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Other / Re: EPROM cardridge (A2600)
« on: June 24, 2013, 10:57:33 am »
I mean inside the cartridge: extra ram etc.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1306
Other / Re: EPROM cardridge (A2600)« on: June 24, 2013, 10:57:33 am »
I mean inside the cartridge: extra ram etc.
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Other / Re: EPROM cardridge (A2600)« on: June 24, 2013, 10:34:04 am »
It's only 4KB, so I could put it on my cartridge. I am not sure if there is additional hardware required for this program though.
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TI Z80 / Re: [WIP] TI84+ Herocore clone« on: June 24, 2013, 08:41:07 am »
Latest dev-build:
http://www.omnimaga.org/index.php?action=dlattach;topic=10057.0;attach=15489 I disabled some w.i.p. features because they are game-breaking. When you press F1 the soundeffects are enabled. These soundeffects come straight from the I/O port. New in this version: Animated tiles Blade: charge up your peashooter and release the charge to cut trough dirt blocks. Generator mini boss (work in progress) TIMID compatible music engine (but no music yet) Stuff. 1309
TI Z80 / Re: [WIP] TI84+ Herocore clone« on: June 24, 2013, 04:24:55 am »
An rpg could have music in fights, because only animations and would interrupt the sounds, but given Hero Core is an action exploration game it's not really an option.
Edit: I managed to increase the speed of the transfer protocol ![]() The bottleneck is still the arduino. I can only send in bits as fast as it can process them. My music engine on the TI84+ end is very lightweight and I tested it with the worst case scenario: A register write every interrupt on speed 6 (speed 2,0 made the framerate plummet). I barely have a fps drop. The game runs at around 25fps with music and 27 without. I think most people won't mind the 3fps drop if they can have music. Summary: 25fps with music engine on 1KB/s link protocol 1310
TI Z80 / Re: [WIP] TI84+ Herocore clone« on: June 24, 2013, 03:36:09 am »
Oh that's called metroid 2? I saw it back when I joined omnimaga and I did not know the name until now.
About the sound and the music: If you do not have a soundchip you can still have soundeffects, but I have not found a way to play music alongside gameplay. I have made TRAXE chiptune software and that uses the standard Freq() command to play notes. This engine is not suited for games of course. The sample that I made in fl-studio is about what you can expect from the soundchip music. The linkport version will never come anywere close to it, so I don't think it's worth the framerate drop it would cause. 1311
Other Calculators / Re: How are we even supposed to beat that? O.O« on: June 23, 2013, 12:40:42 pm »
Oh I did not notice the floor was slippy
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Other Calculators / Re: How are we even supposed to beat that? O.O« on: June 23, 2013, 12:33:28 pm »
It does not look so bad.
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TI Z80 / Re: [WIP] TI84+ Herocore clone« on: June 23, 2013, 08:28:56 am »
I still need to get some work done on the music engine and perhaps write a music tracker, but that's gonna take a while. Does anyone have music software written in axe that I can alter so it works with my soundchip?
I want to be able to make this song (file attached). It's the boss theme and what it would sound like on a SID chip (made in fl-studio to see if I could make it with only 3 channels). 1314
Other Calculators / Re: How are we even supposed to beat that? O.O« on: June 23, 2013, 03:48:27 am »
Cool! An NES-hard platformer? Or less hard?
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TI Z80 / Re: [WIP] TI84+ Herocore clone« on: June 23, 2013, 03:45:43 am »
In metroid 2 there is just one real boss: the queen. All the evolved metroids share the same AI with perhaps a few different attacks added. They re-used them over and over. I do not want that for herocore. The essence of herocore is fighting different original bosses until you get enough items to be able to fight the final boss. You could just go straight to the last boss if you wanted to, but you won't have all the upgrades and you will most likely die instantly.
There are some bosses that share the same AI though: Here are all herocore bosses at once in one room ![]() Bossrush: 1316
Music Showcase / Re: Keoni29's music topic« on: June 22, 2013, 04:05:11 pm »
Something I threw together:
Inspired by Secret of Evermore (I got the german version hence the german title of this song ![]() 1317
TI Z80 / Re: [WIP] TI84+ Herocore clone« on: June 22, 2013, 02:52:12 pm »
I will not be using any new enemies. Hero core has enough original enemies in it. Most of them share one of 3 AI patterns, so it's easier for me to implement those. I think i'm going to make my own graphics for the detailed walls.
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TI Z80 / Re: [WIP] TI84+ Herocore clone« on: June 22, 2013, 11:24:53 am »
I am working on the animated tiles now. I got it to work, but I want to be able to animate any tile and not just liquid metal tiles.
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Other / Re: Concept art: Consolized TI83+« on: June 21, 2013, 03:02:08 pm »
The eZ80 can run at 50Mhz and the pipeline technology makes it more efficient. There are versions with 16k of built in SRAM and 256k of flash. It has all sorts of interfaces including SPI and I2C which makes it easier to interface with serial LCD's, SD cards etc.
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Other / Re: Concept art: Consolized TI83+« on: June 21, 2013, 05:23:15 am »
Writing an emulator would be a lot harder than cutting up a TI83+ and putting it in a gba shell.
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