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Messages - JosJuice
Pages: 1 ... 77 78 [79] 80 81 ... 98
1171
« on: December 20, 2010, 08:19:11 am »
Seriously, color on a calc is an amazing idea that should have been done already. What are the dimensions of the screen, though?
I don't think colours are important for a calculator, at least, not as many as the Prizm, 8 colours are enough and their only importance is the graph system, so that each function can have its own colour
wait what You're using calculators for math? ;_;
1172
« on: December 19, 2010, 03:23:07 pm »
As of yesterday, it should now be possible have the Prizm accept and recognize image files. The security bytes in the .g3p file format have been cracked. In other news, the Prizm appears to use Big Endian notation and it is almost certain that a C compiler of some sort exists for the Prizm. Whether these details will be confirmed by Casio remains to be seen. it is almost certain that a C compiler of some sort exists for the Prizm.
1173
« on: December 19, 2010, 03:08:35 am »
Maybe that's caused by the emulator and not the OS? Or both of them, maybe...
1174
« on: December 19, 2010, 03:07:07 am »
Firefox beta?
1175
« on: December 19, 2010, 03:00:14 am »
Let's blame 2.53MP again
Wait, people actually use 2.53MP?
Nspire users... Well, they're actually using 2.54MP, but it's pretty much the same.
1176
« on: December 19, 2010, 02:57:33 am »
VirtualCalc wasn,t very stable anyway. If you archived a program in one calc but not the other, you could mess up your VAT, I think. I remember even a RAM clear didn't fix it.
Yeah. Since the VAT is in RAM, there are two different VATs - one for each calculator. However, the archive memory itself must be shared between the calcs since there is nowhere to store the data for a second archive.
1177
« on: December 19, 2010, 02:52:40 am »
Really? Weird, that one isn't even that large. It can even happen on WFRNG... ;_; Although that's a different issue, I think.
1178
« on: December 18, 2010, 03:03:43 pm »
The secret project is going to be very related to WFRNG, but it's not just a port. (I have actually written a port of it already, but that's irrelevant...)
1179
« on: December 18, 2010, 02:56:17 pm »
Let's blame 2.53MP again
1180
« on: December 18, 2010, 02:52:57 pm »
No, I'm not porting it. This is something completely different.
1181
« on: December 18, 2010, 02:13:20 pm »
Can anyone post the WFRNG ( original version for the TI-86) source code? I'm very interested in reading it, but I don't have a TI-86 or TI-86 emulator. Alternatively, if someone knows how I can open the code myself using a PC program, that would also be good. This may or may not be related to my secret project
1182
« on: December 18, 2010, 12:25:59 pm »
I will be here, although I probably won't post much. I am having extreme problems with my Guitar Hero game I'm working on...
A GH game? For calc? Or for PC?
1183
« on: December 18, 2010, 09:43:10 am »
I haven't unlocked it yet... How many points are required?
1184
« on: December 18, 2010, 09:38:52 am »
In my class, even girls love Pyoro, and CUBERUNNER!!! Many girls in my class want to play Cuberunner all the time and try to beat my 2400 highscore xP
It's way worse at 2500... Seizures
1185
« on: December 18, 2010, 03:29:10 am »
I'll be here, for sure.
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