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Messages - JosJuice
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31
« on: November 04, 2013, 10:48:23 am »
I think you just made me want a CSE. Oh well, I might be able to borrow one from a classmate a little Seriously, the music just sounds... unreal. When watching DJ's video, I couldn't even recognize that that was supposed to be coming from a calc.
32
« on: October 29, 2013, 06:28:09 am »
couldn't we just host our own mirror, seeing that it was released before TI changed the ToS?
Didn't the change just disallow using the OSes for emulation? I would be surprised if the old EULA allowed redistributing the OS. The current one says "In addition to the copy resident on your calculator, you may keep a copy on your computer for backup / archive purposes only."
33
« on: October 24, 2013, 11:05:33 am »
I cannot run in in wabbitemu. Do I need to use a shell?
It seems to be a Doors CS game.
34
« on: October 24, 2013, 10:59:35 am »
That's a pretty large image
35
« on: October 02, 2013, 05:59:19 am »
Anybody who bought a TI-84+ those last weeks/months? Which hardware revision did it come with?
People in my class recently bought calcs, so I checked a few of them. Calc 1: P-0113P, 1.03, TI-84+ Calc 2: This one seems weird to me. K_0411S, 1.03, TI-84+ (EDIT: I mistyped this as an SE. It's actually a regular one.) Calc 3: This is an TI-84+SE that's so old that it doesn't have a letter at the end of its serial.
36
« on: August 25, 2013, 12:01:54 pm »
Alright, thanks for the help with handling available space. But Shmibs I must be misunderstanding something...at somepoint the map data would need to be unarchived in order to alter it would it not?
You do need to place map data in RAM to alter it, but you don't have to both copy it to RAM and delete it from flash (which is what unarchiving does) – simply copying it to RAM is enough.
37
« on: August 15, 2013, 07:08:23 am »
* JosJuice steals that trophy back
38
« on: August 01, 2013, 03:52:27 pm »
I get a "Server not found" error for all three of those URLs – the same as when I try to access a domain that doesn't exist.
39
« on: July 31, 2013, 08:13:36 am »
I'm fairly certain DS's can run GB/GBC games, the only problem is, they don't fit.
The GB/GBC uses completely different hardware that Nintendo included in the GBA (SP) but not the GBA Micro and DS (Lite), so the DS isn't backwards compatible with GB/GBC games.
40
« on: July 08, 2013, 11:09:58 am »
What about having a Full Heal for healing any status problem? I think it would be more useful than having two kinds of PP restoring items. (Unless the game doesn't support status problems, of course.)
41
« on: June 21, 2013, 01:18:24 pm »
Nice to see this released I've played it for a while now, and the game itself works very nicely. There were some problems with the included files, though. - The Swedish pack is one of the old versions. The newest version is available here: http://ourl.ca/18129/341218
- The Dutch pack uses some capital letters in Dutch words. The collectible versions of those letters are completely black, which makes it impossible to read them until they're collected and causes some collision issues. I've attached a version that only uses lowercase letters.
- Right now, all of the source files are in the same folder as the readme and exectuable. It would be easier to find the files needed to run the game if the sources are in a separate folder.
- There's a typo in the game's intro text: "INTELLEGENT" should be "INTELLIGENT".
42
« on: June 21, 2013, 09:00:08 am »
IIRC, CT and CS are TM and SM in English though I might be wrong. CT and CS are pure French (Capsule Technique/Secrète) while TM and SM are Technic/Secret Machine.
Almost. They're called TM (Technical Machine) and HM (Hidden Machine).
43
« on: April 24, 2013, 11:10:05 am »
I have checked this multiple times: when I save a rom file from wabbit emu, all my programs are missing. Is there a way to fix this?
Did you archive the programs? The ROM file doesn't contain any of the RAM.
44
« on: March 25, 2013, 12:49:14 pm »
And there any differences between the original ones and the wabbitemu ones?
The difference is what boot code the ROM uses. The open-source one is good for general use on emulated calcs, but the TI boot code is needed if you want to emulate the calc in a very accurate manner, and I think the open-source one has some kind of issue that prevents it from being used on physical calcs. WabbitEmu is also able to create a ROM with the TI boot code if you provide a dump of the code. EDIT: Ah, seems like I was ninja'd.
45
« on: March 22, 2013, 04:03:41 pm »
Could reverse engineering the boot2 allow us to find the key ?
The boot2 contains the public key, which is already known.
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