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Messages - JustCause
Pages: 1 ... 16 17 [18] 19 20 ... 49
256
« on: June 10, 2011, 12:11:38 am »
Sir: That is now your class name. Problem?
Frey: KckngAss is a ref to your sig quote. You have the (not shown) ability to temporarily bestow it, a 25% crit bonus. If you get attacks, this ability will be severely nerfed. Problem?
257
« on: June 09, 2011, 11:58:41 pm »
OKAY EVERYONE STOP. My last post was originally directed at Frey, who was complaining about noncombatness. Sir ninja'd me, and before I could edit responded to the post as if it were directed at him. Then Frey edited. I CANNOT QUOTE IN IMODE. Sorry for the confusion.
Frey, still want attacks?
Sir, noted. I may make you a Knight Lord now.
258
« on: June 09, 2011, 11:52:03 pm »
What weapon type? Sprite it, or tell me what class animation you want to use, and it's yours.
ED: Sir, nice ninja. Subbed = substituted = in the game. The -> indicates whose table entry you replace.
259
« on: June 09, 2011, 11:50:11 pm »
@Frey: Dancers are noncombat by design: however, when you see the item mods I've done...well, I'll give you a hint. There's a new status. It's in the game data as KckngAss. Just for you ^^ @Raylin, @Geekboy: Sprites would be tremendously epic, but don't feel obliged. Remember, on the 14th I lose computer access for two months -> no editing.
260
« on: June 09, 2011, 11:39:12 pm »
As always, appearance accuracy depends on someone else spriting (exception: avatars), but Sir and Juju, consider yourselves subbed. Matthew -> Raylin Raven -> aeTIos Farina -> Sir Cmpwn (Falcoknight) Fiora -> Juju (Falcoknight) Geekboy, consult FEPlanet. Sizes vary and I don't know them.
261
« on: June 09, 2011, 07:54:53 pm »
...I have all of those... * JustCause runs Freyaday has opened up the possibility of using Omni-sama in this hack. There are problems inherent in this (trading away claws for starters) but for now Omni-sama will occupy Lyn's table entry. I'll use Isadora's animations as a placeholder for now, but if anyone can sprite Omni-sama that would be epic. First map is finished (on paper).
262
« on: June 09, 2011, 04:47:59 pm »
Probably. I know how to music replace, it just takes a long time (importing each track separately).
Music hax also require MIDIs. I can probably transcribe those, I've got perfect pitch, but if anyone has their originals it would save me time.
263
« on: June 09, 2011, 04:22:02 pm »
All right. Any preference for your description text?
264
« on: June 09, 2011, 04:19:03 pm »
No comp makes ripping things impossible atm. Any animated GIF should do for the anima/staff animations, but to sprite dodges and such you'll have to wait until I can find a comp again...which may be...a while.
265
« on: June 09, 2011, 03:47:27 pm »
Handedness isn't under my control. Battle sprites get flipped when you're ally-targeted.
266
« on: June 09, 2011, 03:38:42 pm »
I can't promise appearance unless someone can sprite it for me. Otherwise, excellent. You'll be buffed to compensate for a crappy base class. I'll sub you in ASAP.
Future contributors don't need to specify % growths. Everyone's growths will be retooled to complement their bases, but overall everyone will be at the same power level. 'Course, since the RNG decides what stats you boost upon leveling, YMMV.
267
« on: June 09, 2011, 03:08:16 pm »
Do so. Now.
268
« on: June 09, 2011, 03:02:51 pm »
Those stats are utterly broken. Skl +25% significantly raises your already-insane base crit to levels at which, statistically speaking, you have up to a 50% Silencer (insta-kill) chance per round. And taking crap Res doesn't balance it. But I'll respect your relative stat levels.
Otherwise, excellent, and I'll sub your unit data at the earliest chance.
269
« on: June 09, 2011, 02:19:06 pm »
SUBMIT A CHAR. NOW. We needz moar units! It won't be a proper FE without twenty thousand characters.
SUBMIT. YOU WILL BE ADDED.
270
« on: June 09, 2011, 02:06:15 pm »
NO. 5:50 miles in a marathon would legitimately kill me. And you. That's my standalone time.
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