Hi everyone, I'll be adding a bit more history in this post later.
My HistoryI used to program some Casio Basic (I may still return to it someday), then got some TI-nspire Basic projects, tried and stalled Doodle God in Axe Parser, and am now attempting to port my TI-nspire games to Lua.
My ProjectsMy projects are in my signature, right now they are mostly TI-nspire Basic projects mainly originated in 2010.
Collectively they are referred to as the TI-nspire Stadium.
April 7 2012: You can now download a rar file containing pretty much all my TI-nspire Basic Projects!!!
Here:
Download TI-nspire Stadium Projects CollectionJason's TI-nspire Hold 'em: My first TI-nspire Basic game, the best and most completed out of them all. After two and a half years (mostly stagnating) I have finally finished with the Basic version.
Available at ticalc.org
Battle of 16s: Pretty much dead in TI-nspire Basic, but in Lua the game will be different as I have changed my mind about some the concepts, such as the concept of 16s.
Cosmic Legions: Incomplete, RPG/Strategy space themed game.
sTIck RPG (formerly TIMRPG): Based on Stick Game RPG (flash game), partial release on Omnimaga. Got to implement some university increasing skills and earning money functions, got stuck when it came to the bar fight battle engine.
Monopoly: Got around to making the visuals in a graphing window (looks pretty realistic), plotted positions for some other points, and that was it.
Health Bar: a demonstration program that illustrated the capabilities of implementing health bars into TI-nspire Basic games. Was controversial as I went into crazy mode trying to protect the source code before I learnt my lesson (well that's the short version of the story). Completed (open source) and available on ticalc.org.
Scissors Paper Rock: New 2012 game. This is different to other similar games in that it contains some extra features such as changing scissors, paper, rock for stuff such as fire earth water! More development to come soon!
中文 (Chinese) Demonstration: A demonstration program that I hadn't released until April 7-8, 2012.
Axe Parser
Doodle God: started this in the Programming Contests last year, never got very far.