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Messages - JosJuice

Pages: 1 ... 78 79 [80] 81 82 ... 98
1186
TI Z80 / Re: Pokemon RPG: the forgotten quest
« on: December 17, 2010, 01:56:58 am »
omg sorry about wrong word. its an engine to generate attacks of pokemon if you walk in tall grass
i think the word i had to use is attack generator ???
I take it you mean "random enemy encounters" and/or "random battles"? This is how it is called in RPGs when you walk around then suddently everything disappears to show a battle scene.
I think he's talking about generating movesets for the Pokémon that are encountered.

1187
Humour and Jokes / Re: r
« on: December 16, 2010, 01:53:33 am »
anyway, why is it called "r"?
I believe it is because of the use of happinessr. O0

2-byte happiness?
2-byte penis. It's 256 times larger.

1188
TI Z80 / Re: YAAR (Yet Another Axe Raycaster)
« on: December 16, 2010, 01:51:39 am »
can anyone tell me what a raycaster does? looks to me like 3d!!!!
It does look like 3D, but is a bit more limited. If I recall correctly, moving up/down isn't possible in a raycaster.

1189
TI Z80 / Re: [Idea] Tap Tap Revenge
« on: December 15, 2010, 12:15:05 pm »
I guess the lack of rhythm games is caused by the lack of speakers, and the difficulty of playing sound through the link port and storing huge songs in the limited amount of memory offered by the calculators. Nice animation, though!

1190
Humour and Jokes / Re: Breakdown
« on: December 15, 2010, 09:39:12 am »
I had to make my own  ;D


The TI-Connect part should be larger, imo. :hyper:

1191
TI-BASIC / Re: Fun with strings!
« on: December 15, 2010, 09:29:54 am »
Yeah I know. Sadly I think ASM (or Axe?) is the only way to force the storage of a string quote character in a string.

I wonder about STO...
I believe it's possible to store a " inside a string if it's typed into the homescreen, recalled to the Y= editor, and then stored in a string from either the homescreen or a TI-BASIC program.

1192
General Calculator Help / Re: Zelda Music
« on: December 15, 2010, 09:27:19 am »
Is it possible to use MobileTunes data inside other programs, though?
It would be possible, but it would involve a lot of work.

1193
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 14, 2010, 01:41:29 pm »
1098: You saw The Game instead.

1194
TI Z80 / Re: Athena: Calculator project installer
« on: December 14, 2010, 09:26:20 am »
Also, double-clicking the group file opens its content in a Windows 98 looking way. It doesn't work in Windows 7 and can crash, though.
For me, it doesn't work if the group file is in a zip file.

1195
Gaming Discussion / Re: Professionalism in Calculator Game Playing
« on: December 13, 2010, 08:47:52 am »
A function that displays the graph screen, window settings and table all at once.

1196
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: December 13, 2010, 08:45:16 am »
MOAR SCREENIEZ

and yes everything here you see is all original and made by yours truly -- and I take pride in that.






EDIT: I see imageshack has made the bottom one blurry, the top one is unchanged though.
Is that... 666-bit green? :w00t:

1197
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 12, 2010, 09:39:04 am »
1077: You've taught someone how to play The Game.

1198
Gaming Discussion / Re: Professionalism in Calculator Game Playing
« on: December 12, 2010, 05:45:05 am »
I wonder how horribly broken the View3 function would be if a non-TI OS is used...

1199
Gaming Discussion / Re: Professionalism in Calculator Game Playing
« on: December 12, 2010, 05:37:27 am »
I don't know, but that emulator is sh*t. In fact, it's not even close to an emulator. I don't know if any ASM program even work on it. It's by TI, after all. :P
My guess is that it's more like the 84+ for Nspire - it can run Asm, but it doesn't support undocumented instructions, extra RAM pages and the emulation of things such as USB and linking is terrible.

1200
General Calculator Help / Re: IDList
« on: December 12, 2010, 05:34:38 am »
The calc ID itself is stored in the certificate. The one in IDList is just a copy of the ID.

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