copy the source and want to recompile it with the latest luna or the SDK you will need to add "platform.apilevel = '1.0' " (as ElementCoder mentioned) to the top of your script. But, it is also perfectly possible that the script will run fine without adding that line.
So: - all 3.0x, 3.1 TNS files containing Lua scripts created with Luna < v0.3 should run fine on 3.2 . It will automatically use the old API structure - if you want to recompile, add "platform.apilevel = '1.0' " to the top of your script.
Or you could just script it so that it doesn't matter where you run it
I remember when Lua first came out (and probably before Luna) it was compiled sort of manually with a Problem1.xml file separate inside the .tns. The original 15Puzzle for Lua is an example. You had to make some slight changes to the code and convert it to .lua using luna to make it compatible. Other than that, it seems that Lua files from 3.0.x are compatible from what I see, unless you use functions that have been removed such as print(.
264
« on: October 03, 2012, 11:14:14 pm »
I seem to remember that there WAS anti-downgrade protection when upgrading from 3.1 to 3.2 (or any other older version), which is partly why I'm still on OS 3.1. But then again I'm not sure, and maybe using TNOC would remove the anti-downgrade protection (along with boot2 and example files if chosen)
265
« on: September 24, 2012, 02:21:49 am »
Hmm Ok. I'll see if I can make it work in 0.7.2. And see what you can do with the changes in v0.8
266
« on: September 24, 2012, 02:19:54 am »
Ok I have an idea to just capture certain characters the user types and display them separately but concatenated as a single string. EDIT: Oh yes that's what I was looking for thanks cyano.
267
« on: September 23, 2012, 01:03:57 am »
This just doesn't seem to be working in LOVE 0.8. I've tried a lot of stuff, using both the zipped and installer versions of LOVE, and I've dragged the folder of PCSpire (from the zip file) onto Lua to run it.
It shows up with a flashing alternating white and black screen, stops responding and crashes.
268
« on: September 22, 2012, 11:28:53 pm »
This may have been mentioned before, but is it possible to do anything similar to Request and RequestStr in TI-nspire Basic on Lua? I want the user to be able to input a few numbers, and see what number they are typing I guess.
If not I can work around with pressing "up" and "down" buttons to change these numbers in the program, but I'll just have to change the programming around a bit.
269
« on: September 22, 2012, 09:29:34 pm »
Hmm I like that optimisation. I am still working on Lua programming, just a bit slowly. And Jim Bauwens, what do you mean by a screen manager?
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« on: September 22, 2012, 09:03:38 pm »
This is a nice piece of work. How do you restart it when you lose though?
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