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Messages - JustCause

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646
Axe / Hardware problem, getKey glitch, or fail?
« on: October 27, 2010, 06:23:56 pm »
Code: [Select]
:Repeat getKey(1) and getKey(2) and getKey(3) and getKey(4) and getKey(43)
:End
The loop is exited not only on (all arrows) + S, but on (all arrows) + X. And it confuses me. Am I doing something wrong? Is this a glitch? Or is my calc just broken? ???

647
Axe / Re: How to be an utter n00b, by me
« on: October 27, 2010, 10:31:35 am »
Also, please don't think I'm a noob when it comes to forums. I've been on SMW Central for about a year now (and I am somewhat known by most users). So, I won't be double posting and making useless threads/posts and crap. :)
Good to hear. Welcome to Omnimaga.

If you want to wait until a key is pressed, you should use
Code: [Select]
.KEYPRESS
Repeat Getkey(15) . 15 = Keycode for CLEAR, take a look at the keycode picture in the Axe Parser folder
End
Alternatively, you could use getKey(0) to wait for any key instead of just Clear, which is my personal preference.

648
TI Z80 / Re: My First Quantum Translocator
« on: October 27, 2010, 10:16:35 am »
It's tough to hear about the data loss, but I'm glad progress is going smoothly.  Also, I can't wait to see both a Basic and Axe version of your friend's game! ;D
No data was lost, I simply lost access to it for a while. Just to clarify. Also, I will be uploading the original "Missile Run" and my Axe "Missile Run DX" later today (hopefully). The first is a promising but slow BASIC game, the other is Avalanche on steroids (with a Classic Mode evocative of the original).

My backup system consists of two separate groups, backups stored on two separate computers and my file host of choice, Axe backups, and groups transferred to two separate calculators (though one of them is undergoing SPInterface, so it might not count). The Axe backup glitch is therefore unlikely to affect me. I'm not letting this project die :P

Now switching to collision-on-line.

649
News / Re: One hundred member logins in one day
« on: October 27, 2010, 10:00:54 am »
Part of the momentous occasion. <captainfalcon>YESZ!</captainfalcon>

650
KnightOS / Re: KnightOS
« on: October 26, 2010, 04:44:42 pm »
Sweet!  My one concern about this is that people will look at it and say how cool it is, or how much they like it, but no one will actually install and use it.
I'll install it too. No question.

651
Other Calc-Related Projects and Ideas / Re: [Suggestion]: Exit Path
« on: October 26, 2010, 04:12:52 pm »
Go for it then. I'll stick to A:P
If you can do it I encourage you to, I likely won't start work until I finish MFQT/the various papers I have looming over me. And to be frank, I don't feel like working right now :) Thus no job, Builderboy. (that and my age: 15)

652
Other Calc-Related Projects and Ideas / Re: [Suggestion]: Exit Path
« on: October 26, 2010, 04:08:12 pm »
If I was not leaving for work, I would be tempted to copy a certain HTML code from a PM I have in my inbox into this thread. :P
DJ Omni has a job! O_O *stunned that people on Omni exist outside of the Internet*

653
Other Calc-Related Projects and Ideas / Re: [Suggestion]: Exit Path
« on: October 26, 2010, 04:01:44 pm »
Well you said you were cooling off on the idea and that it would be too hard, which implied you were giving up on it for at least the time being.
Yea, probably should have been clearer there. I'll still take a crack at it.
He doesn't let you down either.  But does he run around and desert you?
:) No. No he does not.

654
TI Z80 / Re: The Impossible Game
« on: October 26, 2010, 10:06:10 am »
*anime arm flap*

Such a simple game, yet so fun :)

655
Other Calc-Related Projects and Ideas / Re: [Suggestion]: Exit Path
« on: October 26, 2010, 09:58:19 am »
Sorry to hear D:

What are you gonna work on now? (besides MFQT)
Mmm? Did I say "I give up?"

No.

JustCause doesn't give up.

656
Other Calc-Related Projects and Ideas / Re: [Suggestion]: Exit Path
« on: October 25, 2010, 12:49:02 pm »
Actually, I'm cooling off on this idea: the amount of hazards on any given level is enormous and so much has to fit on a given screen that gfx would be hard.

657
The Axe Parser Project / Re: Features Wishlist
« on: October 25, 2010, 10:08:25 am »
Setting the rand seed (think K->rand in BASIC).

(Also, on another rand note, when I use the included Guess the Number program from Mirage, the number is always either 4 or 6. Another reason for this command.)

658
Axe / Re: How to tilemap?
« on: October 25, 2010, 10:06:07 am »
This was helpful for a project I'm working on. Thanks!

659
TI Z80 / Re: My First Quantum Translocator
« on: October 25, 2010, 10:01:43 am »
I didn't knew it was possible to send invisible progs between calcs, though? ???
I meant to say "locked." The thing's got my name on it and he's not an experienced enough calc user to figure out how to recompile it without Mirage and Axe. We've worked together in the past, though: in particular, I ported one of his promising BASIC games to Axe recently and it's become a cult hit. I'll post it here eventually.

Anyway, back to MFQT. I've decided: I'm moving to a collision-on-line engine, after receiving ridiculous amounts of feedback from my classmates on the theme of "too fast" or "too hard." The engine will magically become much more stable and coding moving platforms will become much, much easier.

I'll start coding as soon as I can restore my backup (lunch today).

660
TI Z80 / Re: My First Quantum Translocator
« on: October 23, 2010, 01:17:52 pm »
However be careful to who you give backups. He can easily release it on ticalc.org under a different name without you noticing.
hidden prog + no Mirage (he's got an nspire) + i trust him = Won't happen.

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