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Messages - JustCause

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61
Cubes / Re: Build 3 Preview: Editor + Scrolling Fix
« on: October 31, 2011, 01:43:23 pm »
Bump for screenies and info!

62
Cubes / Build 3 Preview: Editor + Scrolling Fix
« on: October 31, 2011, 09:47:47 am »
Will update this post later with downloads, screenshots and info.

Okay, everyone, so I know this project's been dormant for a long time. College apps and stuff have been preventing me from making any real progress on anything, and my calc projects were the first to get put on the back burner.

But last weekend, for one glorious day, I had absolutely nothing to do. I was completely free.

So, naturally, I set out to debug the monstrosity that is Cubes.

After about five hours, this happened.

Scrolling Fix + External Level Loading + Level Editing


And then this happened.

Level Creation


And then this happened.

Multi-Level Creation/Loading


I'm still working out the details of app signing, so I don't have a download yet available. Look at the pretty screenshots instead. ^^;

The actual details of the numerous glitches can mostly be traced back to sync problems. For instance, the scrolling glitch was caused by the tile-drawing subroutine, DT, using different values for the map offset than the rest of the scrolling routines. Specifically, those values never got updated at all, meaning that it wasn't properly redrawing the map.

I also had a rather embarrassing program hang that got caused, weirdly enough, by the grayscale calibration. The delay value got reset to zero somewhere in the level opening process, causing a Pause 0 to be executed and the program to stall forever. Good thing I caught that. ^^;

Basically, from this point forward, it's all UI tweaks. The editor needs some serious polishing, I'd like a way to add levels on-the-fly instead of specifying them within the set, and it goes without saying that the menu is just awful. Regardless, this is a major step forward for me and for Cubes, and I'm happy to be working on this project again!

63
Miscellaneous / Re: So what is everyone up to?
« on: October 28, 2011, 04:57:39 am »
College applications, ridiculous amounts of essays, teaching a 4-day seminar class on Kafka, never enough sleep, and I can't feel the tip of my left ring finger. Life? What life? I have work to get done.

64
Art / Re: Angel-My succubus
« on: October 28, 2011, 01:29:44 am »
Inb4 CITES pulls my password again because they didn't see the zipper either. :P

Nice to see more art from ya, Frey.
What do you mean? Did your parent or school try to hijack your forum account or something? O.O

CITES is in charge of computing for the University of Illinois. I'm nearly always accessing the Web from a U of I computer, and there was an incident where they revoked my account for a year due to network policy violations.

I installed Google Chrome.

65
Introduce Yourself! / Re: I never introduced myself!
« on: October 28, 2011, 12:33:45 am »
it was -37 but still yeah
Even better! Welcome to Omnimaga. ;P

66
Minecraft Discussion / Re: Note to self: TNT is dangerous
« on: October 27, 2011, 10:40:37 pm »
That's ONE way of hitting bedrock.
though probably the most awesome way of doing so
If resources aren't your thing. ^^

67
Minecraft Discussion / Re: Note to self: TNT is dangerous
« on: October 27, 2011, 10:32:49 pm »
That's ONE way of hitting bedrock.

68
TI Z80 / Re: Grammer Tetris
« on: October 27, 2011, 08:53:14 pm »
I kind of want to see just how fast and optimised I can make it... >.>
And then suddenly Xeda codes Tetris in eight bytes.

69
News / Re: Reflash your Nspire Diags without RS232!!!
« on: October 27, 2011, 07:35:50 pm »
They keep trying to lock us down, and we keep on opening everything back up. Way to go, guys. Stay awesome. :P

70
CaDan SHMUP / Re: Yet another shooter
« on: October 27, 2011, 06:52:01 pm »
So in hcwp last night iambian taught me how to use the sin cosine tables

well i think they work but i messed up my logic for shooting bullets so we got this instead
Clipped to save bandwidth
(NOTE this is not a real script :P though it would kill everything pretty nicely >.> <.<)

That pattern has safe spots. :P

71
TI Z80 / Re: Croquette IDE
« on: October 26, 2011, 01:40:39 pm »
Wow, holy crap how did I miss this. This is amazing. Keep up the awesome work!

72
TI Z80 / Re: Grammer Tetris
« on: October 26, 2011, 01:37:41 pm »
Looks impressive! I'll try this out when I can.

73
TI Z80 / Re: Pipes
« on: October 26, 2011, 01:30:44 pm »
:D I always thought this would be perfect for TI!

74
Miscellaneous / Re: PortableApps Platform
« on: October 26, 2011, 01:07:13 pm »
I recently installed an unofficial portableapp of Inform 7, an interactive fiction IDE, to my e-reader. It just felt right. :P

75
TI Z80 / Re: GraveRun
« on: October 26, 2011, 01:00:28 pm »
Hellninjas, can't wait to see it! You could try using Mediafire or Megaupload to host your game, if you can't wait until you hit 40 posts. :)

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