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Messages - JustCause

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541
Art / Re: Logo
« on: November 17, 2010, 03:46:30 pm »
O_O those are pretty awesome, Scout. I'll prolly use one. Nice to see you contributing!

542
TI Z80 / Re: My First Quantum Translocator
« on: November 17, 2010, 08:48:17 am »
Here's some help on the subject: http://ourl.ca/7202/122628

Good luck on it. :)
That's actually incredibly helpful. Thanks ztrumpet!

543
TI Z80 / Re: [Request]
« on: November 16, 2010, 04:48:09 pm »
That's neat! Will download as soon as I can.

Unrelated: what are you using that gave you the single-line scrolling? Is that OS 2.54 or something else?

544
TI Z80 / Re: My First Quantum Translocator
« on: November 16, 2010, 04:43:04 pm »
Ok cool to hear new progress is coming! Good luck with the menu.
Thx...time to go check WikiTI for info on the VAT. Mario 2.0 did it, so can I.

The above overestimated my programming ability by leaps and bounds and should be disregarded :)

545
TI Z80 / Re: My First Quantum Translocator
« on: November 16, 2010, 04:40:41 pm »
Yeah but it's best if it scans the first few bytes of the content, in case someone has QuickTime Player a game/mario level starting with QT on his calc.

LOL

Ok, now that that's all cleared up...I can save the menu for later. New progress forthcoming!

546
TI Z80 / Re: My First Quantum Translocator
« on: November 16, 2010, 04:37:00 pm »
Yeah, and levels would need a special header so only them show up.
Though naming them all QtLxxxxx where xxxxx is a level ID or name would work too, right?

EDIT: re scout, I think he may have gotten thread confused again... >_<

547
Gaming Discussion / Re: Super Smash Bros.
« on: November 16, 2010, 04:35:50 pm »
Nairplane spammers? ???

Nairplane = Fox's neutral aerial attack. It's really good in Melee and combos like crazy in the Hyrule Castle tent (in 64). My playstyle does NOT defend well against it.

548
TI Z80 / Re: My First Quantum Translocator
« on: November 16, 2010, 04:34:22 pm »
*reads thread* OK, I see how you'd hook the appvars up to the relevant drawing code...in fact, that would be incredibly easy. However, I'd like to have a menu that displays all the relevant levels...and that would require searching through the VAT, right? (<--what I was alluding to before)

549
Gaming Discussion / Re: Super Smash Bros.
« on: November 16, 2010, 04:27:30 pm »
My cousin mains Fox, I play him to annoy people with his speed sometimes. :P
Yea, Space Animals are...
Spoiler For epic rage:
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU GODDAMN NAIRPLANE SPAMMERS!!!!!!!!!! LAZER LAZER LAZER FFFFFFFFFFFFF
Sorry. Sore subject.

Also, calc port = very yes. It's exciting to see all the people interested in taking on the project!

550
TI Z80 / Re: My First Quantum Translocator
« on: November 16, 2010, 04:23:59 pm »
@DJ:
I am planning a level editor, but I'm not totally sure how to do that...with the appvars and such...searching through the VAT...nightmare. It's in the "high awesome low possibility" category (and yes I do categorize all features by awesome rank and possibility rank), but if someone took the time to explain it that would be AWESOME.

Re Homerun hooks: I've found Calcutil much quicker and much more reliable.

Also, Scout, what were you going on about in the WikiTI thread? You mentioned MFQT and I'm not entirely sure what you were saying...

551
Correlation / Re: Correlation: A New Project Aimed at Ti-Basic Programmers
« on: November 16, 2010, 11:28:11 am »
Wow. This is cool.

552
TI Z80 / Re: My First Quantum Translocator
« on: November 16, 2010, 09:54:16 am »
Not only I'll try it soon, but this shall also be my guinea pig for Doors CS testing.
Yea, how's DCS7 treating you? It's been glitching and freezing for me. CS6 didn't work for me though, so I'm not exactly surprised.

Glad to see the difficulty is about right. I'll probably incorporate ultra-consistent timing through interrupts soon.

553
Jumpman 68K / Re: Jumpman
« on: November 15, 2010, 04:46:50 pm »
WOW.

The amount of things you could do with *this engine alone* is incredible...but I get the feeling you're not done yet ;D

554
TI Z80 / Re: My First Quantum Translocator
« on: November 15, 2010, 03:46:01 pm »
It's fun as always. :)
I like the new sprite too. ;D
yea, the update isn't much but it's something. the sprite is my devblock for crush checks.

555
TI Z80 / Re: My First Quantum Translocator
« on: November 15, 2010, 03:38:21 pm »
Btw
Quote
EDIT: This will take a long time.
What will take so long? Do you have some sort of worse-than-dial-up connection causing a calculator program to take 10 minutes to upload on the forums? ???

Epic-bad drivers + no free periods + bad hardware + workload

UPDATE IS UP 

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