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Messages - Keoni29

Pages: 1 ... 134 135 [136] 137 138 ... 168
2026
Music Showcase / Re: Keoni29's (8bit) music topic
« on: March 04, 2012, 11:15:59 am »
New songs:
Stage1 (for "Airship" by pixellicker studios)
Enemie Battleship(for "Airship" by pixellicker studios)
NeonBridges (for "neonbridges" by me)
[Work in progress] no name

2027
News / Re: OS 3.2 blocks Ndless
« on: March 04, 2012, 10:46:55 am »
Okay I cannot read that without newlines :P I get your point, but I can understand why they do not approve "jailbreaking". TI is professional and not some open-source internet user.

2028
Other / Re: electronic project
« on: March 04, 2012, 10:31:34 am »
so i don't have to worry about them? ok then :) thanks..

oh, and it also makes it possible to switch a led on and off with 2 buttons in the VB program
Well those are headers I guess.

2029
Other / Re: electronic project
« on: March 04, 2012, 10:21:26 am »
Binairy :)

2030
Axe / Re: How to use the link port
« on: March 04, 2012, 07:33:28 am »
Can someone please help me with my code D:

2031
Axe / Re: How to use the link port
« on: March 01, 2012, 03:26:19 pm »
I still wonder why my code doesn't work. Do I have to count cycles??

2032
Gaming Discussion / Re: Super Metroid - Reset Glitch Aftermath
« on: February 29, 2012, 07:20:42 am »
Hmm interesting, I never saw that one before. I knew about the reset glitch a bit, but not the X-ray stuff.
I saw a video yesterday. Another guy disovered this too. Too bad my saveslots where corrupted and reset itself. I have to do the reset thingie and then complete the game in one run otherwise the save data will get reset apparently.

2033
Gaming Discussion / Super Metroid - Reset Glitch Aftermath
« on: February 28, 2012, 03:20:11 pm »
I just mastered the famous Reset Glitch and I found out something really cool: The gamedesigners hid some anti-cheat mechanisms in Super Metroid. It's up to us gamers to find them all! I will be doing a series of video's on the anti-cheat systems and some more cool tricks you can do will all items! (pwning crocomire with the grappling beam for instance)

First video:

2034
Other / Re: Light magnifier
« on: February 28, 2012, 09:00:55 am »
Hehe ;D I think I still have my old GBC worm light somewhere! ;D
I might have some linkcables, wire, heat shrink and a power LED. Let's create a lightworm!

2035
Other / Re: Light magnifier
« on: February 28, 2012, 08:40:24 am »
Hahaha, very nice. Brings back memories of seeing ads for these big bulky light/magnifiers in old gaming magazines. :)
Maybe I can make some sort of worm light for my calc!

2036
Other / Light magnifier
« on: February 27, 2012, 04:29:10 am »
I found this light magnifier for the GBA. It works with a TI-84 too (with some tape)
Now we can code when it's dark!

2037
Axe / Re: How to use the link port
« on: February 25, 2012, 04:45:12 am »
Sorry if this is difficult to follow, I didn't really know how to structure the diagram (if you want to call it a diagram). If you have any questions, just ask. Otherwise, I hope this helps!

Code: [Select]
SENDER RECEIVER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Pull ring low

Repeat up to [ARG 2]*8μs If ring is not low, abort
 | If tip is low, break from loop Pull tip low
If tip is not low, abort

Release tip
Received byte = 0

LOOP 8 TIMES LOOP 8 TIMES
 | Release ring, pull tip low |
 | Wait ~21μs | Wait until tip == ring
 | Rotate byte to send left |
   | If 0 rotated out, pull ring low |
   | If 1 rotated out, release tip |
 | Wait ~12μs | If tip is low, rotate 0 left into byte
 | | If tip is high, rotate 1 left into byte

Release tip and ring
D: It's not quite clear to me when I have to add delays. This is what I understood:
Code: [Select]
Function get:
If ring is low
 Pull down tip
 Delay
 Release tip
 Set byte to 0 by default
 Loop 8 times
  Wait until tip and ring are equal
   If tip is low
    bit received is 0
  otherwise
    bit received is 1
  Delay 12μs
 End of loop
otherwise
Return -1
End
Return received byte
Added some delays. Otherwise the receiver would just receive a lot of the same (1 or 0)


Code: [Select]
Function send:
Pull ring low
Loop until time runs out
 If tip is low, break from loop
End loop
If time ran out
 Return -1;
Loop 8 times
 Release ring
 pull down tip
 Delay 21μs
 If the bit is 1
  pull ring low
 otherwise
  release tip
 Wait 12μs
End of loop
Release tip and ring

Code: [Select]
void setup(){
 pinMode(2,INPUT);
 pinMode(3,OUTPUT);
 digitalWrite(2,HIGH);//ring release
 digitalWrite(3,HIGH);//tip release
 Serial.begin(9600);
}
int Get(){
 if (digitalRead(2)==LOW) {
  digitalWrite(3,LOW);//pull tip down
  delayMicroseconds(12);
  digitalWrite(3,HIGH);//release tip
  int recvbyte=0;
  for(int i=7; i>=0; i--){
   while (digitalRead(2)!=digital
 Read(3)){}//wait until tip==ring
   if (digitalRead(2)==HIGH){
    bitSet(recvbyte,i);
   }
   while (digitalRead(2)==digitalRead(3)){}
  }
  return recvbyte;
 }
 else {
   
   return 0;
 }
 
}
void loop(){
  Serial.println(Get());
  delay(1000);
}
I ported it to arduino. Lemme tell ya: It doesn't work at all :| Do I have to count cycles???

2038
TI Z80 / Re: Live chipsound program :TRAXE (TI Real Chipsound engine)
« on: February 25, 2012, 04:05:12 am »
Started glitching. Restoring backup.
Edit: Older version works fine. No changes in newer version except for glitching.

2039
News / Re: AxePaint released
« on: February 24, 2012, 03:38:46 pm »
Not sure if it's him who is at fault, considering he uses an outdated Axe build or most likely did something in his code earlier, but just in case it might be a bug in AxePaint

Quote from: IRC
[15:31:30]   Keoni29   Axepaint is evil
[15:31:38]   Eiyeron   (excuse me, another reflex :/)
[15:31:39]   Keoni29   It screwed up my ram
[15:31:52]   Keoni29   MARCO
[15:32:22]   *   Keoni29  waitin for your reflexes to kick in
[15:32:29]   DJ_O   you might need to report the bug to the author in his topic keoni29
[15:32:44]   DJ_O   unless it's SirCmpwn, who is banned from both Omni and Cemetech
[15:33:16]   DJ_O   also aren't you sure it's not you who did something wrong?
[15:33:19]   Keoni29   Writing and reading from and to appvars is somehow corrupted
[15:33:26]   DJ_O   oh
[15:33:33]   Keoni29   My code worked just fine before
[15:33:36]   DJ_O   do you use the right Axe version?
[15:33:42]   Keoni29   1.1.1
Everything worked just fine before I used AxePaint.

2040
TI Z80 / Re: GraMusic (Grammer)
« on: February 24, 2012, 11:17:28 am »
Can't we just bind a timer to the port so that the program doesn't freeze every time a note has to be played? Also, I made this a while ago:
www.youtube.com/watch?v=7kK_vRbiibc (no comments about my voice please :P)
It plays the sfx on another calc so that they won't cause the game to freeze for a while.

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