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Messages - Jonius7

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406
TI-Nspire / Re: Rush Hour
« on: April 18, 2012, 01:52:05 am »
Ok numbers are fixed. Jonius7, you're in the credits. Saving still doesn't work though.

Right now, any time I try to use var.store, it'll crash my program. D:

The statement is var.store("beaten",beats) where beaten is the math variable that is recalled at the beginning and beats is the list with true or false in each level, if it's beaten or not.

I could just release it without the saving feature for now. Thinking about that, maybe I should take the time and publish a few of my programs on ticalc.org...

If you're mainly finished with it I'd recommend you put it on ticalc.org. It can take a bit of effort though with filling out the file upload form and other stuff, but it does make your game releases a bit more widely known.
Also put it in Omnimaga downloads too if you can.

407
Wow these are major developments. I knew both sites, though I have been familiar with CasioKingdom longer, and it is interesting to see that they both mark the end of an era of sorts, in which websites live and die.
Good job to Cemetech and those who set up casio-scene.com!

408
TI-Nspire / Re: Lua Flashcards
« on: April 14, 2012, 09:56:27 pm »
I thought I'd make this as a study tool.
This one shouldn't be too hard to make... I hope :)

So you mean you would show one side of the flash card and then press a button to view the other side of the flash card? Sounds pretty cool!
And welcome back pianoman! Haven't seen you for a while
Also Hi MasterGeek! Introduce yourself here: http://www.omnimaga.org/index.php?board=10.0

409
Lua / Re: Numstrat - Stumbling into Lua
« on: April 14, 2012, 09:47:05 pm »
For card games you might learn a lot from chockosta. He made the freecell clone, which is really nice and runs perfect. dragable cards, checking for values and freee places etc.

Yeah I've learnt a bit from him already. He has lots of nice Lua programs
Cyano too :D
And it does take an effort to release programs, so there would be many development/unreleased programs lying around.

Anyway the code by someone:
Spoiler For Code by someone:
I redefined some variables, I think is more legible this way:

Code: [Select]
--[[Things to do:
Declare variables first within a function
Make things more fun and complex
Points System:
OLD: Atk -{1,2,3} +{4,5} Def +{1,2,3} -{4,5}
NEW: Atk -{4,5} +{4,5} Def +{1,2,3} -{1,2,3}
Any better ways? Maybe make Atk more risky, so it's less about luck]]--

chance = { [-1] = "",
            [0] = "unsuccessful . -",
            [1] = "successful . +" }

action = { nothing="", attack="Attack", defense="Defense"}

function initialize_variables()
    v = 0
    t = 0
    r1 = 0
    r2 = -1
    state = action.nothing
end

--function on.create()
initialize_variables()
--end

function on.paint(gc)
    gc:setFont("sansserif","r",11)
    gc:setColorRGB(0,0,0)
   
    gc:drawString("[A]tk or [D]ef?    [R]eset",10,10,"top")
    gc:drawString(v,10,30,"top")

    if state == action.attack then
        gc:drawString("Attack was "  .. chance[r2] .. r1, 10, 50, "top")
    elseif state == action.defense then
        gc:drawString("Defense was " .. chance[r2] .. r1, 10, 50, "top")
    end

    gc:drawString("Turn " .. t,200,10,"top")
    if v~=0 or t~=0 then
        gc:drawString("Average " .. round(v/t,2), 200, 30, "top")
    end
    gc:setFont("sansserif","r",8)
    gc:drawString("Numstrat - Jason Ho",10,200,"top")
end

function on.charIn(ch)
    if ch=="a" then
        state = action.attack
        r1=math.random(4,5)
        r2=math.random(0,1)
        if r2==1 then
            v=v+r1
        else    --if r2==0 then
            v=v-r1
        end
        t=t+1
    end

    elseif ch=="d" then
        state = action.defense
        r1=math.random(1,3)
        r2=math.random(0,1)
        if r2==1 then
            v=v+r1
        else    --if r2==0 then
            v=v-r1
        end
        state=action.defense
        t=t+1
    end

    elseif ch=="r" then
        initialize_variables()
    end

    platform.window:invalidate()
end

function round(value, digits)
    return string.format("%." .. digits .. "f", value)
end


Is a bit advanced for me. So I'll create things my own way and see if I can implement those things in as I go.

