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TI Z80 / Re: VVVVVV
« on: March 02, 2013, 03:38:43 am »
Thank you. You might wanna check these hex codes. I converted the sprites by hand.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1546
TI Z80 / Re: VVVVVV« on: March 02, 2013, 03:38:43 am »
Thank you. You might wanna check these hex codes. I converted the sprites by hand.
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TI Z80 / Re: VVVVVV« on: March 01, 2013, 07:03:28 pm »
Invert them to be white on black (or simply NOT the hex string)
Edit: oops forgot the checkpoint. From memory and to hex: [000018202018005A] 1548
Miscellaneous / Re: Notch has lost his power« on: March 01, 2013, 11:22:02 am »
He looks about 10 years younger without it.
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TI Z80 / Re: Houston Tracker - 1-bit music editor« on: March 01, 2013, 11:13:01 am »
Very impressive. My chiptune tracker only did 1 channel at the time.
Edit: It really is a pain to make music using a hex editor and converting notes by hand is not something a musician would like to do. I have experience with converting notes to hex values and hex values to frequencies which then had to be converted to hex. Is there a reason why you don't display the hex as musical notes? It could fit on the screen I guess. Example: ![]() 1550
TI Z80 / Re: VVVVVV« on: March 01, 2013, 10:54:06 am »
There you go. 8x8 sprites and tiles. The little outline effects on the blocks adds a huge depth to the graphics. You don't need to use multiple tiles for each type of block. Simply draw lines on the outside of the blocks. You gotta write a little algorithm for this. At the beginning of each room it runs the algorithm and then draws the tiles and the lines to the back buffer. Every step you copy the back buffer to the screen buffer and draw the sprites again. Then you can clear the screen and it loops back trough your code.
Edit: Here are the hex codes for them: Captain animation: [3C6A3C183C5A2424] frame 1 [3C6A3C187E3C2424] frame 2 Spikes: [0000000000245AC9] facing up (there are commands that allow you to flip them around) Tiles: [8811224488112244] (You can clearly see this hex code represents a pattern of evenly spaced lines) Flip gravity lines: [000000FF00000000] or [00000000FF000000] Have fun! EDIT: fixed a mistake I made! 1552
TI Z80 / Re: VVVVVV« on: March 01, 2013, 04:43:29 am »
I can't help but mention that the graphics look nothing like the pc version. I understand that the resolution is a bottleneck, but it's no excuse at all to just slap some crude stick figures and blocks on there bearing no resemblance to the original whatsoever. Let me help you with that if you please.
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Miscellaneous / Re: Notch has lost his power« on: February 28, 2013, 04:21:42 pm »
No. Add 2^16 times 'o' to that.
Now he is just another bald fat guy. 1554
News / Re: TI bans community calculator emulation« on: February 23, 2013, 02:12:17 pm »
They did not ban it. They put it in their agreements. If you do not agree with it you can just use the OS you got when you did not have to agree with this. I still use 2.43 on all of my emulators and my calc.
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News / Re: TI bans community calculator emulation« on: February 23, 2013, 07:01:12 am »
I acquired my rom by dumping it from the calculator as well. Can't we be like apple and take their OS, modify it and say it's not theirs anymore?
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News / Re: TI bans community calculator emulation« on: February 23, 2013, 06:47:08 am »Quote In fact I'm buying the calc the second it's available for sale to me, unless it's like $239.99.That's very specific ![]() Most people don't even know what an emulator is. Why would TI even mention it in their terms and agreements? Because of the community?? 1557
TI Z80 / Re: VVVVVV« on: February 23, 2013, 06:36:54 am »
Draw the tilemap to the back buffer and only redraw the front buffer every loop.
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Other Calculators / Re: Join the protest!« on: February 23, 2013, 06:28:51 am »
Nobody other than we read the terms and agreements anyways, so I don't think anything will change
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TI Z80 / Re: [WIP] TI84+ Herocore clone« on: February 22, 2013, 03:09:03 pm »
I'm sorry. I think I have a source lying around somewhere in my TI stuff folder. I have not been making games for the past months. I just do hardware stuff.
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News / Re: TI bans community calculator emulation« on: February 22, 2013, 03:06:56 pm »
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