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Messages - JosJuice

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511
The Axe Parser Project / Re: Axe Parser
« on: June 01, 2011, 10:43:54 am »
So I'm thinking of talking to Kerm about it, I'm not sure how much space is left in DCS so I can't say for sure if this is possible, I think all the axe subroutines combined are under 3KB together.
There isn't much space. I think he has a few hundred bytes on every page, or less.
But anyway, is this something you guys thing I should invest time in, regardless of if it ends up in a new Axe Shell or DCS?  It could makes shells more useful than just the extra header.
Definitely. It sounds like a great idea. :)

512
Computer Programming / Re: Lua Loop Defined By User
« on: June 01, 2011, 10:41:53 am »
The thing with WFRNG on 8x calcs is that the inital RNG seed always produces 29. If you run some random stuff (and by that, I mean programs that use the RNG) before WFRNG, you probably won't get 29.

513
Other Calculators / Re: CX Memory
« on: June 01, 2011, 04:44:46 am »
Woah! O.O 64 MB of RAM is so much, we have 24 MB in the 84+ :P
Not really. The 84+ has 24 KB. :P

514
Computer Programming / Re: Lua Loop Defined By User
« on: June 01, 2011, 04:42:26 am »
we have our WFRNG already for Lua. Are you going to port this to nspire lua?

This is not a WFRNG. This is a number guesser, in WFRNG there is no random number, it's the last one you choose.
No, WFRNG does generate random numbars (although 29 is quite common). The Lua version might be different, though...

515
If you want more than 4 GB of persistence, delete the casper-rw file and create an ext2 partition named casper-rw.

516
Axe / Re: Memory Leak with Axe sub( ?
« on: May 31, 2011, 02:13:23 pm »
Yes, it's bad. It'll cause a stack overflow, and then random things start happening because data is being executed.

517
Axe / Re: 96*64 image
« on: May 31, 2011, 01:57:44 pm »
Ah, that's assembly format. You can make SourceCoder display it in a better format, or you could simply remove the unneccesary stuff and then enter it into your program.

518
Axe / Re: 96*64 image
« on: May 31, 2011, 01:19:24 pm »
You can use SourceCoder (on your computer) to convert the .bmp to hex:

http://www.cemetech.net/projects/basicelite/sourcecoder2.php

519
Having more than 4 GiB of persistence is impossible if you're using FAT32 (which you probably are). I'm not sure if your problem is solved by setting it to 4 GiB, though...

520
Axe / Re: 96*64 image
« on: May 30, 2011, 02:01:04 pm »
This is what I made. When the hi-scores are done I'll upload the final version of the game!

Edit:Ti connect said that my calc wasnt compatible with bmp. Why aint it converted by ti connect?
You need to load it into TI Connect's image converter thingy first.

521
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 30, 2011, 09:28:51 am »
1618: The girl is also more interested in the calc.

522
Axe / Re: Send data using CMD
« on: May 30, 2011, 08:25:49 am »
I have a TI 84 plus. As far as I know it has never been an Nspire. Does it work on 84 plus too??? (say yes please  O.O)
Ndless doesn't work on the 84+, but the 84+ can run asm programs without installing anything at all. :)

523
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 30, 2011, 01:44:13 am »
1610: There was a stickie on it, a note from yourself, letting you know that you hit a Ballmer Peak last night, explaining both the CX and the girl in your bed
There wasn't a slidecase included? ;_;

524
So now we have to use paid software if we want to send files to our calcs properly? What the hell, TI...

525
What is the Nspire color depth anyway? I know on the Nspire Click/Touchpad it's 16 shades of gray and the Casio PRIZM 65536 colors (with the ability to switch in 8 colors mode)
TI refuses to reveal the color depth of the screen (and I think they don't even tell us the size!) but I would guess that it's 16-bit. I think the image format for Lua is 15-bit with one transparency bit.

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