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Other / Re: OUYA - The Future of Console Gaming
« on: August 01, 2012, 12:20:09 pm »
Ok they have enough money to set up a small production line by now

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Other / Re: OUYA - The Future of Console Gaming« on: August 01, 2012, 12:20:09 pm »
Ok they have enough money to set up a small production line by now
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ROM Hacking and Console Homebrew / Re: Petit Computer« on: August 01, 2012, 05:01:42 am »
That's written in basic???
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Miscellaneous / Re: Internet Map« on: July 31, 2012, 01:53:51 pm »
The blue part on the bottom is all porn
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Miscellaneous / Re: Internet Map« on: July 31, 2012, 07:44:56 am »
We are larger than bing.net
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TI Z80 / Re: [WIP] TI84+ Herocore clone« on: July 18, 2012, 02:57:51 pm »
Pausing this project for another year or so... *runs*
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Miscellaneous / Re: If you ever come to Canada...« on: July 17, 2012, 11:12:09 am »Canadian banknotes were already made of paper that isn't really paper but some composite tissue or something with tons of anti-piracy features on them that aren't really reproducible (holographic stuff, the Queen made of small characters, braille, etc.) since a while, so one does not simply put notes in a photocopier, that won't work. I think Canada is pretty much the most technologically advanced country in the world in term of money printing.Money printing on inkjet paper. That'd be awesome ![]() 1882
Other / Re: TI83+ series compatible GAMEPAD!!!« on: July 15, 2012, 12:32:47 pm »
The I/O port is driven by software, so you need to either mod a game yourself (ask for the source) or hard wire every button on the gamepad into your calculator
![]() Edit: I am now writing a benchmark program to compare the speed of the gamepad vs the buttons on the calculator. 1883
Other / Re: TI83+ series compatible GAMEPAD!!!« on: July 15, 2012, 04:31:39 am »Nice.Does that work while ASM games run? Otherwise it's not feasable. 1884
Gaming Discussion / Re: Nintendo 3DS« on: July 14, 2012, 11:05:58 am »I've heard 3DS ROMs are 8 to 16 GB, and nobody knows how to dump themWell the 3DS can play normal DS games, so I'd figure that the pinouts of the cartridges are the same. 1885
Music Showcase / Re: Professional Griefers (deadmau5 cover)« on: July 14, 2012, 07:31:23 am »
Rock on, Not a Number!
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Other / Re: OUYA - The Future of Console Gaming« on: July 13, 2012, 08:34:40 am »
1GB of ram
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Other / Re: TI-Nterface (my version of labpro)« on: July 12, 2012, 03:14:40 am »
Okay here is what's happening: I'm breaking up the TI-nterface project into smaller projects. Since one interface for everything was not effecient I decided to make a whole bunch of peripherals for the calculator. I recently built two peripherals which can be found in the hardware section.
http://ourl.ca/16564 (Gamepad) http://ourl.ca/16139 (Serial input Digital to Analog converter) 1888
Other / Re: TI83+ series compatible GAMEPAD!!!« on: July 11, 2012, 07:26:48 pm »
Reading keypresses is as fast as the code example. You can also just leave out the action buttons and just check for the directional keypresses as they are mapped first on the multiplexer. After a PAUSE 16 the counter resets to zero, but you can just send in a few more clockpulses from the I/O port to reset it. It's not that slow at as you can use the stored keypresses multiple times instead of checking for keys all the time. It's a tiny sacrifice for GAMEPAD COMPATIBILITY o________O
If you want max speed you'd have to mod your calculator and put a connector on it which is hardwired into the keypad. My goal was to create a device for non-hardware junkies to interface with their calculators. It's part of the TI-Nterface project. It started with the interface platform. Now I'm building all sorts of peripherals for TI calculators ![]() I have posted some hardware stuff a few months ago @cemetech. I'm gonna post some of my latest creations there. 1889
Other / TI83+ series compatible GAMEPAD!!!« on: July 11, 2012, 05:33:30 pm »How it works: There is a small microcontroller inside which converts signals sent from the calculator into control signals for a data selector (multiplexer). This selects which button to read. The output of this is fed back into the calculator. The calculator needs to run some code to be able to read the keystrokes. This code is easy to implement into existing games (hint hint) How it works for technicians: The calculator runs code to pull down the one line of the I/O port (1->port) then the AtTiny45 MCU @1MHz inside the gamepad increases the value of a counter. The binairy value is then used to control a multiplexer via a 3 bits wide control bus. All of the buttons are hooked up to the multiplexer. The output of the multiplexer is fed back into the calculator's I/O port. After a short delay the calculator reads the port value. This corresponds with a keypress or not. At the moment there are some mechanical issues with the gamepad (bad contacts and bad solder connections). Also: it is very time consuming to fit everything inside the gamepad. I had to mod the plastic casing a bit to make everything fit. I might wanna make converter boxes of some sort instead. This project was requested by stevon8er. Are there more omnimaga members interested in this product? If there is a larger user base it would be more feasable for software developers to make their programs compatible with their games (it is really easy to do so!) Code to read keystrokes: Code: [Select] Lbl RKEYS After a delay of PAUSE 16 the microcontroller times out and resets the counter.What do you think?? 1890
Other / Re: Serial Linear Digital to Analog converter for use with Calculators« on: July 09, 2012, 10:17:59 am »![]() I just soldered it up and I got it up and running. Also, I made an instructable which can be found down below. |
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