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The Axe Parser Project / Re: Speed
« on: July 19, 2011, 01:26:22 am »Ahh, I have tested it myself! I made a copy and tested it with and without getKey->K. The one with ran slower.Frame speed or movement speed? That's the important part.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 181
The Axe Parser Project / Re: Speed« on: July 19, 2011, 01:26:22 am »Ahh, I have tested it myself! I made a copy and tested it with and without getKey->K. The one with ran slower.Frame speed or movement speed? That's the important part. 182
The Axe Parser Project / Re: Speed« on: July 19, 2011, 01:20:36 am »I wasn't doubting your knowledge of AxeAgain, don't take my word for it. Test it yourself. 'S always the best way to learn. (Especially when I doubt my knowledge of Axe) 183
The Axe Parser Project / Re: Speed« on: July 19, 2011, 01:06:38 am »Maybe I should clarify. Direct input goes off every frame. Testing getKey->K does not. This means that, if you're updating the position of ANYTHING, be it sprite, character or pixel, that thing will move every few frames if you're using getKey->K, and every frame if you're using direct input. I'm about 80% sure I know what I'm talking about.Wait... Could it possibly be different or help to know that I'm using sprites, not just a single pixel?Hmm... Well, here was my original code: 184
The Axe Parser Project / Re: Speed« on: July 19, 2011, 12:51:08 am »Hmm... Well, here was my original code: Then your issue was probably key debouncing. Direct input [getKey(xx)] will fire every frame. getKey->K and testing K will fire every few frames because of the way that input routine works...if I recall correctly. Don't quote me on that, tho. Regardless, getKey->K and testing K shouldn't be itself particularly slower than getKey(K). That is to say, the instructions shouldn't take much longer. 185
News / Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts« on: July 19, 2011, 12:37:02 am »Easy Game: Exactly What It Says On The TinDo not click that link. It goes to TVTropes, and before you know it it'll be 3 AM and you'll have twelveteen open tabs. I speak from experience. I wish I could try out all the contest entries...I was so hyped for 'em. Sadly, I don't have my calc, but kudos to all the participants! Omnimaga's cumulative level of amazing has gone up because of you. 186
Gaming Discussion / Re: so... just cause 2« on: July 19, 2011, 12:32:09 am »
THERE CAN BE ONLY ONE
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The Axe Parser Project / Re: Speed« on: July 19, 2011, 12:30:46 am »Nevermind! I did it, thanks anyway guys! I was storing getKey to a variable, which I'm guessing is a no-no in Axe. Maybe that's your problem too, mrmprog? This really shouldn't be a problem. In fact, I'd go as far as saying it's not the problem. getKey->K is perfectly legitimate code. 188
Introduce Yourself! / Re: Hi everyone, I'm new and way lost lol« on: July 15, 2011, 12:33:41 pm »
Welcome here! It's always nice to see some fresh talent around. I can't wait to see what you come up with!
(Just try not to bite off too much for your first project. As someone who's developing one right now, let me tell you that RPGs are not for the faint of heart. Good luck! ) 189
TI Z80 / Re: OPIA - A full OOP language for z80« on: July 15, 2011, 12:30:26 pm »
OOP? For z80?
* JustCause dies of wanting this Good luck! 190
ROM Hacking and Console Homebrew / Re: Omni Emblem« on: July 15, 2011, 04:14:44 am »
Keoni, Blazer's Ultimate Tutorial, shrineofseals.net and FEditor Advance are a good starting point. Especially the last one.
There is only ONE SLOT REMAINING for full custom character animations! Geek has way too many on his hands already. After that spot is filled, all animations will be repalettes unless you can sprite them yourself! 191
TI Z80 / Re: Dimension Shift: Contest Entry 2011« on: July 14, 2011, 08:16:45 pm »WHOA WAIT, WHAT??? THIS IS BOTH??? THAT JUST MADE IT 19028739432 TIMES MORE AWESOME!!Seconded so very, very much. I hope you manage to get everything polished before the contest deadline! GO DARL! * JustCause waves flag with Darl's avatar on it
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ROM Hacking and Console Homebrew / Re: Omni Emblem« on: July 14, 2011, 08:09:06 pm »Is this for snes? The Thracia hacking community isn't nearly as good at providing tools for other people to duplicate their work. I really wanted to use FE5 as a base, but in the end, it was not to be...so, in short, this is a hack of the first US-released Fire Emblem, for the Game Boy Advance, and in shorter, no. Thanks for giving us lease to use your songs. They'll likely see inclusion in the hack. ED: I'm still looking for one more Pegasus/Falcoknight! First come first served. 193
General Discussion / Re: Vocaloid« on: July 13, 2011, 01:45:02 am »
This is one of the many, many things Japan has produced which I find epic and bizarre at the same time.
* JustCause puts Melt on Repeat One
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ROM Hacking and Console Homebrew / Re: Omni Emblem« on: July 09, 2011, 04:27:34 pm »With some help from ZippyDee I managed to finish my sprites.Those look excellent. Via text from Geekboy, I can confirm that he'll be able to script those fairly soon. Thanks for the submission! 195
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: July 08, 2011, 10:43:18 am »Excuse me while I totally miss out on vitally important events and assume I know what's going on. X.x anyone have the logs?I know you never said it, but it was implied[22:19:03] <+Just> frey shows up and instantly |
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