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Messages - JustCause
Pages: 1 ... 38 39 [40] 41 42 ... 49
586
« on: November 05, 2010, 03:03:54 pm »
It seems to me that a simple solution to avoid problems like this would be to draw the player as a sprite, as I'm pretty sure it's just an inverted box on top of a slightly larger filled box currently. Plus, then you can change the look of the player's character so he isn't necessarily just a square.
Thanks for the tip. I'll do that.
587
« on: November 05, 2010, 08:48:59 am »
Yea, seems like it's drawing the two rectangles separately...seems nonduplicable. If it comes up again I'll see if I can kludge around it.
588
« on: November 04, 2010, 04:39:21 pm »
Yay! Glad to see that the project lives on. Also, I've finally beaten Fire Aura and the Xbox level.
589
« on: November 04, 2010, 10:04:59 am »
Also, what's the little square about? I can tell it stays at the same height as the player sprite, but I have no idea what it might be beyond that.
I have no idea what you're talking about. The entire engine is made of little squares. Please elaborate.
590
« on: November 04, 2010, 08:51:46 am »
Welcome to Omni!
591
« on: November 04, 2010, 08:50:14 am »
How do you have grayscale then? Did you hard-code the grayscale I saw in the game?
And if you do
Normal DispGraphr Full
It will work fine on your hardware.
1. Yes 2. YAY Will change super-immediately.
592
« on: November 03, 2010, 10:18:41 am »
I'm in favor of the final game running at that speed. jk
593
« on: November 03, 2010, 10:09:58 am »
Wow. SCORE! I wish I had your luck.
594
« on: November 03, 2010, 08:54:03 am »
He already has grayscale. Dispgraphr The text would be only gray, but if it fixes a problem...
I am not using DispGraph r. It fails on my hardware / in Full / whatever. Front buffer = to be drawn to screen, back buffer = stuff that stays constant and is collision-detected.
595
« on: November 02, 2010, 05:28:07 pm »
Oh you mean the automated topic. When uploading something it automatically posts a link to it on the forums. However, to avoid a duplicate topic, I merged the post with this one.
Oh, I see. Thanks!
596
« on: November 02, 2010, 05:27:28 pm »
There's a special stage??
Clearly you're not a recovering Sonic fanboy. The Special Stage is the hidden Chaos Emerald-getting place, tho I don't know if it's in this beta. I hope it will be eventually tho.
597
« on: November 02, 2010, 04:16:00 pm »
I wonder how the Special Stage looks...*ponders*
598
« on: November 02, 2010, 04:12:44 pm »
599
« on: November 02, 2010, 04:10:17 pm »
Hella cool. I'm on a Mac atm and can't try it but I will at the first opportunity.
600
« on: November 02, 2010, 10:38:32 am »
Things I should have read before starting MFQT...heh. This should help a lot of people!
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