Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Keoni29

Pages: 1 ... 85 86 [87] 88 89 ... 168
1291
Art / Re: Mockups "please say this is going to be a game"
« on: June 26, 2013, 03:13:49 am »
I think that mario game is going to look more like this on a CSE:

1292
Miscellaneous / Re: "What If" Discussion
« on: June 26, 2013, 03:07:55 am »
What if the TI84+ had a seven segment display instead of an lcd?

1293
TI Z80 / Re: DT's ultimate unit converter
« on: June 26, 2013, 02:55:36 am »
Add a converter for converting bases 2,8,10,16,26 etc.

1294
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: June 26, 2013, 02:48:41 am »
You can get stuck inside walls when you go from one room to oneother and there's blocks in the way. You can still go back, but you cannot shoot inside the block anymore now, so that is a good thing. On rare occasion the glitch also happened when cutting trough a dirt block and fireing shortly after that, but it seems to have fixed itself. With the protection code in place it should not happen in the future anymore.

I'm going to add these features for the next build:
- Bullet code fix: allow more enemy projectiles on screen (current limit is 6.)
- World map
- Pause menu

1295
Other / Re: Concept art: Consolized TI83+
« on: June 26, 2013, 02:41:49 am »
The problem with a clone device that emulates a TI calculator is the OS and the rom. Those are still property of TI, so you can't have them on your clone device. You would have to write a lightweight OS from scratch that can only play games and nothing else (so that would also mean dropping TI BASIC).

1296
Art / Re: Mockups "please say this is going to be a game"
« on: June 25, 2013, 05:15:38 pm »
"Whoohoo, just what I needed"-Smb3 gba remake

1297
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: June 25, 2013, 04:27:31 pm »
Fullrene fixed it I think. I have not encountered a single ram clear yet. With crabcake I have had 5 ram clears. I fixed a bug that caused the game to start over when you fire a bullet when you're stuck inside a wall. Now you cannot fire bullets when you're stuck. I am going to re-do some of the bullet code so there can be more bullets on screen.

1298
Other / Re: Concept art: Consolized TI83+
« on: June 25, 2013, 04:22:46 pm »
I think wilrandship was inspired by this topic and he is going to make a neat little portable device with two ez8 cpu's in it (similar to z80).
Check it out here: http://ourl.ca/19128/352468

1299
Other / Re: Concept art: Consolized TI83+
« on: June 25, 2013, 01:37:39 pm »
I got my 2.5mm to 3.5mm adapter for €2,50 at the local parts&stuff shop. (The guy who runs the place smokes cigars in his shop :P)

1300
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: June 25, 2013, 01:27:14 pm »
I compiled it for mirageOS and I will compile it for all shells supported by axe for the next release. Like this I can have larger programs. Maps, music and savedata are stored in appvars and is not included in the 8k. My testmap is 1.5k. The full map will be approximately 19k.

1301
Other / Re: z80-like portable computer for <$30! (If you build one)
« on: June 25, 2013, 01:23:37 pm »
Seems interesting. TO answer Xeda, I think it should be fine with 2 KB of RAM as long as the RAM doesn't have to be used for storate purpose like on Z80 calcs. In fact 2 KB might be more than enough in many cases, but I think 16 KB of flash storage might not.
With an SD card for storage you won't need a lot of internal flash. Just for storing the bootloader and some tools maybe.

1302
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: June 25, 2013, 11:11:18 am »
Herocore has just passed the 8K barrier with the addition of the pause menu. I partially implemented a map system. I want worlds to be of variable size, so others can make their own (larger) worlds if they like. My test world is only 4x4 rooms, so the full map still fits on screen, but when it is 15x15 rooms like the original game it requires some form of scrolling trough the world map in order to view the whole thing. I think I'm going to keep things simple for now: tile-based scrolling for the world map screen instead of smooth scrolling.

1303
Other / Re: Concept art: Consolized TI83+
« on: June 25, 2013, 03:51:14 am »
I did that once: a sound engine that uses another calculator to generate the sound. There are multiple options for sound: just one calc, another calculator, my soundchip, a digital to analog converter or a midi interface. I have tried each and everyone of these and I have come to the conclusion that my soundchip is the best option I have come up with so far. Every soundchip will always sound the same and you don't need to carry around two calculators just to play one game. Calculators are more expensive than an Atmega 328 with some wires and capacitors. The midi option is also not very feasable since you don't have a midi keyboard with you all the time and it's not suitable for sound effects (unless your game is  Super Pianoland Bros.)

Here are some video's on all the different sound options:
1 from calc

2

Early chiptune engine with two channels and drums blended with arpeggio's
(all notes of the song converted by hand and wavetable done by ear :P)
3 from calc

TRAXE (onCalc chiptune tracker with one channel)
4 from second calc

HeroCore's initial sound effects engine (uses a second calc for sfx)
5 midi

Uses an arduino
6

Very basic demo of my soundchip. Still don't have a decent music editor for it.

Most of these vids are 2 years old.

1304
Other / Re: EPROM cardridge (A2600)
« on: June 25, 2013, 03:32:13 am »
Batari is like VB. (the full name is visual batari basic) You can also do low level stuff with it: register writes to sprite registers, sound registers and video registers.

1305
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: June 24, 2013, 11:38:52 am »
A mockup of the map screen. When the world gets larger you need a map to keep track of where you have been.

Pages: 1 ... 85 86 [87] 88 89 ... 168