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Messages - Jonius7
Pages: 1 2 3 [4] 5 6 ... 129
46
« on: October 28, 2013, 01:14:42 am »
Oh, it is sad to hear that one of Omnimaga has passed away. I was aware of his username on IRC and at some point in the ARS (?), though never talked to him personally. Nevertheless I know enough to say that his presence will be sorely missed at Ominmaga.
47
« on: October 14, 2013, 09:46:23 am »
Which song is it? Also, I love Radioactive from Imagine Dragons.
48
« on: October 14, 2013, 08:24:00 am »
Ah there's nothing like listening to DJ Omnimaga's music while I'm waiting for night public transport to arrive. (and finally on the train...) My favourite tracks are Quest for the Legendary Axe and La Porte Du Soleil
49
« on: October 09, 2013, 06:03:37 pm »
Maze __init__ requires 2 arguments (self, string) and say for instance I wanted to call _get_size() from Maze class in a method of MazeApp class I've tried Maze._get_size(), Maze()._get_size() but Maze requires 2 arguments (including self), and I can't get that to work.
I don't want to call Maze __init__, I want to call Maze._get_size() but it requires having Maze __init__ anyway. No self won't work since self will just reference the MazeApp class.
If Maze __init__ was just 1 argument (self), then I could call any method of Maze with Maze().[methodname]()
50
« on: October 09, 2013, 01:43:46 am »
Here is the current state of my half broken python code for a uni assignment. I am having the most worries/errors about trying to call variables between classes. Thinking possibly to change class MazeApp(Frame):
class MazeApp(Object): so I can call objects, but it's giving me errors such as:
TypeError: unbound method get_size() must be called with Maze instance as first argument (got nothing instead) TypeError: unbound method make_maze() must be called with MazeGenerator instance as first argument (got str instance instead)
I don't know what to expect.
There is a assign2.py file which is the main code, and mazegenerator.py which is support code given (not to be changed). My work is in the assign2.py file.
51
« on: September 22, 2013, 08:24:29 pm »
That's exciting news! Unfortunate that non-CX calculators don't have a v3.2.4 OS update. If they are really stopping updates for non-CX TI-nspires then I guess we are back on Ndless 3.1.
52
« on: September 02, 2013, 02:03:02 am »
omnistats.png seems to be working now (didn't last time I posted here). I am also getting the same image in those 2 urls, updated to Aug 2013.
53
« on: September 02, 2013, 01:42:41 am »
That's some very nice stories there to celebrate the 12th Anniversary. I'd forgotten it was September 1. Happy Birthday to Omnimaga!
54
« on: August 24, 2013, 01:29:15 am »
Necroposts! Can't believe I answered in this forum 2 years ago. Yeah, pretty much any special command should not be typed letter for letter, rather go through the menus and locate the commands.
55
« on: August 20, 2013, 01:57:39 am »
Hi AvianIsTheTerm!
It starts with one question. Soon, who knows where it could lead you, support with programming, community, being here at Omnimaga goes a long way!
Enjoy your stay!
56
« on: August 20, 2013, 01:19:56 am »
Hi AvianIsTheTerm! I've coded for TI-nspire Basic and Lua too, though I still have a lot to learn and understand as well. What I thought about your "Choose your own Adventure" game in Basic when converting to Lua was to use a table of some sort, with an ID system to identify each line of text. That way, all your decisions and choices text stays in one place, and the functions for interpreting yes and no will be separate from this. Looks like Jim Bauwens has outlined a cohesive structure to what you could do with your program. Also that code there will work in TI-nspire OS 3.2 (Lua API v2.0), as on.construction() function was introduced in v2.0. Also be sure to introduce yourself in this forum board here: www.omnimaga.org/index.php?board=10.0
57
« on: August 15, 2013, 08:00:31 am »
Oh dammit ppl are stealing trophies from me today. The gold ones, anyway.
58
« on: August 15, 2013, 05:38:56 am »
I tried this for the first time today. It was a silly thought, could I really just glance at a post of JosJuice's and try to steal that golden trophy? Well on I went. Classic 3 match in a row game such as Bejeweled or Candy Crush Saga. I kept glancing at the time and was surprised to see it going quite slowly. Several times I did get nice combos and chains. I was already 65000 and I still had about 0:40 seconds left. When the countdown from 10 seconds finished I was shocked. I had beaten JosJuice's score! I couldn't believe it. On my first try I got the highest score! I know I hesitated several times during the 5 minutes so I know an even higher score is achieveable
59
« on: August 15, 2013, 05:12:15 am »
Here is my old signature just for reference sake. I had to recreate the last 2500 or so characters from what I have, so BBCode isn't exact. I truncated most of the spoiler stuff out of my signature. I may re add some stuff once I more efficiently organise my signature.
60
« on: August 14, 2013, 11:52:15 pm »
Looks like a major revamp of my signature is needed to conform with the new 3000 character limit I wish I could have just 1 spoiler though. My TI-nspire Basic Programs (Updated 2012/04/15) section could probably be removed.
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