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Messages - Keoni29

Pages: 1 ... 97 98 [99] 100 101 ... 168
1471
Axe / Re: [Axe] string help?
« on: March 29, 2013, 05:13:55 am »
Yes because strings are null terminated in AXE

This will add the null automatically.
Code: [Select]
:"This is a string"→Str1P
This code puts this string in ram: "This is a string"[00]"Yet another one Oh hi, missed me"[unknown bytes, so you don't know if it terminates here]
Code: [Select]
:"This is a string"→Str1P
:"Yet another one "
:"Oh hi, missed me"

1472
How about a new calcnet game?
A Genesis emu for Nspires :)
The sega genesis had both a 7Mhz 68000 CPU and a 3,6Mhz z80 coprocessor (if I recal the cpu speeds correctly.) I think it's more difficult to emulate two CPU clocked at different speeds. I think they communicate asynchonously, so the emulator has to be multithreaded, yet the threads have to be able to swap out information asynchronously. If the timing is not right this can lead to inaccurate emulation.
The genesis and the Nspire have the same resolution: It's 320x240 at most in ntsc regions.

1473
Other / Re: TI84+ soundchip - arduino SID emulator
« on: March 29, 2013, 05:03:45 am »
I was thinking of this too. It is definitely possible if you have the source of wabbit.

1474
Music Showcase / Re: Keoni29's music topic
« on: March 28, 2013, 05:19:03 pm »
Can you guys give me a name for this song?
http://updo.nl/file/91bbaf77.mp3
Genre: Chiprock
Sounds used:
Sega Genesis VSTI,
AY PSG VSTI,
FM synthesis VSTI,
Drum machine VSTI

1475
Super hexagon, anyone?

1476
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: March 27, 2013, 12:04:58 pm »
The music engine like the sound effects engine will be interrupt driven, so it's really accurate. No slowdowns in music or framerate. I could take a string of data and put it in an appvar. This engine will play a string of notes of any length. At the moment every note takes up 1 byte of data, so with 3 channels the size of a song is N*3. The song you just heard is just 192 bytes long and you heard it looped twice.

When I implement the instruments there is one extra byte per note required. When I implement effects such as vibrato, arpeggio and sweeps it's gonna be 3 bytes per note.
note-instrument-sfx
nn - ii - xy

1477
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: March 27, 2013, 06:32:01 am »
I am working on a minimalistic music editor so I can create song files that play during the game. I got the basic engine done. Now I have to add wavetables, instruments and some setting such as speed, song length etc.

In the attachments you find a sample of the soundchip music editor. Recorded from the arduino.

1478
TI Z80 / Re: [AXE] Bullet Hell
« on: March 25, 2013, 05:53:26 pm »
Happened to me a lot. Try a graphlink cable instead if you have one. Swap out the usb plugs a couple of times and see what it does.

1479
Other / Re: TI84+ soundchip - arduino SID emulator
« on: March 25, 2013, 11:24:45 am »
I am working on a minimalistic music editor that I am going to use for composing music for my Hero Core port.
16 step 3 channel loop. All triangle waves.

1480
Gaming Discussion / Re: Your best video game pickups.
« on: March 24, 2013, 05:28:08 pm »
Some of my game cartridges have a letter on them. B means PAL B, P also means PAL. I figure A or N means ntsc. I do not own any ntsc games though.
After I bought yars revenge I saw it in a bin somewhere else for €1 >.<

Edit: it does the sound quite well actually. Except for one stage in megamanz2 the echo sounds a bit off. I looked inside and I cannot find an obvious way to make this thing output ntsc.

1481
- You can play atari2600 games on both the ps3 and the xbox 360, but you cannot play xbox 360 games on a ps3 or the other way around. Yet the atari2600 cannot play ps3 nor 360 games.
This means that sony thinks it's better to play atari2600 games rather than xbox 360 games
  and
This means that microsoft thinks it's better to play atari2600 games rather than ps3 games,
  and
This means that Atari thinks it's better to play atari2600 games rather than both ps3 or 360 games.
  so
To sum it all up: Everyone thinks it's better to play atari2600 games.

1482
Gaming Discussion / Re: Your best video game pickups.
« on: March 24, 2013, 05:12:38 pm »
I went to a retro videogame con. Look what I brought back home :thumbsup:

Quick loot pic.

List:

Games:
-Atari2600 games:
--Jars' revenge €3
--Demon attack €4
-NES games:
--Kirby €10
--Megaman2 €15
--Mario bros and duckhunt (I needed a copy with a nicer label) €4
-Snes games:
--Fzero
-Megadrive games:
--Sonic (the original!) €4
-Philips videopac games:
--9: Programmer (with large and detailed orange manual!)

Hardware:
-N64 €2,50 + jumperpack €2 + powersupply €6 (yep... I bought parts and made an n64 for €10,50 and it works like a charm)
-NES clone €8,50 (has nicer video output than a real nes and it plays smoother because the CPU is clocked faster. If only I could mod it to 60Hz)
-4x Commodore 64 reset button. €2 (I want the userport connectors!)

Freebies!
-Philips MSX1 (it was part of a deal with someone I know from atariage.com. I sent him parts so he could repair his commodore 64!)
-3Gb HDD
-6pack (6-in-1) with manual (woohoo) €0 (got it thrown in as a bonus)

1483
Gaming Discussion / Re: Your best video game pickups.
« on: March 22, 2013, 05:16:38 am »
Yeah someone else thought that as well. I wish people donated games to me :P Instead I rarely get old PC's that I can fix up, upgrade and sell for a bit of profit. They usually go for €50, but I have to upgrade it for about €30 in order to sell them today.

1484
Gaming Discussion / Re: Your best video game pickups.
« on: March 22, 2013, 04:22:52 am »
Yeah I got 19 2600 games with my console and a lot of them were boxed copies. The boxes look like arse, but the black label cartridges are in mint condition.

1485
Other / Re: TI84+ soundchip - arduino SID emulator
« on: March 21, 2013, 12:40:15 pm »
I got it all working again after some tinkering with delays. Now I present to you: THE SOURCE AND SCHEMATICS!
http://8times8.host56.com/?p=98

Edit: You can fit a register write in the fastest interrupts. Stuff can get glitchy when you do though. Not sure why, though. At the lowest interrupt frequency you're always safe and there is no noticable framerate drop when you use an optimized music player.

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