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Messages - JustCause

Pages: 1 ... 37 38 [39] 40 41 ... 49
571
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: November 10, 2010, 10:01:51 am »
Feature idea: selectively leaving features out based on user input. For instance, while creating the app, you could prompt the user "Include Sprite Tracking?", "Include 75% Zoom Level?", et cetera. Some games need very few of these features, so the slight speed increase would be worth it. I don't know how you've structured your code, so I have no idea if this is easy or not...just a thought.

EDIT: Also, please fix the sound going flat in higher registers if you can. Thanks!

572
TI Z80 / Re: My First Quantum Translocator
« on: November 10, 2010, 08:57:29 am »
Thats exactly the buffer use i use for PortalX ^^ And yeah the only way you would be able to free up the buffer is if you made your graphics non destructive, like have every sprite an XOR sprite so that you don't have to redraw the screen every frame.
Considered this. Will test soon.

Next update will have the sprite fix and improved logic for saving (the message comes up only when you reach the level, not when you reload).

573
Chip's Challenge for Ti-Nspire / Re: Chips Challenge for TI-Nspire
« on: November 10, 2010, 08:56:31 am »
Awesome! I was a big fan of the original and the 83 port (though I was disappointed that he forgot to edit the help text, please make sure to remove all references to colors... :D)

Hope you get the animated tiles sorted out.

574
Gaming Discussion / Re: Super Smash Bros.
« on: November 09, 2010, 03:06:52 pm »
Brawl+ and Brawl- are hacks of Brawl which change physics stuff and the details of some moves, to make the game more competitive.
They are GREAT fun.

575
Gaming Discussion / Re: Super Smash Bros.
« on: November 09, 2010, 12:54:17 pm »
(for instance, someone said that Mr. Game and Watch was better in brawl than in melee) but I found Pikachu to be generally consistent except for the pro players
Aha. Also, G+W is waay better in Barlw. And Barlw+ and Barlw-.

576
Gaming Discussion / Re: Super Smash Bros.
« on: November 09, 2010, 12:42:10 pm »
My best character is Pikachu
Which game?

577
TI Z80 / Re: My First Quantum Translocator
« on: November 09, 2010, 12:41:41 pm »
Ah I see about the back-buffer thing. What do you have to do in the back buffer, though? I don't see anything in your code box like additional testing. Btw nice to see progress
I don't have to do anything in the back buffer, but I've tried eliminating it (and simply drawing the level every frame): the speed decrease is horrendous.

Spoiler For Offtopic:
this post marks the beginning of my post rush. I plan on hitting 250 by the end of this week. :) don't worry they'll all be productive.

578
Gaming Discussion / Super Smash Bros.
« on: November 09, 2010, 10:40:51 am »
Anyone play?

I main CF in SSB64 (which I play online with Kaillera religiously), CF in Melee (which I don't play at all), and CF in Brawl (which I play semi-regularly). Spot the pattern.

Also, this is me, not implying that I'm good or anything. I have other vids on the same channel, but they're all from the last year. Watch some of Isai's vids (he used to play Melee and recently quit for 64). The guy is a machine. According to him, 1 frame delay is fake Smash.

579
Humour and Jokes / Re: Will Netham45 kill us?
« on: November 09, 2010, 10:26:11 am »
Haha. You cannot penetrate my Plexiglass bo

580
Other Calculators / Re: Calc prices on TI website... something wrong?
« on: November 09, 2010, 10:01:28 am »
I hope the Casio Prizm will be popular enough to affect TI sales, so prices go down.
I hope you're right. I'm in the market for a new calc myself, my 84+SE is getting progressively more unstable :(

581
TI Z80 / Re: Breakout clone
« on: November 09, 2010, 09:58:12 am »
*bookmarks* Looks great! "Bomb" blocks (that destroy blocks near them, even if they're normally unbreakable) shouldn't be too hard to implement...haven't seen your code tho, so I don't know. We're all behind you!

582
TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure
« on: November 09, 2010, 09:22:20 am »
Wow, this looks cool! I'll try it out as soon as TI Connect stops being an uncooperative whiny *stream of expletives* fffffffffff.

Level design offer is still out there.

583
TI Z80 / Re: My First Quantum Translocator
« on: November 09, 2010, 08:56:34 am »
Ok, after I got the Bizzare Black Box Bug (henceforth abbreviated as Bx4) I changed to a sprite method. Update should go up soon.

Also, a quick explanation of my buffer use and why I don't think I can use Dispgraphr:
Code: [Select]
Repeat Q
back buffer->front buffer
do tests on front buffer
draw all situational things on front buffer
front buffer->screen
End
There's probably a way I can structure this differently, but it's eluding me at the moment...
also, Dispgraphr is kinda slow compared to a single draw.

584
TI Z80 / Re: Sonic Physics
« on: November 05, 2010, 06:12:47 pm »
Wow! This looks quite nice. I may steal the 5-mode concept from you, it seems like it's working great and would lead to a robust engine.

585
TI Z80 / Re: My First Quantum Translocator
« on: November 05, 2010, 06:10:57 pm »
I like how the menu for new game/continue is where you jump to the option :D
Even though, I prefer number based menus :)
I originally did number-based, but eventually decided "What the hell, I can knock this together in about 90 seconds, why not?" ;D

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