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Messages - Jonius7

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46
News / Re: In memory of Tribal (1992-2013)
« on: October 28, 2013, 01:14:42 am »
Oh, it is sad to hear that one of Omnimaga has passed away. I was aware of his username on IRC and at some point in the ARS (?), though never talked to him personally. Nevertheless I know enough to say that his presence will be sorely missed at Ominmaga.

47
General Discussion / Re: Watcha Been Listening To?
« on: October 14, 2013, 09:46:23 am »
Which song is it?
Also, I love Radioactive from Imagine Dragons.

48
General Discussion / Re: Watcha Been Listening To?
« on: October 14, 2013, 08:24:00 am »
Ah there's nothing like listening to DJ Omnimaga's music while I'm waiting for night public transport to arrive. (and finally on the train...)
My favourite tracks are Quest for the Legendary Axe and La Porte Du Soleil :)

49
Computer Programming / Re: I have half broken Python Code
« on: October 09, 2013, 06:03:37 pm »
Maze __init__ requires 2 arguments (self, string)
and say for instance I wanted to call _get_size() from Maze class in a method of MazeApp class
I've tried Maze._get_size(), Maze()._get_size() but Maze requires 2 arguments (including self), and I can't get that to work.

I don't want to call Maze __init__, I want to call Maze._get_size() but it requires having Maze __init__ anyway.
No self won't work since self will just reference the MazeApp class.


If Maze __init__ was just 1 argument (self), then I could call any method of Maze with Maze().[methodname]()

50
Computer Programming / I have half broken Python Code
« on: October 09, 2013, 01:43:46 am »
Here is the current state of my half broken python code for a uni assignment. I am having the most worries/errors about trying to call variables between classes.
Thinking possibly to change
class MazeApp(Frame): 

class MazeApp(Object):
so I can call objects, but it's giving me errors such as:

TypeError: unbound method get_size() must be called with Maze instance as first argument (got nothing instead)
TypeError: unbound method make_maze() must be called with MazeGenerator instance as first argument (got str instance instead)

I don't know what to expect.

There is a assign2.py file which is the main code, and mazegenerator.py which is support code given (not to be changed). My work is in the assign2.py file.

51
News / Re: Announcing Ndless 3.2
« on: September 22, 2013, 08:24:29 pm »
That's exciting news! Unfortunate that non-CX calculators don't have a v3.2.4 OS update. If they are really stopping updates for non-CX TI-nspires then I guess we are back on Ndless 3.1.

52
Site Feedback and Questions / Re: (Poll) Can anyone access this URL?
« on: September 02, 2013, 02:03:02 am »
omnistats.png seems to be working now (didn't last time I posted here). I am also getting the same image in those 2 urls, updated to Aug 2013.

53
News / Re: Omnimaga's 12th anniversary!
« on: September 02, 2013, 01:42:41 am »
That's some very nice stories there to celebrate the 12th Anniversary. I'd forgotten it was September 1.
Happy Birthday to Omnimaga!

54
Necroposts! Can't believe I answered in this forum 2 years ago.
Yeah, pretty much any special command should not be typed letter for letter, rather go through the menus and locate the commands.

55
Introduce Yourself! / Re: Hello - AvianIsTheTerm
« on: August 20, 2013, 01:57:39 am »
Hi AvianIsTheTerm!

It starts with one question. Soon, who knows where it could lead you, support with programming, community, being here at Omnimaga goes a long way!

Enjoy your stay!

56
Lua / Re: Converting a Text Adventure from nSpire BASIC to Lua
« on: August 20, 2013, 01:19:56 am »
Hi AvianIsTheTerm! I've coded for TI-nspire Basic and Lua too, though I still have a lot to learn and understand as well.
What I thought about your "Choose your own Adventure" game in Basic when converting to Lua was to use a table of some sort, with an ID system to identify each line of text. That way, all your decisions and choices text stays in one place, and the functions for interpreting yes and no will be separate from this. Looks like Jim Bauwens has outlined a cohesive structure to what you could do with your program.

Also that code there will work in TI-nspire OS 3.2 (Lua API v2.0), as on.construction() function was introduced in v2.0.

Also be sure to introduce yourself in this forum board here:
www.omnimaga.org/index.php?board=10.0


57
Forum Arcade Games / Re: Sportssmash
« on: August 15, 2013, 08:00:31 am »
Oh dammit ppl are stealing trophies from me today.
The gold ones, anyway.

58
Forum Arcade Games / Re: Sportssmash
« on: August 15, 2013, 05:38:56 am »
I tried this for the first time today. It was a silly thought, could I really just glance at a post of JosJuice's and try to steal that golden trophy?

