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Messages - JustCause

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586
TI Z80 / Re: My First Quantum Translocator
« on: November 05, 2010, 03:03:54 pm »
It seems to me that a simple solution to avoid problems like this would be to draw the player as a sprite, as I'm pretty sure it's just an inverted box on top of a slightly larger filled box currently. Plus, then you can change the look of the player's character so he isn't necessarily just a square. :P
Thanks for the tip. I'll do that.

587
TI Z80 / Re: My First Quantum Translocator
« on: November 05, 2010, 08:48:59 am »
Yea, seems like it's drawing the two rectangles separately...seems nonduplicable. If it comes up again I'll see if I can kludge around it.

588
TI Z80 / Re: The Impossible Game
« on: November 04, 2010, 04:39:21 pm »
Yay! Glad to see that the project lives on. Also, I've finally beaten Fire Aura and the Xbox level.

589
TI Z80 / Re: My First Quantum Translocator
« on: November 04, 2010, 10:04:59 am »
Also, what's the little square about?  I can tell it stays at the same height as the player sprite, but I have no idea what it might be beyond that.
I have no idea what you're talking about. The entire engine is made of little squares. Please elaborate.

590
Introduce Yourself! / Re: hello! i am new!
« on: November 04, 2010, 08:51:46 am »
Welcome to Omni!

591
TI Z80 / Re: My First Quantum Translocator
« on: November 04, 2010, 08:50:14 am »
How do you have grayscale then? ??? Did you hard-code the grayscale I saw in the game?

And if you do

Normal
DispGraphr
Full

It will work fine on your hardware.

1. Yes
2. YAY

Will change super-immediately.

592
F-Zero 83+ / Re: F-Zero Progress Thread
« on: November 03, 2010, 10:18:41 am »
I'm in favor of the final game running at that speed. :) jk

593
Computer Usage and Setup Help / Re: Never Gonna Give Up my New Laptop
« on: November 03, 2010, 10:09:58 am »
Wow. SCORE! I wish I had your luck.

594
TI Z80 / Re: My First Quantum Translocator
« on: November 03, 2010, 08:54:03 am »
He already has grayscale.
Dispgraphr
The text would be only gray, but if it fixes a problem...

I am not using DispGraphr. It fails on my hardware / in Full / whatever. Front buffer = to be drawn to screen, back buffer = stuff that stays constant and is collision-detected.

595
TI Z80 / Re: My First Quantum Translocator
« on: November 02, 2010, 05:28:07 pm »
Oh you mean the automated topic. When uploading something it automatically posts a link to it on the forums. However, to avoid a duplicate topic, I merged the post with this one.
Oh, I see. Thanks!

596
Gaming Discussion / Re: Sonic fan Remix
« on: November 02, 2010, 05:27:28 pm »
There's a special stage??

Clearly you're not a recovering Sonic fanboy. :) The Special Stage is the hidden Chaos Emerald-getting place, tho I don't know if it's in this beta. I hope it will be eventually tho.

597
Gaming Discussion / Re: Sonic fan Remix
« on: November 02, 2010, 04:16:00 pm »
I wonder how the Special Stage looks...*ponders*

598
TI Z80 / Re: My First Quantum Translocator
« on: November 02, 2010, 04:12:44 pm »
Hmm. I don't remember posting the link to the archives...hmm...*stares at DJ*
Well I looked at the pending queue last night and there was your file uploaded by you and Iambian's Picross demo. :P I checked if everything was zipped then clicked approve. :P

And somehow that got posted to the relevant thread? You're a sly one DJ  8)

599
Computer Projects and Ideas / Re: Experimental Game
« on: November 02, 2010, 04:10:17 pm »
Hella cool. I'm on a Mac atm and can't try it but I will at the first opportunity.

600
General Calculator Help / Re: Omnimaga's rules for making platformers
« on: November 02, 2010, 10:38:32 am »
Things I should have read before starting MFQT...heh. This should help a lot of people!

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