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Messages - JustCause
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676
« on: October 21, 2010, 08:54:04 am »
Ok I tried and it was great but I think it is way too hard, to the point of being unsolvable at times. I had to slow down the emulator to 25% speed to get to the level seen in the screenshot below and in that screenshot I was forced to slow the emulator down to 1% (the screenshot shows it back at 100)
Wabbit is speeding MFQT up 2-3 times. Go play it on-calc and get back to me. (This applies to everyone else.) If it's still waaaay too fast, I'll take out the 15-MHz switch and it should fix everything. Also, in the level shown, you have to use the bouncies twice. Just in case you didn't know.
677
« on: October 20, 2010, 08:57:30 am »
Ooh! New dithering mode is niiiiiiice. I want one.
Also, LEVEL UP! *JustCause is now level 3*
678
« on: October 20, 2010, 08:53:35 am »
It doesn't work when I try it.. I wonder why.
What OS are you on? What are your current recording settings? Give me info and I can help (I've been screwing around with capture programs for years).
679
« on: October 20, 2010, 08:50:23 am »
REMOVED. BETTER UPDATE IS BETTER.Sorry. This needs to stop happening. Our assistant principal keeps kicking me out of the school early. I have managed to scavenge the appropriate (I think) cable from a camera. I'll give it another shot today. No promises, but you'll know by 4:10 PM CST.
Update is up! Core .75S includes -a redesigned splash screen -level loading -a jump fix: basically, you can't land while you're moving upward anymore (fixes jump weirdness you might have noticed) -various optimizations -removed bluescale -humorous barbs at the engine's lack of features
If you want to compile from source, you need both "S" programs. Go crazy.
(also, if I could get a screenshot that would be awesome.)
ooh, looks nice so far! good luck on the game
You die first. [/s]
680
« on: October 19, 2010, 05:07:19 pm »
forgot usb cable
school closing
no update
lowercase letters
681
« on: October 19, 2010, 08:57:00 am »
Hmm. Topic move. Okay. Whatever works.
* JustCause is no longer nauseated
Update should go up by 4:10 PM CST today. You guys are in luck: instead of 3 crappy test levels, you get 9 levels, a few of which will actually appear in the final game, and most of which include humorous jabs at the engine's lack of features!
Only moving platforms and saving to go! *anime arm flap*
682
« on: October 18, 2010, 09:39:32 am »
oh. excuse my lack of information finding skill..
NP. Sorry if that last post came off badly, I was sick. I just threw up a couple times, actually, which means I'm going home from school and the update will be delayed until tomorrow. Sorry guys.*retch* anyone feel like getting me a healing spell?
683
« on: October 18, 2010, 09:25:50 am »
is the quantum translocator the game from newgrounds?
Yup. I'm pretty sure I posted the link in the first post.
684
« on: October 18, 2010, 08:54:20 am »
Level loading update compiled and ready for posting: will go up by 4:10 PM CST if not sooner.
685
« on: October 14, 2010, 12:53:02 pm »
OH GOD 4 PAGES HOW LONG WAS I OUT.
By request from Snake X, here's the code for my effect. I've only posted the effect code, none of the OVER NINETY MILLION DAMAGE and such.
:1->Q :For(R,0,20 :ClrDraw :For(B,1,3 :20*B+5->P :1->F :For(A,0,94 :Rect(P,A,5,4 :If rand^2=0 :P+1->P :Else :P-1->P :End :End :End :If Q=1 :DrawInv :End :DispGraph :For(A,1,2500 :Shade(0 :Shade(63 :End :End :Shade(50
If used, credit in documentation would be nice.
686
« on: October 12, 2010, 01:11:07 pm »
OK, fair 'nuff. In your place, I wouldn't risk it either.
687
« on: October 12, 2010, 01:06:51 pm »
But to be honest, it doesn't seem very safe. I will not test it on my calc until I have a confirmation that it will be absolutely of no harm, since this screen still isn't intended for blue.
Fair 'nuff.
688
« on: October 12, 2010, 01:02:23 pm »
Sorry to hear I hope he can get it fixed so you can work on it again
My calc has been returned, with an epic-recoil 2ND button. It feels like a 360 trigger Development has resumed. Expect an update soon!
689
« on: October 12, 2010, 01:01:09 pm »
This effect inspired me to start making an RPG: it's that cool. It's done with creative use of DrawInv, Shade(0) and Shade(63). This is not BLOD, it is safe and will not harm your screen. I have run it on actual hardware many, many times. Source will hopefully go up soon. Also, I finally found the manual focus on my camera! Yay!
690
« on: October 12, 2010, 08:51:02 am »
You win this week's prize. Congrats.
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