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Messages - Keoni29

Pages: 1 ... 116 117 [118] 119 120 ... 168
1756
Anime and Manga / Re: My manga drawings
« on: December 09, 2012, 08:05:43 am »
Just some old stuff:


1757
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 09, 2012, 06:34:26 am »
Need sprites?

1758
Portal X / Re: Portal Prelude
« on: December 07, 2012, 05:53:03 pm »
Had to swap em.

1759
Anime and Manga / Re: My manga drawings
« on: December 07, 2012, 03:18:11 pm »
Yeah I was stunned by it as well. I just bought them 5 at the time. I used to work in a greenhouse in the weekends.
Edit: more

Go to my DeviantArt!

1760
Portal X / Re: Portal Prelude
« on: December 07, 2012, 03:14:18 pm »
I left my calc on for two days straight running portal :P Forgot to turn it off.

1761
Anime and Manga / Re: My manga drawings
« on: December 05, 2012, 05:54:32 pm »
They are very expensive. I bought mine for €5 each. You can have them refilled though. I got 26 colors (€130 I estimate)

1762
Anime and Manga / Re: My manga drawings
« on: December 05, 2012, 03:52:05 pm »
I used copic markers. No pencils, no sketch.

1763
Anime and Manga / Re: My manga drawings
« on: December 05, 2012, 01:04:24 pm »

1764
Casio Calculators / Re: Old school Casio calculator watches...
« on: December 05, 2012, 12:57:03 pm »
Still waiting for parts...

1765
News / Re: Portal Prelude released
« on: December 02, 2012, 07:50:50 am »
Still using the 2.43 OS. No trouble running this.

1766
Site Feedback and Questions / Re: Omnimaga YouTube channel (OmnimagaTV)
« on: December 02, 2012, 05:09:46 am »
Just upload video's, but set them to private so that the editor can check them before making them public.

1767
Site Feedback and Questions / Re: Omnimaga YouTube channel (OmnimagaTV)
« on: December 01, 2012, 11:44:07 am »
In short: The amount of posts is not really a measure for how much you did for the community. I think only the people with their own series within the channel should be able to upload. People that can provide content on a regular basis.

1768
TI Z80 / Re: [AXE] electricity simulator
« on: December 01, 2012, 08:27:26 am »
Well from a programmers perspective you can have numbers up to 0-65535 or 0-655,35 with the standard 16 bit resolution (unsigned) or -32767 to 32767 or -327,67 to 327,67 (signed)

1769
TI Z80 / Re: [AXE] electricity simulator
« on: December 01, 2012, 08:16:30 am »
Maybe millivolts and tenths of milliamperes are sufficiently small increments?

1770
TI Z80 / Re: [AXE] electricity simulator
« on: December 01, 2012, 07:58:57 am »
Too bad axe doesn't support true inline AMS yet. Only opcodes.

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