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Messages - JosJuice

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286
General Calculator Help / Re: Calc crushed!!
« on: August 03, 2011, 11:00:22 am »
DJ or anyone else:
How can I ged rid of the text I had added to the ABOUT-screen?
(with aboutnam)
Run Aboutnam again. There should be an option to remove it.

287
News / Re: New Nspire Models: CX-C, CX-C CAS, and CM
« on: August 03, 2011, 03:40:35 am »
They had better not be about to screw us over like they did with the TI-83/84+ (SE)s
I think they already did, considering OS 3.0.

288
Casio Calculators / Re: Casio Prizm Facebook Page
« on: August 03, 2011, 03:39:35 am »
I liked the page... And I also made the page for my calc like the page. It's in Swedish though, so I don't know if you can read it. :P

289
Hopefully those calcs were not modified per government request to add some extra stuff in them so they can monitor what is done in them. >.>
No, that would require Wi-Fi, which bans them from tests. :P
Plus the battery drain would be pretty noticeable. Unless they're sneakily hiding data inside .tns files instead of communicating wirelessly...

290
Either way, I had no idea they made separate products for China, or is this the first time?
I think this is the first time, but they have several calculators models that are intended for France, so the idea of having calcs for specific countries isn't new.

291
Casio Calculators / Re: Casio Prizm skinning promotion
« on: August 02, 2011, 06:31:17 am »
This looks pretty interesting. I'll probably not be able to get one though, since it doesn't seem to ship outside of North America.

292
TI Z80 / Re: AR Code Generator (Pokemon)
« on: August 01, 2011, 01:19:40 am »
It seems to work nicely now! The Pokédex logo is drawn a bit faster, too, which is helpful when starting the program. I still haven't managed to make my 3DS read the calc screen, but I would like to thank you for creating this program anyway.

293
TI Z80 / Re: AR Code Generator (Pokemon)
« on: July 31, 2011, 09:12:23 am »
Here are the files! Most of the optimizing was done by removing parentheses and using DelVar instead of storing 0. The "Q instead of theta" change is also present.

294
Computer Usage and Setup Help / Re: Date of last editing: 03.04.2067
« on: July 31, 2011, 08:28:53 am »
This has happened to me once with my calc USB drive. Basically, the files don't exist but the USB flash drive is saying that they exist, so Windows can't find them when it tries to open them. The way I used to delete them was msd8x - I don't know what other methods there are for deleting or recovering them.

295
Computer Usage and Setup Help / Re: Date of last editing: 03.04.2067
« on: July 31, 2011, 08:23:09 am »
Ouch... Looks like your file system is corrupt. I'm not sure if it can be recovered.

296
TI Z80 / Re: AR Code Generator (Pokemon)
« on: July 31, 2011, 08:19:42 am »
I added that modification to the program, and optimized things a bit. (I can upload the changed version if you want to). Leavanny still displays the name PIGNITE, and Kyurem's AR Marker has changed (it still isn't valid) and it's named "RRLOIN  LI". I'm not sure if that problem is caused by my optimizations or not.

297
TI Z80 / Re: AR Code Generator (Pokemon)
« on: July 31, 2011, 03:57:22 am »
The .8xp files are working! The three programs are on my calc now, and they seem to work fine. However, my 3DS doesn't seem to be able to read the AR Markers well, because of how the calc screen is made... :/ And for some reason, after inputting Leavanny's Unova dex number (048), the program displayed "PIGNITE 542", but the AR Marker was Leavanny's. And for some reason, 152 (Kyurem) didn't produce an AR Marker that worked, and no name was displayed.

298
TI Z80 / Re: AR Code Generator (Pokemon)
« on: July 30, 2011, 03:01:01 pm »
It doesn't seem to work. msd8x tells me that the file is corrupt. :( Are you sure that you saved the file as .8xp? Simply renaming it won't work.

299
TI Z80 / Re: AR Code Generator (Pokemon)
« on: July 30, 2011, 12:42:40 pm »
I tried downloading the program, but the files inside the .zip didn't seem to work... Maybe you used a Mac? The Mac version of TI-Connect is a bit different. Try saving it as an .8xp file instead.

300
The Axe Parser Project / Re: Drawing Pictures for Axe
« on: July 30, 2011, 06:49:46 am »
Is there a "Image to Hex Converter" somewhere (for the TI-83+ family) ? To put an image in hex in an appvar for example (I'm talking about 96x64 images) (because I want to avoid the [Pic0]→GDB1 thing and make [thecode]→GDB1).
SourceCoder can convert image files (such as bmp) to hex.

http://www.cemetech.net/projects/basicelite/sourcecoder2.php

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