It's still alive, don't worry. Though you may not recognize it when I finally get something coded. Omni Emblem and Cubes are my current priorities: Song is (still) going through concept and MFQT...let's not talk about MFQT.
Actually, keep your inbox open -- I'm only an *okay* composer, and I'm planning to only use a few of DJ's songs (I've asked a long time ago, I should ask again), so I may need quite the share of music. I suppose in due time I shall be ringing on your inbox's doorbell
I've said it once and I'll say it again: hellz yeah.
do they have calculator in the menu if so then goto the help screen and then right click the bar on top it should say jump to url and wella there you go
Next up is getting the damn thing to work with Crabcake. After that, there's some polishing to do with the level editor, and general tiny bugfixes all around, but it should be finished soon. For real this time.
I love our local library. They've got a locked-down copy of Firefox that can only browse the catalog, and I tried everything to get around it. They also took damn near everything out of the Start Menu...but they left Printer and Fax Settings.
All you have to do is just type a URL into the path box!
I'll be beginning work on an event test today. While Geek and I haven't synchronized files yet, I'll still throw together a quick little demo showing what I'm capable of, scripting-wise.
You specified Hero earlier in the thread, but if that's changed, I went ahead and pasted the Classes spoiler from the first post.
Spoiler For Classes:
Okay, for a class list go here. You can have any class on this list (even classes marked "enemy only") except for Dark Druid, Arch/Uber Sage, Magic Seal, Bramimond, Fire Dragon, Civilian, Prince, and either Transporter. Those classes break and/or are broken. (That is to say, they either break the game or break the game balance. )
Clerics, Troubadours, Lords (Lyn) and Blade Lords are specifically female. Mercenaries, Heroes and every other Lord class are specifically male.
To see the battle animations for all classes, go here, nicely sorted for your convenience.
The first list determines what weapons you can use. If you voluntarily take a class with worse weapon selection or worse movement speed (Armor Knight as opposed to General, for instance) I'll buff you to compensate, but only to a degree. Unpromoted classes will recieve stat buffs to bring them up with promoted classes, so you don't need to worry about that.
If you need more detailed information about each class, Fire Emblem Wiki is your friend. Just remember, this hack is from a base of FE7/Rekka No Ken/Blazing Sword, so if you're looking for class pages try to find the right one.
How weapons compare to each other: Lances, Anima magic and Bows are middle-of-the-road. Axes and Dark magic have lower hit and higher damage. Swords and Light magic have higher hit and lower damage. Staves are your only reliable source of healing, and also have some hella nice status inflicts, but aren't offensive in the slightest.
Basically, your class will determine your usable weapons, animations and movement speed. Stats are up to you.
Looks nice geekboy (the logo thing). I would make the Omni logo lighter, though, or maybe much darker, so it'S easier to read.
That screenshot's a bit misleading. It looks quite visible, actually, considering that the blue background fades in from pure black. You'll get a proper sense of it when you see some GIFs or videos.
ED: Reverse ninja'd again! Read his post, not mine -.-