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Messages - JustCause
Pages: 1 ... 46 47 [48] 49
706
« on: September 28, 2010, 03:05:43 pm »
Yep, it's my first major project...but I'm determined to finish it, even if it means I fail Accel. Calc (which is when most of my work has been done).
707
« on: September 28, 2010, 10:25:07 am »
CORE .75S STABLE IS UP, CHECK THREAD (PG 5)! INCLUDES LEVEL LOADING!For those of you who don't have TI Connect, Sourcecoder is your friend. 2ND = Drop Shadow, Alpha = Teleport, XTON= TelejumpLink to Flash --> HereDelinked vid, because old vid is old. Updates will go here.
708
« on: September 16, 2010, 04:58:48 pm »
noooo! Simon would kill Link hands down!
That's not the point. Point is, Link goes on an epic adventure, saves the world, collects stuff...he just does more. Also, LEVEL UP! (da-da-da daaaa daaaa daaaa da da-da!)
709
« on: September 16, 2010, 04:57:49 pm »
WHERE BE MAH STARFOX APP?
^^ This. We want Star Fox.
710
« on: September 16, 2010, 04:42:25 pm »
It really is a shame...come on, TI, just let us program in peace.
711
« on: September 16, 2010, 04:41:17 pm »
* Builderboy looks around *
Im very sorry it seems im going crazy again o.O Im sick right now and so i havent been getting much sleep and i think i might be hallucinating the other night i even replied twice to a post, but i only remembered 1 post.
*gives Ambien and chicken noodle soup* Best of luck.
712
« on: September 16, 2010, 04:37:35 pm »
But doesn't that leave 1+1 as 1+1? plus, it prints on the left.
just as mean (if not more) but not as sneaky.
That's what the expr( is for. If they enter an equation, it solves it and Disp's the answer as it would a number on the homescreen. If they input a string, it Disp's the string as it would on the homescreen.
Also fun is to add 2randint(0,1)-1 to the expr(), so everything comes out wrong.
713
« on: September 16, 2010, 04:36:35 pm »
Super Smash Bros. N64, emulated via Project64k and using Ownasaurus's updated Kaillera client. (Read: Smash Online. If anyone wants a game let me know!)
714
« on: September 16, 2010, 04:32:33 pm »
you can use the asm code that turns off the on interrupt
I did that once...I sent a game around the school. It kept track of the number of times it was run, then on the 20th time turned off the ON key and displayed "FALCON PUNCH." I also wrote a program that created convincing fake errors--but for the fact that they were things like "ERR: DIVIDE BY 2." Anyone still have that ASM code? I lost track of it.
715
« on: September 16, 2010, 04:19:48 pm »
Yea, that's one of the downsides of the new level system...lower signal/noise ratio for new users.
716
« on: September 16, 2010, 04:13:31 pm »
Sophisticated bot if it is...relatively speaking, of course, considering that "Witty"Adrian averages 3 words/post
717
« on: September 16, 2010, 04:10:49 pm »
Excellent. Danmaku editor FTW. If you release this, we may just make your levels for you.
718
« on: September 10, 2010, 10:16:23 am »
Aw...video link is broked. Cool concept though. Also, @noah: yes.
719
« on: September 10, 2010, 10:01:10 am »
That said we have to remember linking isn't an easy task on calc, though, especially keeping both calcs in sync. I think this should be kept for the end of developpement unless he finds an easy way to do it. It would be nice to see the rest of the game finished first
^^ This. Feature creep will wreck a project as ambitious as a Pokemon port. And this project does not need to be wrecked. It needs to be finished. NOW. *hums title screen theme*
720
« on: September 10, 2010, 09:56:49 am »
Well... it started with "For a good time, call..."
It just keeps getting better and better. Keep us posted. I'm cheering for you!
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