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Messages - JustCause
Pages: 1 ... 32 33 [34] 35 36 ... 49
496
« on: January 05, 2011, 10:44:37 am »
@Ashbad: YAY PYRRIX YAY
@DJ: The site is not mine. You should all still download the Ocarina of Time album. It's good.
497
« on: January 04, 2011, 10:45:46 am »
Project on hold until the Lounge computer starts playing nice with TI Connect again. Bwa...
498
« on: January 04, 2011, 08:54:45 am »
I'm back. Also MFQT is on hold. And new project upload coming today. (I had to be doing something over Christmas break.) So yeah. Also http://www.zreomusic.com/
499
« on: December 17, 2010, 09:37:28 am »
why do you disable gray while displaying text? if you were to draw the speech window to both buffers and use dispgraphr you could keep it on all the time.
But can you draw text to both buffers? I've looked through the Axe documentation and I didn't think text->backbuffer was implemented.
500
« on: December 17, 2010, 08:50:12 am »
Oh, and the "project in the works for months now" isn't MFQT.
All rage aside, I should be able to restore sometime today, which is good because I'm on break for a few weeks afterward (which means no Omni). Hopefully I can get things done.
501
« on: December 16, 2010, 09:52:18 am »
ok ive tried a version of the code above to make pretty good gravity...but the problem is that since doodler jumps down more that 4 pixels per frame sometimes, he skips through the platforms and does not hit them! can someone please help me avoid this? what are other ways off simulating gravity??
Ah, you've ran into the inevitable problem of platformers. The way I handled this is to split multi-pixel movement into single-pixel movement: I'd try a For loop to check every individual pixel. It's not fun (check the My First Quantum Translocator thread and you can see me whining about doing it for about four pages) but it works, and if you do it right there's no speed decrease. I'm impressed. Keep up the good work, and (because I haven't said this yet) welcome to Omnimaga!
502
« on: December 15, 2010, 02:31:17 pm »
What JosJuice said.
Quite nice. Thanks for sharing your code. As a musician myself (who's had this idea ever since first learning sound is possible) I might take this on.
503
« on: December 14, 2010, 08:55:15 am »
I lost everything that I haven't already uploaded. Including all of my fun little routines that I've been meaning to upload for years, a project in the works for months now...s**t.
504
« on: December 13, 2010, 11:07:21 am »
LOL at redstone torch spam. Minecraft is the best. I could use a furnace alarm utility...making that for TI right now. lol. Crystal timer + sound = the best
505
« on: December 13, 2010, 11:04:50 am »
omg omg omg that happens a lot -You -I -SirCmpwn (altough not resetted)
Yup. And I've got finals in two days too. asdfhjklahgkladhjkfldshfkasdhdskfhjsdfkghsakldfjhasd
506
« on: December 13, 2010, 11:03:44 am »
I played this. It's awesome. Two minor glitches: collision detection on Mode 3 is insane (you regularly fall through blocks to your death) and sometimes the Game Over music doesn't play.
Cool project!
507
« on: December 13, 2010, 11:02:07 am »
508
« on: December 13, 2010, 10:59:08 am »
MEM CLEAR f**king f**k
Will restore from last backup.
509
« on: December 10, 2010, 12:38:20 pm »
510
« on: December 08, 2010, 08:58:56 am »
Yeah I am curious as well. Maybe he's busy with finals, though, but I hope he wasn't mega-grounded or something. X.x
I'm ok. Just lots of work is all. Progress is being made, slowly, and I hope to upload some unrelated things today.
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