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Messages - JosJuice

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481
Casio Calculators / Re: Prizm Wiki
« on: June 07, 2011, 08:35:28 am »
I think it's fine. People can just register maybe and history isn't necessary unless someone vandalize the thing one second before you backup.

I've got the backup made already and I check for new edits every day, so there shouldn't be any trouble.

482
Casio Calculators / Re: Prizm Wiki
« on: June 07, 2011, 01:38:18 am »
I've got .txt files of every page in the main, category and image namespaces, so we could re-add the pages pretty easily to a new host (but not the users and talk pages and history).

483
Casio Calculators / Re: Prizm Wiki
« on: June 06, 2011, 09:39:28 am »
There are lots of things I've been trying to improve with the wiki recently, but it's just too slow for doing anything useful. What should take a few minutes can take up to hours since pages load so incredibly slowly. Is there anything we can do to make it faster?

484
Casio PRIZM / Re: The Reign of Legends: Across Time
« on: June 06, 2011, 05:01:47 am »
Is it easy to modify the code to omit colors so it can be played on a Casio fx-9860? I would love to try this once it's finished.
When using C, modifying a game to fit the 9860 is much harder that just removing the colors. The screen is smaller, the syscalls aren't the same, you'd need to change how the screen and OS is interacted with, etc.

485
News / Re: TI-Boy SE Beta pre-release
« on: June 05, 2011, 03:36:39 pm »
And then for Pokemon, there's 32KB of Cartridge RAM (which is the major problem, bumping the emulator requirements way over 48KB)
How many other games have Cartridge RAM, and how much do they have?
Any game that allows you to save has cartridge RAM, if I recall correctly. Most ones only use 8 KB or less, and games that need to store a lot of data (for example, all of your Pokémon that you have stored in boxes) use 32 KB.

486
News / Re: TI-Nspire SDK expected for release in 2012
« on: June 04, 2011, 09:19:03 am »
I hope it works with the CX!
It does. All calculators (and also the computer software) are (unless TI screwed something up, but I don't think they did... yet) supported as long as they run 3.0 (or newer).

487
I just downloaded BasicExtension_001.zip and had a look a the source.

It installs a timer-handler and starts the built-in Basic-Interpreter (APP_PRGM). While the BASIC interpreter waits for input, the timer-handler injects keycodes (via PutKey) based on a fixed text, hardcoded in the G3A. The built-in BASIC interpreter receives the keycodes and acts accordingly. But alas, I cannot see, how it should be possible to change the behaviour of the BASIC interpreter this way.
Ah, so that's what it does? It gives key input to the BASIC program? Then it might not be as exciting as I thought at first... But still, nice job.

488
News / Re: TI-Nspire SDK expected for release in 2012
« on: June 04, 2011, 07:13:26 am »
It all depend on what an "SDK" means.
And we already have official and unoffical emulators.

We have Lua>Tns Converters, Emulators. All we need is to package them together and *voilá* your SDK is finished.
Is the documentation finished?

489
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Help | Sorry
« on: June 04, 2011, 03:55:09 am »
sorry for being such a noob.
I don't get a thing of how to play Pokemon with the TI-Boy.
I have a TI-84 Plus (non silver), the TI-Connect programm and downloaded 0.1.05 TI-Boy Version.

If someone could help, i would appreciat that.
well, if you have the TI-84+, you probably don't have enough RAM to play it anyway :P
after a RAM clear, how much memory do you have?
if it's around 24000, you don't have enough.
No, that's not how it works (because TI doesn't make RAM that makes sense :P). The user RAM is always 24 KB, no matter if the total amount of RAM is 48 KB or 128 KB.

EDIT: Changed the first bit of the post. Sorry if it was offensive... (No, you don't have to remove the down vote if you don't want to.)

490
Looks interesting :) how exactly does this work?  Is it like an all new BASIC editor/interpreter, or does it just improve upon the current form of BASIC?  Does this have a documentation of commands and the like?
It adds functionality to the existing BASIC. The one that's currently posted is just a demo, but the code of it can probably be used to make much more complex stuff.

491
Casio Calculators / Re: Casio Prizm documentation
« on: June 04, 2011, 03:50:16 am »
I wonder if USB stuff will be as hard to figure out as with the TI-Nspire. From what I remember, nobody has managed to operate the USB stuff on the Nspire via Ndless yet and TI did not want to give out any info. X.x
Yes, it's probably going to be tricky. Also, I can't see any purpose in using the USB port except for pretending to be a TI calc... The Prizm's port does not seem to support mini-A.

492
News / Re: TI-Nspire SDK expected for release in 2012
« on: June 04, 2011, 03:48:31 am »
I hope it won't be as buggy as the 83+ one, too. Several programs wouldn't even work in the emulator.
The 83+ SDK attempted to emulate the whole CPU (because asm could be used). This one only needs to be able to run an interpreted language - no CPU emulation required (because asm can't be used)... It should be much simpler to make, but TI will probably just screw up like they always do.

493
News / Re: TI-Boy SE Beta pre-release
« on: June 03, 2011, 04:30:04 pm »
Hey guys,
I'm new at putting games on calculators and all that things.

And i would like to play pokemon ( or other games ) in my Calculator (ti 84 plus).
I would like to someone explain me how to put tiboy and pokemon on my calculator ( already have ti connect)
Have you read the TI-Boy readme? The first important thing to do is to check if your calculator has all of the extra RAM.

494
TI-Nspire / Re: [Lua] Space Invaders
« on: June 03, 2011, 03:00:02 pm »
Welcome to Omnimaga! Have you uploaded your game yet so that others can play it? I think you can't upload it as an attachment in an Omnimaga post before you've made a certain amount of posts, so maybe you could try a file sharing site like mediafire.com.

Also, your English seems to be fine. :)

495
News / Re: TI-Boy SE Beta pre-release
« on: June 03, 2011, 12:25:58 pm »
Yeah I know about about the speed of ROM and about the speed of Garbage collecting.
That's why I thought about using reserved free space inside the app.
But I was just suggesting a "solution", as I said, I'm a noob at ASM.
The reserved free space inside the app behaves just like the rest of ROM does (although TI-OS won't touch it), so it'll still be very slow.

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