410
TI-Nspire / Re: Scissors Paper Rock for TI-nspire Basic
« on: April 14, 2012, 09:44:51 pm »
cool, i still program in ti-Nspire basic also, i just dont release any of it nor have i made any games.
You should though, most of the TI-nspire Basic games on ticalc.org are quite simple, it wouldn't be hard to create one yourself and post it on ticalc.org


Also the bars in the program are similar to the ones in one of my other programs (Jason's) Health Bar, and ElementCoder's E_healthbars program.

411
TI-Nspire / Scissors Paper Rock for TI-nspire Basic
« on: April 14, 2012, 09:31:15 pm »
Hi everyone,
Contrary to popular belief, I am still developing for TI-nspire Basic, and I am proud to introduce a new program, Scissors Paper Rock for TI-nspire Basic!
Now I know there are about 3 or more of these games already on ticalc.org but this one is different! It shows a graphical interface of your wins losses and ties. And also I am implementing Item Packs where you can change Scissors Paper Rock for other things such as Fire Water and Earth! I shall be adding in more packs later but right now if you get 50 wins you can unlock the Element Pack to play with!

Enjoy!

EDIT: better screenshot uploaded.


412
Forum Arcade Games / Re: Amira
« on: April 14, 2012, 09:15:53 pm »
@Jonius7: I see you're going for a lot of trophies lately. :D
Yes I am kinda. I have a clean sweep in Submarines and Hexxagon. And I could achieve a clean sweep in some other games too.

413
Minecraft Discussion / Re: Minecraft
« on: April 14, 2012, 09:11:54 pm »
Something very very weird happened today with my character. I may or may not use Minecraft SP, and today I entered a different username, because my friend thought my username was hard-ish to type. Here's what happened to my character:

Don't pay attention to the TMI, just the little character shown in the Inventory window. What the heck? I never changed my character, and other people I play with look exactly the same. My char.png file hasn't been modified either! What happened, and how can I change it back?

So your character turned pink... is it like false colour or something? Or is it some other outfit design altogether?

I'm tempted to spend the whole of today playing minecraft. But... I .... Must ... Not!!!

414
TI-Nspire / Re: Jonius7 General Projects Topic
« on: April 14, 2012, 08:47:03 pm »
www.inspired-lua.org contains some basic tutorials
the wiki http://wiki.inspired-lua.org is a bit more useful though incomplete.

415
General Discussion / Re: What time signature is that song?
« on: April 14, 2012, 08:41:43 pm »
speaking of time signature, I have a question. What's the difference between 3/4 and 6/8?

It's mostly a stylistic thing. Generally, we count 3/4 with 3 beats (each beat a quarter note) and we count 6/8 with 2 beats (each beat 3 8th notes).

Yeah, 3/4 contains 3 crotchet (1/4) beats, while 6/8 contains 2 dotted crotchet beats or 6 quaver (1/8) pulses

The style of pieces written in 3/4 and 6/8 are usually different.
Eg: 3/4 usually contains crotchets and quavers usually in duplets
but 6/8 usually contains dotted crotchets, crotchets and quavers but quavers can be in tuplets.

I wonder how they say dotted crotchet in american naming? Dotted quarter note?

416
Today, I have reached top 10 status along with 3000 posts.
It has been 1.5 years since I joined Omni.

Since I joined Omni, I have earned more deep knowledge of TI-BASIC, along with Axe and Grammer.
I was able to complete some utilites and project, thank to all of you.
I'm really enjoying staying in Omni and I will keep enjoying staying.

