Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Keoni29

Pages: 1 ... 103 104 [105] 106 107 ... 168
1561
News / Re: TI bans community calculator emulation
« on: February 22, 2013, 02:55:30 pm »
edit: **

Let's run the OS on another emulator. If it's not a TI calculator emulator it's legal :D

1562
News / Re: TI bans community calculator emulation
« on: February 22, 2013, 02:38:52 pm »
The OS is a free download from TI. They made it but how can they tell us what to do with it and what not? Another (silly) example: If there is a calculator image for download (.8xp) from the TI website and I would like to set it as my wallpaper, but they told that it is forbidden to do that (don't ask why) how can they tell me not to do that?

1563
News / Re: TI bans community calculator emulation
« on: February 22, 2013, 01:14:08 pm »
But what if I was to port the hardware to an fpga.

1564
News / Re: TI bans community calculator emulation
« on: February 22, 2013, 11:44:38 am »
They CAN sue the creator of the emulator, right?

1565
News / Re: TI bans community calculator emulation
« on: February 22, 2013, 06:03:11 am »
How are they gonna check if you use an emulator? I do not use an emulator on my pc when I want to test software before uploading it to my calculator to protect it. I have not dumped the rom to my computer because I knew it would become illegal in a few years.

1566
TI Z80 / Re: VVVVVV
« on: February 22, 2013, 04:08:59 am »
vvvvvv shouldn't be too hard to make. It's kinda like graviter, but you can change the gravity direction at will. See if you can have a look at the source of graviter.

1567
Art / Re: Mockups "please say this is going to be a game"
« on: February 22, 2013, 04:04:08 am »
It would be nice if someone managed to make a metroid game for the new 84+ CSE. Color :D

1568
Axe / Re: Tilemaps with different types of collisions?
« on: February 21, 2013, 04:37:39 pm »
Simple! You just gotta add a return value to the collision detection subroutine. If there is a spike you die :3

1569
Art / Re: Mockups "please say this is going to be a game"
« on: February 21, 2013, 04:35:35 pm »
Pretty hard to set the mood without the creepy music though. soundchipsoundchipsoundchip!!!

1570
Art / Re: Mockups "please say this is going to be a game"
« on: February 21, 2013, 04:30:38 pm »
Nightmare from metroid fusion for the gba:


Please port that game to the ti84+ :hyper:

1571
TI Z80 / Re: VVVVVV
« on: February 21, 2013, 03:50:21 pm »
This looks pretty slow. This game should be fast paced. I'd love to help you with the sprites and tiles. (I can even convert them to hex by hand if you want me to :P)

Edit: Mockup ;D

1572
ASM / Re: Learning z80 ASM
« on: February 18, 2013, 04:18:53 am »
Quote
it was my first language, after English
I had to learn English first XD

1573
Gaming Discussion / Re: Your best video game pickups.
« on: February 15, 2013, 03:12:53 am »
Yep. The power switch is a disaster though. It's designed very poorly and it hasn't aged very well. Have a look at my atari2600. That thing is built like a tank and it has a powerswitch that is an actual switch.

1574
Gaming Discussion / Re: Your best video game pickups.
« on: February 14, 2013, 04:43:59 pm »

Philips videopac+ 7400 with manuals and catalog. (aka magnavox odyssey2)
€17,50

Now all I need is a game to test it. I fired it up without a game in it and I just got a garbled screen, but it shows a picture in color. Peeked inside trough the air vent and everything appears to be ok.  I will probably make an adapter to be able to plug in my atari joystick :P

1575
Gaming Discussion / Re: Your best video game pickups.
« on: February 12, 2013, 04:00:09 pm »
Yeah that is real. The old zx even had a decent port of doom with some kickass music.

Pages: 1 ... 103 104 [105] 106 107 ... 168