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Gaming Discussion / Re: I AM ERROR.
« on: December 05, 2010, 04:40:26 am »
I just remember reading it somewhere... The details (and the original Japanese text) are unclear to me.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1231
Gaming Discussion / Re: I AM ERROR.« on: December 05, 2010, 04:40:26 am »
I just remember reading it somewhere... The details (and the original Japanese text) are unclear to me.
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 05, 2010, 04:07:26 am »
I believe that KB originally was 1024, but then some dudes decided to change it to 1000 and create KiB instead.
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Gaming Discussion / Re: I AM ERROR.« on: December 05, 2010, 03:59:43 am »
ERROR is not a mistranslation.
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: December 04, 2010, 03:54:06 pm »
1073741824.
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Introduce Yourself! / Re: Hello Everyone, this is Northern Snow from China« on: December 04, 2010, 09:45:00 am »
Or maybe "And TI can even make a tns file as READ-ONLY Type."
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Axe / Re: Making a list of sprites« on: December 04, 2010, 09:42:20 am »
Closing a bracket in Axe does not save any space. It just makes the parser become confused.
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TI Z80 / Re: Simul v1.0« on: December 04, 2010, 08:02:02 am »Of course not, everyone needs calculatorsTrue. It doesn't help that the cable sometimes comes with the calc, though. It's a good thing but then people think it might cost like $1 or $2 X.x 1238
BatLib / Re: SpriteLib« on: December 04, 2010, 07:59:26 am »-A program made in Hybrid Basic with SpriteLib does not require SpriteLib to run in a shell, right?A program that uses xLib always requires xLib, even in a shell. A program that uses Celtic III always requires Celtic III, even in a shell. In the same way, a program that uses SpriteLib always requires SpriteLib, even in a shell. The difference is that xLib and Celtic III are included in DCS, even though it's hard to notice. 1239
Other Calculators / Re: List of all Ticalc.org fake news since 1999« on: December 04, 2010, 06:36:54 am »
The "fake" part is about the article is that WFRNG is featured. The program does exist, but it sadly isn't COMPLEATELAY BUG-PHREE.
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Other Calculators / Re: List of all Ticalc.org fake news since 1999« on: December 04, 2010, 06:28:09 am »
The fake article about Asm WFRNG has a link to Asm WFRNG. It doesn't work properly in shells, though.
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Other Calculators / Re: List of all Ticalc.org fake news since 1999« on: December 04, 2010, 06:24:10 am »Nice work DJ... WOW I read some of this thinking they were true! Like the WFRNG in asm :SAre you saying you don't know that Asm WFRNG exists? 1242
Other / Re: Anyone use Logisim?« on: December 04, 2010, 04:25:53 am »Ah, right, that makes a lot of emulators nested in each others.What about: Linux > (Wine (which isn't really emulation but lol)) > Windows > Wii > DS > TI-84+ (or is that emulator TI-83+ only?) > Game Boy 1243
News / Re: Smiley update & OmnomIRC fixed« on: December 03, 2010, 05:20:06 pm »Also it is now possible via your forum profile to disable smileys completly if you don't like them or if they slow down your Apple Macintosh II computer way too much.I thought you knew we're all using TI-81s 1244
Miscellaneous / Re: Calculator or Computer language help« on: December 03, 2010, 04:49:29 pm »Yeah. And 3D is especially slow. The full version is also required if you want to use network multiplayer, dlls or external graphics.Game Maker is good for learning and making short games, but can be hard to do large projects in it. Games tend to run slowly, and Game Maker was never really designed for programs that are not game-like.Yeah I played some GM games and they were quite good. Most ran fast, but you need to buy the full version to do 3D stuff, I think. 1245
Miscellaneous / Re: Calculator or Computer language help« on: December 03, 2010, 04:22:12 pm »
Game Maker is good for learning and making short games, but can be hard to do large projects in it. Games tend to run slowly, and Game Maker was never really designed for programs that are not game-like.
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