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Messages - Keoni29

Pages: 1 ... 98 99 [100] 101 102 ... 168
1486
TI Z80 / Re: VVVVVV
« on: March 20, 2013, 03:09:52 pm »
Thank you. Out of all the 2^64 possibilities I have picked these 3.

1487
Gaming Discussion / Re: Your best video game pickups.
« on: March 20, 2013, 02:17:52 pm »
WOW dracula's curse goes for a lot more here!

I took off the back of my mario bros and duckhunt cartridge and swapped it out with the castlevania one. I don't need to buy atari2600 games anymore because I have this now:
http://8times8.host56.com/?p=14
Well actually I do have to buy games that are larger than 4KB since I do not have bankswitching logic installed yet.

1488
TI Z80 / Re: VVVVVV
« on: March 20, 2013, 01:10:33 pm »
Have you put these tiles in your game yet?

1489
TI-Nspire / Re: Anagramarama
« on: March 20, 2013, 11:56:22 am »
Nice and colorful. Something you will never be able to say about 84+ games unfortunately (or can you? CSE :D)

1490
TI Z80 / Re: New version of Deep Thought's PapiJump : Port & Sound !
« on: March 20, 2013, 11:51:16 am »
Have you made this poorman's accelerometer yet? I actually thought of this last year and I even made it and it worked with my version of papijump: TI jump, but it was very unreliable. The little rod kept getting stuck. I think it's better to use an accelerometer with an I2C bus so you can interface it with the linkport.

1491
TI Z80 / Re: Pixelscape: online sprite and tilemap editor
« on: March 20, 2013, 11:47:37 am »
This is so handy. I used to do this all by hand or using an oncalc sprite editor.

1492
Other Calc-Related Projects and Ideas / Re: OmniRPG - Sprites
« on: March 20, 2013, 11:46:06 am »
Do we have a story yet? I do not keep track of these things. If we have a definitive setting and story I might be able to do some sprites.

There you go: A generic titlescreen. Notice the staticy stuff on the sides. That's DJ's idea: Storing savedata in the picture.

1493
TI Z80 / Re: Grav-smash [Completed]
« on: March 20, 2013, 10:38:52 am »
The timer represents the amount of energy/mass the black hole has, right? When a bomb gets sucked in it explodes and some mass gets blasted out of the hole back in the universe. Kinda like in sonic when you get hit you lose rings which can be picked up again.

1494
Gaming Discussion / Re: Your best video game pickups.
« on: March 20, 2013, 09:10:42 am »
I got castlevania NES for €17 and it was cracked because of shipping and bad packaging. Not a great deal >.<

1495
Gaming Discussion / Re: Your best video game pickups.
« on: March 20, 2013, 08:39:39 am »
Next sunday I will go to a retro game/computer con, so I might get some nice stuff from there.

1496
TI Z80 / Re: Grav-smash [Completed]
« on: March 20, 2013, 03:03:31 am »
Looks like fun. Kimd of like river raid where you have to collect fuel to keep flying. It'd be nice to have one type of enemies that hurt you. Bombs or something like, that. That shouldn't be too difficult to implement, right?

1497
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: March 19, 2013, 02:26:58 pm »
Yep I am already working on a simple set of SFX for users that do not have access to microcontrollers. Those who do have an arduino get better soundeffects and probably even music. I have to find a way to easily compose or convert music to a calculator format.

1498
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: March 18, 2013, 06:35:52 am »
At the moment the enemies are just spawned in at random and this level is just a test level. I want to have more kinds of enemies soon and a map you can open in a pause menu.

1499
TI Z80 / Herocore Rebooted
« on: March 18, 2013, 05:57:23 am »

1500
Other Calculators / Re: 160x240 resolution possible on CSE
« on: March 18, 2013, 04:47:34 am »
2 wide pixels? commodore 64 emulator, anyone?

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