Well on I went. Classic 3 match in a row game such as Bejeweled or Candy Crush Saga. I kept glancing at the time and was surprised to see it going quite slowly. Several times I did get nice combos and chains. I was already 65000 and I still had about 0:40 seconds left. When the countdown from 10 seconds finished I was shocked. I had beaten JosJuice's score! I couldn't believe it. On my first try I got the highest score! I know I hesitated several times during the 5 minutes so I know an even higher score is achieveable :)

59
Miscellaneous / Re: What is your signature?
« on: August 15, 2013, 05:12:15 am »
Here is my old signature just for reference sake. I had to recreate the last 2500 or so characters from what I have, so BBCode isn't exact. I truncated most of the spoiler stuff out of my signature. I may re add some stuff once I more efficiently organise my signature.

Spoiler For Old Signature:


+9001

Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
Userbars for these coming... in the process

My Released Projects (Updated 2013/07/21)
TI-nspire BASIC
TI-nspire Hold 'em | Health Bar | Scissors Paper Rock

TI-nspire Lua
Numstrat | TI-nspire Hold 'em Lua | Transport Chooser | Secret Project (yet to be announced)
Spoiler For Other Stuff:
Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled)

Axe Parser
Doodle God (stalled while I go and learn some Axe)

Spoiler For Relegated Userbars:


Spoiler For Want your own HonestDownloads userbar?:
Hello! Do you want to show your affection for my website, HonestDownloads? Then here is a userbar I specially created earlier just for HonestDownloads users!

To add it to your signature just copy and paste the code below into your sig and you'll become an instant supporter of my website!
Code: [Select]
[URL=http://www.jhgenius01.webs.com][IMG]http://s1.bild.me/bilder/060112/3684792HDuserbaruser.png[/IMG][/URL]
Spoiler For My TI-nspire Basic Programs (Updated 2012/04/15)::
***List of Programs in the TI-nspire Stadium***
Group Release 2012/04/07 on omnimaga.org

Games
   Noteable Release    ticalc.org Release Development/Not Publicly Released
2010/05/08 TI-nspire Hold 'em
   2012/04/07 v1.1.2   2012/04/10 v1.1.3  2012/04/14 v1.2.1
2010/08/03 Cosmic Legions
   2012/04/07 v0.2.2.2 (1st Release)
2010/08/12 Battle of 16s
   2012/04/07 v0.2.7
2010/09/10 Health Bar
   2012/04/07 v1.2     2012/04/02 v1.0   
2010/12/04 sTIck RPG
   2012/04/07 v0.1.5.2
2011/01/09 Monopoly
   2012/04/07 v0.16    (1st Release)
2012/04/09 Scissors Paper Rock
   2012/04/14 v0.8.1

Miscellaneous
2010/11/07 ?? (Chinese) Demonstration
   2012/04/07 v1.3     (1st Release)

Potential/Minor Programs
2010/09/26 Shanghai Metro
   2012/04/07 v0.2     (1st Release)
2010/12/22 TI-nspire Programming Tutorials
   2012/04/07 v0.1     (1st Release)
2010/12/28 Casino Games
   Was not released.
2011/04/22 Interlink
   2012/04/07 v0.0.4   (1st Release)
2012/03/22 Hierarchy
   2012/04/07 v0.01

Demo Programs (some may become Potential Programs)
2010/06/23 Monopoly (Board)
   2012/04/07 Prototype
2010/07/14 Strategy Battle
   2012/04/07 v0.12
2010/10/05 JRPG
   2012/04/07 v0.2
2010/11/02 PlotGrid
   2012/04/07 v0.2
2010/11/24 civilizaTIon™
   2012/04/07 v0.11

Purely Informational
2011/01/05 TI-nspire Stadium Changelog
   2012/04/07 v2
   Created to list significant releases of my programs. A page similar to this List of Programs in the TI-nspire Stadium was included in the documentation of most of my programs until sometime in Late 2011/Early 2012.

All games and programs coded in TI-nspire Basic.
© 2010-2012 Jason Ho.
Last Updated 14 April 2012

jhgenius01.webs.com
Will be moving! Stay tuned for updates.

Spoiler For Progress of Doodle God Axe:
2011/12/21 4% - Progress Suspended, ideas of graphical sprites still uncertain
Spoiler For Other Other You Know What Other Stuff I'm Talking About Stuff Stuff (Updated 2012/01/17)::


60
Miscellaneous / Re: What is your signature?
« on: August 14, 2013, 11:52:15 pm »
Looks like a major revamp of my signature is needed to conform with the new 3000 character limit :(

I wish I could have just 1 spoiler though.

My TI-nspire Basic Programs (Updated 2012/04/15) section could probably be removed.

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