Well, I want to write something really long, but my habitual brevity fails me.

Anyway, I thank everyone for helping me so much in Omni.

Come to think of it, it sounds like I'm leaving Omni O.o
I'm not leaving, so don't cry. XD

Wow nice! I thought yesterday you had 2962 posts so you must've posted a lot while I was sleeping
(well yes 35 posts today! O.O)

Well done Yeong! So good that you were able to achieve what you desired in calc projects and stuff in Omnimaga!!!
:w00t: celebrations!


PS: I think Kalan_Vod got 5 or so of his posts deleted so that made it just a bit easier for you :D

417
Site Feedback and Questions / Re: Forum Time Zone/ Time Offset
« on: April 14, 2012, 08:32:36 pm »
Actually now I realised that my today/yesterday things are stuffed up now!
Maybe I didn't notice before or that Netham 'fixing' made mine look wrong...


EDIT: darl181 I think the 5 min offset was changed a while ago.
However now my time offset does not match the time on OmnomIRC anymore.
It would work so much better if the forum time offset matched GMT/UTC time. -5 would indicate GMT-5

418
Miscellaneous / Re: What Does Your Voice Sound Like? (New Collection)
« on: April 14, 2012, 12:41:39 pm »
Yay! Always wanted to hear Epic7's voice.
And thanks to all those who have put their voices up here recently. The collection is growing significantly.
@ BalancedFury I can hear your audio now. It didn't work in Winamp for some reason but worked fine in WMP and MPC. (encoded with a weird codec or something). Also could you pleeeease rename your file properly so that it isn't a string of random numbers? Thanks (Or I will be forced to upload a renamed version) :D


As for my voice just see one of my youtube videos. http://www.youtube.com/user/qwertypo1337/videos Latest one has my voice.

Interesting Videos ParkerR (I'm jhgenius btw)

419
Site Feedback and Questions / Re: Overly responsive website (at times)
« on: April 14, 2012, 12:34:25 pm »
Too fast? I'm not sure if 16-44 seconds is normal or not but maybe the whole page loads in about 10 secs for me.
Well actually it really depends.
I'm not sure what's going on at your end, but the maximum time I get when I open a new tab and load it is around 4.9 seconds. If i reload and force reload the same tab it goes down to around 0.5 seconds (!)

420
TI-Nspire / Re: Jonius7 General Projects Topic
« on: April 14, 2012, 12:16:12 pm »
Just one question, would you be planning for a Basic or Lua version?
Well, first a basic version, because I don't know Lua very well (yet) :P

Also your Demo casino program looks nice, has there been any other progress on that?
No. Ever since I uploaded it, I just never got back to it.


Also I am creating a new website to house my TI-nspire progress:
http://www.tistadium.co.cc
Awesome! I'll check it right now.

P.S Could you give me some more info about what you had in mind for it to be?
P.P.S I might not start with it now because of my quite large project, so I don't know when I will. But it sounded really interesting to me and thought it would be a shame if it wouldn't be finished :)

Well I was going to make it similar to Sean Tan's Epic Star Wars game for Casio 9x50 calcs (which most likely you haven't played)

Mostly you can move between planet to planet, gaining up levels by fighting enemy ships that pop up randomly or you choose to fight, either in between planets or on a planet. You can then upgrade your armor and whatnot. (If I got to finish that, I was going to add in that you had your own fleet of ships that you could customise)
Then I was going to have one planet locked until the near end (Leovaw I think [ in the bottom right corner of the map], as it is the capital of Manhric), where you would fight the Leader of the Sector

I had also hand drawn a map with Legin Units distances between planets but I think I lost it :(. Or it will take a while to find.

PS: I think that's a good 1500th post!


EDIT: I am developing a Scissors Paper Rock game. Has some nice stuff already.
Also here's the latest version of list of my programs (should update this in the outdated signature too)

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