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Messages - JosJuice

Pages: 1 ... 72 73 [74] 75 76 ... 98
1096
BatLib / Re: SpriteLib
« on: January 05, 2011, 08:05:39 am »
That looks awesome! I'm not really understanding what it's doing in the screenshots, though...

1097
News / Re: Casio fx-9860G video player
« on: January 05, 2011, 04:47:57 am »
I meant to type "for me". I have no idea why I wrote the instead...

1098
News / Re: Casio fx-9860G video player
« on: January 05, 2011, 04:38:15 am »
Music is generally not too practical on calculators because people need an adapter to fit headphones in the smaller port, but it's still cool to see it achieved. :D
For the, the main problem isn't the headphone adapter - it's the lack of storage space.

1099
Casio Calculators / Re: Prizm goals
« on: January 05, 2011, 02:58:07 am »
As for a shell, I wonder if it will work like on the TI-73, 82 and 85, where a hacked backup file of the RAM is sent to the calc?
It seems like an add-in is the best choice right now.

1100
General Calculator Help / Re: Recovering from a corrupted archive
« on: January 04, 2011, 04:04:56 pm »
As a reality check, CERTIMG should be 3984 bytes, right?
I think it's supposed to be 16 kb (the size of one page)...

1101
Gaming Discussion / Re: Fight with USB drives!
« on: January 04, 2011, 03:13:56 pm »

1102
Casio Calculators / Re: Prizm goals
« on: January 04, 2011, 01:21:19 pm »
I don't know. Given that the format is very similar to .flv files, I'd be surprised at that, though.
I found it! Page 15-8 in the manual, under "Plotting Points in a g3b File".

"A g3b file is a special Picture Plot file that can contain up to 30 images in one file."

1103
Casio Calculators / Re: Prizm goals
« on: January 04, 2011, 01:03:11 pm »
Archive: The current restraints of 16mb of archive put a limit on future development. External archive additions will need to be created to open up more possibilities. Doing this though will require great knowlege on the Prizm's ports and usb protocols.

Video: This could be the first time we see real looking video on a calc. The proc seems fast enough to support it and the screen has a high resolution with 16 bits of color. The only modification needed will probaly be more archive space.

The Prizm has 32 MB of archive, 16 MB of which is probably OS. Also, video is already available on the Prizm. It's in .g3b format, which has a header almost identical to the .g3p header I already cracked.
Aren't .g3b files limited to 20 frames or something?

1104
Casio Calculators / Re: Prizm goals
« on: January 04, 2011, 05:14:08 am »
Wi-Fi would require a Wi-Fi dongle, and possibly an external power supply as well as a lot of processing power. It would probably be possible to use Wi-Fi in some way, but it might not be very fast or efficient.

1105
Casio Calculators / Re: Prizm goals
« on: January 04, 2011, 02:31:52 am »
Also does the calc have built-in wifi?
No. It just has USB and a link port, like the 84+(SE).

1106
Gaming Discussion / Re: Scriblenauts
« on: January 03, 2011, 02:34:27 pm »
Even if you trimmed the words down to a couple hundred, you still have the images to deal with and their individual actions (AI). Adjectives would be simple enough. A single number representing the certain mix of adjectives, overlay a sprite on the base sprite (flames on the pterodactyl). And then, you'd have to limit the number of independents on the screen to roughly 4. ROUGHLY.
The DS game actually ignores adjectives completely, unless an object name does contain that combination of adjective+noun (which is rare).
Well, more precisely, the first Scribblenauts ignores adjectives, but the second one does implement adjectives.
Oh. I've only played the first one...

1107
Other Calculators / Re: Let's overclock Nspire to x2 or x4
« on: January 03, 2011, 07:52:46 am »
Check the free space available after a full reset with each OS in english language (can change but very slightly with another language):ac=voir&id=1922]TNOC[/url])[/i]
Aren't all the languages stored in the OS, no matter what language is used?

1108
TI Z80 / Re: FailFlush
« on: January 03, 2011, 07:20:46 am »
Is that screenshit really supposed to say "A fail productoin!"? :P

1109
Humour and Jokes / Re: 500 Ways to Torture a programmer
« on: January 03, 2011, 07:17:42 am »
Quote
28. Forget to buy AAA batteries so that she has to take the house apart to find four batteries for her calc.

that happened to me and it was not fun.

73: Hack their pc to take away any ASCII characters and give them a foreign keyboard

74: Leave their keyboard, but secretly switch its layout to AZERTY (or QWERTY if you used that before).

EDIT: I actually have a secret stash of tr1p1eas (as well as a rechargeable set I use) so I never run out :D
You have a stash of <a href="http://www.omnimaga.org/index.php?action=profile;u=5">tr1p1ea</a> clones hidden somewhere? Is that where all your programming expertise comes from? O.O
* Art_of_camelot imagines hordes of tr1p1ea clones suspended in cryo-stasis in a secret underground research facility.

He's talking about triple A batteries. :P

1110
Gaming Discussion / Re: Scriblenauts
« on: January 03, 2011, 02:57:37 am »
Even if you trimmed the words down to a couple hundred, you still have the images to deal with and their individual actions (AI). Adjectives would be simple enough. A single number representing the certain mix of adjectives, overlay a sprite on the base sprite (flames on the pterodactyl). And then, you'd have to limit the number of independents on the screen to roughly 4. ROUGHLY.
The DS game actually ignores adjectives completely, unless an object name does contain that combination of adjective+noun (which is rare).

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