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Computer Projects and Ideas / Re: Omnimaga Hang-Out
« on: May 25, 2011, 11:25:29 am »Magic!I spit my soda onto my keyboard.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 346
Computer Projects and Ideas / Re: Omnimaga Hang-Out« on: May 25, 2011, 11:25:29 am »Magic!I spit my soda onto my keyboard. 347
ROM Hacking and Console Homebrew / Re: Omni Emblem« on: May 25, 2011, 10:12:40 am »I'll see what I can do, JustCause. Check the link in the Classes spoiler, and 16. Edit is finished. 348
ROM Hacking and Console Homebrew / Re: Omni Emblem« on: May 25, 2011, 09:31:40 am »
Aaight, I'll update everything.
Also, I forgot to mention that I will be custom-ing a Lobster class and battle animations. It wouldn't be an Omni game without it! Frey, if you'll sprite it, I'll see if I can use Dancer as a base for your...unique class. 349
ROM Hacking and Console Homebrew / Omni Emblem« on: May 24, 2011, 04:52:29 pm »
FIRST TRIAL MAP IS WORKING!
MASSIVE EDIT: New information is in green. SO! I recently learned Fire Emblem event hacking, including custom maps. characters, cutscenes. the whole shebang. (Fire Emblem, for those who don't know, is a strategy RPG that's spanned 12 installments and IMO is the best series of its kind.) Unfortunately, I don't really have a project to take on! And that's when I thought of you guys. I thought, "Why not do a Fire Emblem hack with the users of Omnimaga? It's a quirky, compelling cast, practically premade, not to mention that I have a guaranteed audience after the hack is finished." To everyone who saw my topic in Randomness: this is really, really different. I've been looking for a short project I can complete in a few weeks, so this won't be taking away from any of my other projects (Cubes, MFQT, and a handful of others I've hinted at but never really properly explained). These are intended to be self-inserts. In most cases, humorous self-inserts. OCs (original characters) will be considered if they're really, REALLY good, but first and foremost this aims to put members of the forum into Fire Emblem. However, if you have project characters that you'd like to see included, feel free to submit them as well! There will be a plot. Will it be the main focus of the game? Probably not. But it will be present, and likely TI-related. (Texas Instruments has a private army, right?) I am willing to go against FE precedent to a certain degree. For instance, while pegasus knights typically have high SPD and low STR, you could build a physical powerhouse peg knight so long as it was balanced by weaknesses in other areas. Likewise, if you feel like using an unpromoted class animation, I will boost your stats so that you're on par with everyone else despite the fact that your animation indicates an up to 10-level difference. I will not, however, modify existing class attributes unless they're clearly broken (Assassins with KEdge, nomad troopers' garbage Hit, and everything about swordmasters already on the list). I will respect your class decisions, but if no one takes support roles this hack will be VERY hard and no fun. Seriously, we NEED staff users. (Also, keep in mind that while I can probably insert custom animations, MAYBE AND DON'T COUNT ON IT, I can't sprite them on my own. If you want a custom, you'll have to sprite it. If you'd like to be included in this, I'll need the following from you: Name -- Typically your username. If it's longer than 12 (I think?) characters I need a shortened form. Chibi -- A mini-portrait, typically a face, used in unit popups. I believe these are 24x24 but I'm not sure, and if you'd like me to use your avatar just say so. Otherwise, attach a file. Portrait -- This appears during dialogue and in unit details. Again, usually faces, but if you want to use your avatar that's okay too. Otherwise, attach a file. Class -- This merits its own section. Spoiler For Classes: Personality -- General attitude towards the world, the rest of the party, fighting in general. Quirks, patterns of speech or misc. quotes go here. Again, self-inserts. Death quote -- 100 characters or less. Stats -- Hp is obvious, Str/Mag determines attack damage, Skl determines hit chance, Spd determines your avoid and chance to double-hit, Def is physical defense, Res is magical defense, and Lck messes around with a lot of things. Rank them in order of importance. If you actually know stuff about FE, I'll take growth rates and bases too. http://fireemblem.wikia.com/wiki/Category:Stats if I did a crap job explaining. Con -- physical size. general terms. this is important for Rescue and Aid. Physical Appearance This is for when I repalette your relevant class sprite. We're talking hair and eye color, wardrobe color, skin tone, et cetera. (BTW, if we have one Pegasus Knight we need three. It's a Fire Emblem tradition. They're also all traditionally women, but given our userbase I think that can slide. ) So. AMAZE ME. More details (and vids!) will come as I receive submissions. 350
Cubes / Re: Task List« on: May 20, 2011, 09:29:59 am »
Crabcake for Axe should basically remove the need for APP conversion. This means progress should dramatically speed up.
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TI Z80 / Re: Contest entry - Continuity« on: May 20, 2011, 09:27:56 am »
From the screenie, it seems like you jump and fall waaay fast, but everything else looks epic. (And really, it's your choice on the gravity.) Looking forward to this!
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News / Re: TI adds anti-3rd-party Lua game protection in OS 3.0.2« on: May 19, 2011, 03:40:59 pm »Okay, this is enough. Fuck TI. I'm never going to buy anything from them again.This. There's no point anymore. They've made it clear they're not going to support us, so I don't see why we should support them. 353
News / Re: Crabcake for Axe« on: May 19, 2011, 11:32:20 am »
Holy crap. You are my hero. You are a GOD.
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TI Z80 / Re: [2011 Axe Entry] Uncharted TI« on: May 19, 2011, 09:21:03 am »
Holy crap. I am now super-
Title screen looks great. Physics look epic. I can't wait to see what's in store! 356
Humour and Jokes / Re: The Nethammobile« on: May 16, 2011, 10:46:52 am »
Wow, I didn't know TI programming paid that well.
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Cubes / Re: Task List« on: May 06, 2011, 09:45:37 am »
Dammit, it shouldn't be this hard to find time to work on my projects. Ah well. The weekend's coming up, so hopefully I'll be able to trim down the task list (which seems to be getting bigger and bigger despite not being added to in weeks). Everything's contingent on my getting Axe 0.4.8 installed again, and TI-Connect can be a real pain sometimes, but I WILL PERSEVERE!
* JustCause brandishes a flaming calculator.
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TI Z80 / Re: zStart - an app that runs on ram clears« on: May 05, 2011, 10:39:18 am »
Nonblinking cursor is IMO a good thing. This app is just getting cooler and cooler. Nice work!
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The Axe Parser Project / Re: Features Wishlist« on: May 04, 2011, 02:28:02 pm »
If this has already been brought up, I'm sorry, but drawing text to the back buffer. Without it, you have to Exch() the buffers every time you want to draw black text in 4lv grayscale, and that's slooooooow. Perhaps a new Fix command?
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OmnomIRC Development / Re: OmnomIRC alternating highlights« on: May 02, 2011, 09:53:26 am »
Seconded.
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