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Messages - Keoni29

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1276
Other / Re: EPROM cardridge (A2600)
« on: June 28, 2013, 09:41:33 am »
It's pre-interpreted and stuff, so it's fine. I have not done anything fancy with it yet though.

1277
Other / Re: z80-like portable computer for <$30! (If you build one)
« on: June 28, 2013, 04:10:33 am »
I am pro-vga output or at least composite out. Could you make an expansion port on it so you can hook up one of these vga boards?
http://www.microvga.com/

1278
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: June 28, 2013, 04:02:51 am »
Allright. Tonight I figured out what caused that weird bug with the fireing-in-blocks-kills-you thing.
I noticed that if you shoot a bullet and the instance destroys when it's still within the player's collision box you get hit by the destroyed bullet 65535 times. This is because it is not being checked if the bullet exists before it checks a collision with the player. I fixed it this morning. Now I don't have to check if the player is stuck in a wall and prevent it from fireing inside of a wall anymore since the code is now fixed.

Edit: I might do some work on the projectile code first, but I hope to write some code for bossfights soon. Bosses in Hero Core have weakspots and I'd like to re-use the enemy code for those weakspots, so the weakspots are basically enemies that are placed relative to the boss. The rest of the boss will be indestructible. The bosses in herocore do not have super complex patterns but implementing all of them is going to be tough.

1279
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: June 27, 2013, 02:05:38 pm »
Allright! I just cranked up the max amount of enemy projectiles on screen simultaniously to 20. It seems to work just fine although I don't know what happens when there are 20 projectiles on screen at once. It might lag. It might not.

How many enemies on screen would be ideal? Right now only 6 enemies can be onscreen simultaniously. I figured 8 would be enough. I can change it easily if I need to.

Edit: Here's a mockup on one of the bosses:
There are 11 main bosses in the original game. There is no way I'm going to put all of them in the calc version just because every boss requires a lot of code for the patterns. I might just pick 3-4 and re-use them with different sprites and difficulty.

1280
Other / Re: z80-like portable computer for <$30! (If you build one)
« on: June 27, 2013, 12:40:19 pm »
I was trying to build a small single board computer out of a z80 too, but it became a huge mess of wires. Wireing up data and address busses is a huge pain and when it doesn't work correctly you'd have to check every connection. With a cpu like the ez8 there is ram and rom inside, so no messy wires here. I think I'm gonna get something similar: an mcu that can run code ram or a cpu with built in rom and ram.

1281
Other / Re: z80-like portable computer for <$30! (If you build one)
« on: June 26, 2013, 03:57:17 pm »
Ah! very well. That will save ram too.

1282
Other / Re: z80-like portable computer for <$30! (If you build one)
« on: June 26, 2013, 03:56:08 pm »
What about tokenizing a string that you type? Or doesn't it have enough ram for that?

1283
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: June 26, 2013, 12:26:14 pm »
It's quite a challenge to pack the same design features in every room at this low resolution, but in the end it will be worth it.

1284
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: June 26, 2013, 11:32:47 am »
This is not the full map. I am shrinking down existing rooms to fit the screen.

1285
Miscellaneous / Re: "What If" Discussion
« on: June 26, 2013, 11:18:05 am »
I am not sure how I got here. I was programming in basic and for some reason I discovered the AXE manual. It seemed too good to be true at first.

1286
Calculator C / Re: We MUST port that to Ndless
« on: June 26, 2013, 09:27:47 am »
Don't expect anything from ti :P Even with the CSE they managed to disappoint.

1287
TI Z80 / Re: Monochrome Font Editor
« on: June 26, 2013, 09:26:20 am »
I'd be cool if you could make actual .otf fonts with this tool.

1288
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: June 26, 2013, 04:33:29 am »
In hero core you can warp to any savepoint you visited by holding down both fire buttons, so if you manage to get stuck due to a glitch you can get out. (feature not implemented.)

1289
Calculator C / Re: We MUST port that to Ndless
« on: June 26, 2013, 03:55:28 am »
How about a port of tempest2000 with this in the background changing hue?

1290
Art / Re: Mockups "please say this is going to be a game"
« on: June 26, 2013, 03:35:47 am »
Oh I see. I haven't been paying close attention to CSE technology lately, so that slipped under the radar.

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