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Messages - Jonius7

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271
TI-Nspire / Re: TI-Nspire Linking Software
« on: September 21, 2012, 04:29:47 am »
You also have TI-Nspire Computer Link.
It doesn't need any license (at least, it didn't ask me for a license) and is especially designed for transferring programs, which means that it is a bit faster than the other official TI Softwares :)

Well he was talking about that :P

Also, before 3.2 it was indeed a pain in the ass to find, but they reintroduced it (updated), so it4s on their download pages now anyway.

Yeah they have links to the new (3.2) version however the first search result on google is misleading. It's titled TI-nspire Computer Link Software yet tells you to try the 30 day trial of the TI-nspire Software
http://education.ti.com/educationportal/sites/US/productDetail/us_nspire_computerlink.html

272
TI-Nspire / Re: TI-nspire Hold 'em - Basic and Lua
« on: September 19, 2012, 11:53:01 pm »
As I said there is a poker dealer game out there already from Matt Oslan (it is the most downloaded TI-nspire Game on ticalc.org O.O) but I decided that it just wasn't good enough. Over time I have recoded pretty much every part of the program so it is my program now pretty much.

I need to get more familiar with Lua first, but here is a general progression plan (not restricted to language)

1. Determine what type of hand a player has.
This is quite an essential step in figuring out the poker hand rankings and where it stands. I have partially tried to do this and I have an idea (convert cards to number values in a matrix or list and compare values directly) More details later

2. Able to compare hands and determine the winner of a player
Previous point must be completed.

3. Begin a simple Computer AI that can compare hands and (possibly?) play for itself
After the program can determine poker hands, an AI can then be programmed in.

4. Add in more than 2 players
This will increase the complexity and I will have to reprogram some 2 player specific elements for this to work.

5. More complex AI
Details include better detection and prediction at whether others have good hands, when to fold (eg: fold if too many players are completing), when to bluff. Generally I have to know a lot about how to play the game myself in order to be able to have AN IDEA how to program it.

EDIT: I shall put this in the first post eventually...

273
TI-Nspire / Re: Ti Nspire Minecraft Library!
« on: September 19, 2012, 11:39:01 pm »
It's as simple as changing the program name to b.locks()
You can play around with the positioning of the "." to see what suits.

274
Lua / Re: Pool Nspire
« on: September 10, 2012, 01:53:41 am »
Oh wow looks like you know your stuff. I've looked at your explanation on the first page about the physics. It boggles me (for now) but great to see some nice Lua development. Is it ready for a ticalc.org release?

275
Lua / Re: Numstrat - Stumbling into Lua
« on: September 10, 2012, 01:49:56 am »
I'm back. I looked back at a copy I had a few days ago of the code that someone put in above and I get what it's saying.
I mostly get the first version here with the use of tables (which I'll have to familiarise myself with)
http://ourl.ca/15758/295401

276
Other / Re: Chromebooks - who needs 'em?
« on: September 10, 2012, 01:45:55 am »
The OS and interface is quite similar to Google Chrome.
There would be some problems with downloading files from the internet as the internal file system is almost non-existent.

277
Lua / Re: Need help with lua
« on: September 10, 2012, 01:41:20 am »
Are OS 3.1 scripts completely compatible with 3.2?
I know 3.0.x ones aren't.
I think also instead of Luna you can use the TI-nspire Scripting Tools, but I haven't actually tried it myself.

278
Lua / Re: Ti RPG 2 done in Lua (V0.06)
« on: September 10, 2012, 01:38:41 am »
Wow I remembered this from a long time ago - 6 months ago! Yikes! Looks like Ghezra hasn't been around for a while.
Augs, I wonder how in what way will you make an RPG 2player?

279
Lua / Re: A message to Nspire BASIC/Lua programmers
« on: September 10, 2012, 01:36:03 am »
This reminds me definitely. If you're making an 'official-like' release on ticalc.org there should definitely be a readme. Unfortunately there are just so many files out there with single document files in .zips, and some don't even have instructions within the game!

I myself am kinda guilty in not posting a full 'how-to-play' readme, just an informational readme. :D

280
TI-Nspire / Re: TI-nspire Hold 'em - Basic and Lua
« on: September 10, 2012, 01:27:12 am »
Jason's TI-nspire Hold 'em has reached 3000 downloads!
http://www.ticalc.org/archives/files/fileinfo/430/43059.html

I shall soon be uploading a 'master' plan for my intentions of taking this game to a whole new level.

281
TI-Nspire / Re: Russian Roulette
« on: September 10, 2012, 01:25:10 am »
Good job! It'd be nice if you could provide a bit of explanation such as spin 2 means 'no' and you always die from cheating, and spin 1 is the actual Russian Roulette.

282
TI-Nspire / Re: Ti Nspire Minecraft Library!
« on: September 10, 2012, 01:13:53 am »
Oh wow a TI-nspire Basic Minecraft Library! Good job!
With TI-nspire Basic, I can tell you some things.
Instead of having users type the whole argument blocks(), you can do something like this:
b.locks()
That way you only have to type b. and a menu will pop up (this may or may not be suitable)

Also about the library itself, Diamond ore said it was the rarest ore in the game, but your Emerald ore also says rarest ore in the game?
Only one of them can be the rarest, and here it would be diamond, because emeralds are renewable through trading (which you also didn't mention)

Keep going!

283
General Calculator Help / Re: I have a problem
« on: September 10, 2012, 01:06:44 am »
The time I tried TiLP to send tns, looked like there was some error whenever I tried to send something. So I had to completely uninstall it and go back to TI-nspire Computer Link Software.

284
News / Re: LuaZM v0.1 Beta Released
« on: September 10, 2012, 01:04:30 am »
Wow this looks great! This will make publishing Casio Prizm Lua much easier. Keep going on the TI-nspire and LuaFX versions too!

285
TI-Nspire / Re: kArmTI - TI-Nspire emulator with skin
« on: September 10, 2012, 01:02:15 am »
Something's wrong. When I open v30 of kArmTI, nothing happens. I opened it several times. Later I checked task manager and there were 5 process of kArmTi_v30, all with about 68k ram loaded. Usually it takes 100000k
Also, there's a bug I realised recently, if you leave the emulator idle for a while, the arrow keys refuse to work afterwards. (This might be a bug with the emulator itself, not the kArmTI component)

I like the v1.13 skins much better than the current ones (because it also includes non-cas skins!)

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