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Messages - JustCause

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526
Axe / Re: Maze Generation (Source Included)
« on: November 23, 2010, 08:57:28 am »
Yea. Adding a 50 or 70% chance for it to carve in the same direction would make your dungeons...less sadistic.

527
Axe / Maze Generation (Source Included)
« on: November 22, 2010, 10:36:06 am »
prgmMAZE is a backtracking maze generator. When there are no available spots to carve, it backtracks until there is an open space. Because of memory limitations, large mazes will start writing outside of saferam: be careful if you decide to adjust the size! (to do this, recompile with different values for L and W.)
prgmMAZE2 shares a lot of code with MAZE, but when there are no free carving spots it randomly picks a spot already open to start carving.
These algorithms are really fast, but the most time-consuming part of the code is drawing the screen every frame. This could be omitted for map generation and such.

I'll post a detailed code explanation here later.

528
TI Z80 / Re: My First Quantum Translocator
« on: November 22, 2010, 08:54:24 am »
Yeah, I won't be uploading until I have something intuitive. And stable. I'm fairly sure the dev build of the engine is broken right now, I might be writing outside of saferam...grr.

Also, if anyone has any ideas for a pathing system for platforms and hazards, that would be awesome. I've held off on making them because I want the data structures to support movement.

Spoiler For My activity level:
Well, over the weekend everything pretty much fell apart. I have a C or worse in every class and my dad nearly beat the shit out of me yesterday because of it (Mom got in the way and prolly saved me from quite a few bruises). They also searched my backpack and discovered my iPod, Game Boy Color, and two calc cables. Fortunately, I keep a spare elsewhere, so I'm not totally cut off.

More important are my priorities right now. I'm out of the house at 18 (I'm 15.5 and a junior), and my parents refuse to co-sign for a license, apartment, or any kind of loan. I don't qualify for most student loans anyway because my rents are in too high of an income bracket, and I can't join the military because of my bone defect. And there's no way in HELL I'm getting a scholarship. So I need to make sure I'm as presentable to potential employers as possible. With that in mind, my activity level is likely to stay where it's been recently. I can't get on during the weekends or holidays, but even during the week my activity level will be fairly low. I'm not quitting programming or Omni, because I love you guys too much, but I definitely need to take a look at my life and where it's going.

That said, I'll be doing an upload rush in a few hours. Included will be Missile Run DX, a sample maze generation program, a BASIC cipher program that uses the rand seed, and my DM utility for DnD 3.5. Basically everything cool that I've done and haven't shown you all yet.

Omni isn't getting rid of me just yet. :)

Cheers! -Cause

529
TI Z80 / Re: [PROJECT] Racer3D: Replay
« on: November 22, 2010, 08:41:32 am »
This has actually come along quite nicely. Nice to see updates, I'll definitely download this. Nice work, Scout!

530
TI Z80 / Re: My First Quantum Translocator
« on: November 19, 2010, 04:48:34 pm »
Ok, progress:

I have kludged reading from appvars and created a human-unusable level editor.

Next step is to make all of this useful. This may take a while. :)

531
BatLib / Re: SpriteLib
« on: November 19, 2010, 04:46:19 pm »
I. Am. Impressed.

Nice work Xeda! *insert obligatory omgwtf how youre r program in hex comment here* Hope you can get app signing figured out!

532
Humour and Jokes / Re: 1000 things SirCmpwn should include in KnightOS
« on: November 19, 2010, 04:34:43 pm »
65: 9001-level grayscale.
66: Startup screen that uses the contrast change trick to display a blue lobster.
67: OneNote.

533
Computer Projects and Ideas / Re: Project D
« on: November 19, 2010, 04:31:21 pm »
Of course, it's the developers who have the powerhouse computers and never experience any lagging  ;D
naturally :) Of course, it can't help that I'm drawing the screen every frame. Something to be fixed when I get the decompiler working.

@Omni: in an early build it did play the >9000 sfx. I plan on putting it (and a couple other things) in Shenanigans Mode.

534
News / Re: Netham45 jailbreaks microwave with Casio Prizm prototype
« on: November 19, 2010, 10:16:58 am »
Oh, Netham. We love you.

535
News / Re: More Casio Prizm information
« on: November 18, 2010, 04:39:49 pm »
I'm excited about the Prizm, mainly because it might bait TI into a price drop on the 8x-series calcs :)

Yeah, this is gonna be cool. The potential of a (relatively) high-resolution screen with color is just outstanding.

536
Gaming Discussion / Re: Ys RPG series
« on: November 18, 2010, 04:30:34 pm »
Calc port?
* JustCause runs

Looks cool. I'll have to check it out.

537
Axe / Re: Ion Table
« on: November 18, 2010, 02:08:07 pm »
Yes, or an image, because I wanted the title to be BIG :s
Fix 3 changes the font I believe

Output font? Sorry, I don't understand your reply
It makes the Text() command display homescreen font. Fix 2 should put it back again.

538
Axe / Re: Ion Table
« on: November 18, 2010, 02:05:19 pm »
Yes, or an image, because I wanted the title to be BIG :s
Fix 3 changes the font I believe

539
Computer Projects and Ideas / Re: Project D
« on: November 18, 2010, 01:48:52 pm »
Looks fun, but too hard.
Insane difficulty was the entire point. The opening stages could use some slight toning down, but overall the finished product will be something the average person should not expect to beat.

Thanks for trying it out!

540
Computer Projects and Ideas / Project D
« on: November 18, 2010, 11:22:52 am »
http://www.megaupload.com/?d=G5507RO0

I worked on this for a while but recently lost the source and documentation, so I plan on restarting it from scratch if responses are positive...tell me what you think.

Project D is an intense shoot-em-up done with a similar difficulty level to Touhou and Ikaruga. I worked a few weeks on this build, so I hope you like it! Constructive criticism is welcome.

EDIT: F1 to show the meager help that I've managed to cobble together, which should hopefully include controls. (They're identical to Touhou.)

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