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Messages - JustCause
Pages: 1 ... 40 41 [42] 43 44 ... 49
616
« on: November 02, 2010, 08:49:27 am »
By bouncies do you mean the black squares? And you are saying that if you hold 2nd indefinitely while bouncing and them, you will eventually fall off?
* JustCause glances around I think he may be talking about MFQT, he's been asking for a restart button for quite some time now and "bouncies" is the word I used for the bouncy platforms.
617
« on: November 02, 2010, 08:47:20 am »
Hmm. I don't remember posting the link to the archives...hmm...*stares at DJ* Woah, only 3 levels?
Actually, no. See screenie. I don't know if it's an obscure bug or some confusion on your part tho...screenshots would be helpful. What is all this stuff about brutal difficulty? I got through it in about 5 minutes. I guess I just play a lot of calc games or something...
One thing I noticed-not exactly a bug, but an engine problem. The text is treated as a wall. In the "you can't trust them" level you can go on top of the "won't" and stay there.
I am aware of this and would like to fix it if at all possible, but I'm out of buffers help would be appreciated.
619
« on: November 01, 2010, 10:45:20 am »
JustCause, get on the restart button in Quantum Translocator =P
Read the thread =P (<-- IRONIC REUSE OF SMILEY)
620
« on: November 01, 2010, 10:42:42 am »
Aww...I hate it when projects die Excellent game tho, it's responsible for my C- in Physics
621
« on: November 01, 2010, 10:38:13 am »
Ah, I'm from St. Louis, MO. That's kinda creepy that our lives are that similar.
Thus the O_O but you're right. That is a little scary. I guess great minds think alike.
622
« on: November 01, 2010, 10:37:30 am »
Hookless mode! Basically, I just discovered that Axe steps all over Symbolic, and I'm in Accelerated Calculus (which means I need Symbolic). Would it be marginally possible to have a version of Axe that doesn't screw with tokens? (honestly, it's slightly unnerving anyway )
623
« on: November 01, 2010, 10:34:10 am »
*bump* It's up!
624
« on: November 01, 2010, 10:31:56 am »
In the midwest? Where? Because me: play piano, live in midwest, TI-BASIC for 5 years, tinkering in Axe, junior in high school.
O_O Champaign, IL
625
« on: November 01, 2010, 10:16:21 am »
Act surprised. Hi all! I'm JustCause. I've been programming in TI-BASIC for 5 years and have recently started making the transition to Axe. I'm also a pianist and, while I stopped taking lessons years ago, I have perfect pitch and as such can frequently be found playing Zelda tunes on the closest musical instrument. I'm a junior in high school, live somewhere in the Midwest, and have broken...hmm...*counts* 14 bones, not counting various fingers and toes. Stupid genetics.
I'm excited to be a part of the Omni community!
TL;DR: Hi.
626
« on: November 01, 2010, 09:54:19 am »
Oh, I guess I haven't posted my desktop yet. Actually, I just finished some desktop cleaning, so it looks much more organized than it usually is.
Out of curiosity, what you're are did for the red Start button?
627
« on: November 01, 2010, 08:54:17 am »
Update will go up very, very soon. General changelist from last version: DEL, along with R, is a restart keyMinor optimizations Engine stability vastly, epically increased Grayscale vastly improved Saving and loading, complete with first screen like the original (New Game and Continue paths) DJ Omni Memorial Pause 30 (I would have used the for but it would have been way too hard to restructure my draw statements, next update mebbe)
628
« on: November 01, 2010, 08:50:30 am »
Here's my magnificant desktop (rocketdock, stardock fences, rainmeter and more!!!)
points for usiing SRWare Iron!
629
« on: October 30, 2010, 03:04:33 pm »
If it's slow, then it might flickers like mad and you may have to run something like For(Z,0,9):DispĜraphr:End X.x
Actually, I might use that because the engine is still kind of fast. Thanks.
630
« on: October 30, 2010, 02:40:43 pm »
As for the restart key, wouldn't it be better to maybe choose a key like CLEAR or DEL? It might be best since we are used to press the top buttons and stuff. A lot of games use CLEAR to restart levels too.
I see your logic, and given that I have no particular attachment to the R key, I'll swap the codes before I upload. Thanks for the suggestion. EDIT: Also, grayscale is much less flickery now due to me learning how to actually do grayscale.
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