1336
Other / Concept art: Consolized TI83+
« on: June 19, 2013, 01:22:25 pm »
I just made this thingie in photoshop.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1336
Other / Concept art: Consolized TI83+« on: June 19, 2013, 01:22:25 pm »
I just made this thingie in photoshop.
1337
ROM Hacking and Console Homebrew / Re: Petit Computer« on: June 19, 2013, 10:31:04 am »
I think I can get one used for €80-€100 in the next couple of months. Not sure if I'm gonna get a 3ds or a wiiU as my next console. I might just get a ps3 instead for obvious reasons: When the ps4 is out people get rid of their old ps3 for little to nothing.
1338
Miscellaneous / Re: Random YouTube Videos« on: June 19, 2013, 10:29:20 am »
People hate to go to the dentist. The dentist hates to go to work. Let's just get this over with.
1339
Art / Re: Mockups "please say this is going to be a game"« on: June 19, 2013, 10:24:00 am »
Yeah. There are so many great projects that are unfinished. I don't want Hero Core to end like that, so I work on it every now and then.
1340
Other / Re: Custom calculator watch (with Brainf*ck interpreter)« on: June 19, 2013, 10:22:37 am »
It has been a while since I worked on this. I found some nice and flat 3,7V lithium batteries which are perfect for a project like this! However: My wireing job was a mess. I am much more skilled now than I was a couple of months ago, so I'm going to re-wire the whole thing and add the fancy new battery pack. We'll see how it goes.
1341
TI Z80 / Re: [WIP] TI84+ Herocore clone« on: June 19, 2013, 10:20:23 am »
Just to let you know: I am still working on this game, but I am not working as hard on it as I did in the first week of the reboot. Every once in a while I tackle problems and add features. Today I fixed a bug and I added breakable blocks. You need an item so you can overcharge your weapon and release energy when standing in front of either a dirt block or a metal pipe. This destroys the block and you can clear out pathways, so you can reach places you could not reach before.
1342
Casio Calculators / Re: Metroid on a Casio PRIZM... if only that became true...« on: June 19, 2013, 07:43:12 am »
I already know there is a version similar to metroid 2 for that.
1343
Casio Calculators / Re: Metroid on a Casio PRIZM... if only that became true...« on: June 19, 2013, 03:47:40 am »
I like the morphball beam
![]() 1344
Art / Re: Mockups "please say this is going to be a game"« on: June 19, 2013, 03:41:16 am »
Please finish contra!
1345
Casio Calculators / Re: Metroid on a Casio PRIZM... if only that became true...« on: June 18, 2013, 04:34:25 pm »
Looking sharp. I'd get a casio if this was a full game.
1346
The Axe Parser Project / Re: Features Wishlist« on: June 18, 2013, 04:31:51 pm »
Example for possible implementation of very basic structures:
Code: [Select] [A,B,C,D]->structureToken1 // preprocessor returns the pointer to the first element in the structure (structureToken1.A) 1347
The Axe Parser Project / Re: Features Wishlist« on: June 18, 2013, 04:07:18 pm »
Tables, structures and other object oriented stuff would come in really handy. As of right now making the data structures for enemies, bullets etc. are pretty much hardcoded. If I want to add an extra variable to an object I'd have to change around a lot of code just to be able to do that. For my game HeroCore I simply forgot to increase the amount of bullets that can be drawn on screen and now I'm stuck with 6. If I want to increase it I have to increase 6 to x every time it occurs in the code.
1348
TI-Nspire / Re: Minecraft 2D for TI-Nspire« on: June 18, 2013, 02:35:53 am »
Can you make a video for those who don't own an Nspire?
1349
TI-BASIC / Re: how to make fps in ti basic« on: June 16, 2013, 04:35:11 pm »
Even for an nspire 3d stuff is hard to code. There is a minecraft game for the nspire in 3d in developement and there is a 2d minecraft game for the 83+/84+, but a 3d minecraft game is very difficult to make. Rendering polygons is easier than rendering a big world made of voxels. There is a 3d lib for axe which might be the place to start if you were to attempt to make anything 3d for the 83+.
1350
Introduce Yourself! / Re: Hi im mark« on: June 16, 2013, 03:40:15 pm »
Very well. There is an edit button on the top right of every one of your posts (it says "modify"). If you notice you have made a mistake you can quickly edit that.
|
|