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Messages - JosJuice
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211
« on: September 16, 2011, 01:03:12 pm »
212
« on: September 16, 2011, 01:40:13 am »
(some of them are also available in their respective topic or on ticalc.org).
Prizm games? On ticalc.org?
213
« on: September 15, 2011, 01:58:48 am »
Does that mean I just have to open the installer every reboot or does it mean I have to plug it in and do it all over again or something?
I think running the installer is enough, but I'm not sure. And will this emulator work with ndless 2.0?
You should use this patched version instead: http://ourl.ca/3840/236372And what will happen if I open it without ndless installed? (e.g I just rebooted or something)
It will probably display an error message that says something like "this document is not supported".
214
« on: September 13, 2011, 10:30:49 am »
(my routines would be better suited for the CX because the prizm also has a 16 bit color screen but it doesn't have C yet )
wait what remove serial port routines (sorry but the nspire doesn't have one )
It does have one in the 84+ keypad. I think the Prizm serial port would be harder to use, actually.
215
« on: September 13, 2011, 02:00:45 am »
Do I need to do anything fancy if I am going to downgrade from 2.55MPto 2.43 on a ti-84 + SE?
Press MODE, then Alpha+S. If the boot code version is 1.00 or 1.02, you can simply send 2.43 to your calc and it'll work. If it says 1.03, it's much trickier.
216
« on: September 12, 2011, 10:46:38 am »
Lol, you need 8 pieces of cobble to grief a server. Build a furnace
There's an easier way... Kill a bunch of mobs, then die.
217
« on: September 12, 2011, 10:39:23 am »
Those icons look pretty nice! You might want to add some shadow in the second one if you want to match Casio's icons, though.
218
« on: September 11, 2011, 01:51:33 pm »
so creative mode came out for v1.8?
Yep. You can choose between Adventure and Creative when creating a new world (or by editing the world file, if you know how to do it).
219
« on: September 11, 2011, 04:06:04 am »
Actually it wouldn't be a bad idea to increase portability between the Prizm and CX by writing some multi-platform libraries. One the Prizm scene there has been some talk of of porting newlib which is an embedded C standard library implementation. So a port of that to both the Prizm and CX would allow programs that use those capabilities to be more easily cross compiled. At the same time there should also be a multi-platform graphics library that provides a variety of functions and types that can be shared by CX and Prizm programmers alike.
When the CX has C, that is.
220
« on: September 10, 2011, 01:40:26 pm »
It is dicking cool. The new animation for the chest is AMAZING!
Hey, don't forget the major remake of the pigs anyone else having problems with experiance thing? I got a full bar and it reset giving me no exp.
It resets if you die.
221
« on: September 09, 2011, 02:55:01 pm »
Well, if your last line of code returns a result, I think that's supposed to be displayed.
222
« on: September 09, 2011, 02:40:32 pm »
If the last command is something like Output( and you're not running an MP OS, Done will not be displayed. Otherwise, it should be displayed.
223
« on: September 09, 2011, 11:27:24 am »
Playing sounds while calculating stuff is pretty much impossible if using Axe, and if you're using assembly, it will be incredibly hard and you probably won't get much done while playing sound.
224
« on: September 09, 2011, 10:14:41 am »
It works great! Thank you.
225
« on: September 09, 2011, 10:00:24 am »
@yeongJIN, what do you mean exactly? Nothing is changing forms :p
Rotom is an electric-type Pokémon that can change forms when you take it to a certain place in PtHGSSBW.
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