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Messages - Keoni29

Pages: 1 ... 141 142 [143] 144 145 ... 168
2131
Other / Re: TI-Nterface (my version of labpro)
« on: December 02, 2011, 01:23:32 pm »
Yay I got my microcontroller! It's a PIC with an internal osc, uart and pwm :D 2k program memory will be plenty

2132
Yay electronics FTW! Also really nice Kerm and Keoni :)

Also my console, while not related to calculators, might be related since the LCD looks like a wide calculator screen with backlight. I might port more TI games on it.
Thank you :) It's partially my hobby, but it is school related. I have just received the PIC 16F628a and some other components. Now it's experimenting with them and I will eventually design the actual hardware.

2133
Gaming Discussion / Re: Pokemon is evil
« on: December 01, 2011, 01:24:07 pm »
The power of the shinigami death note has passed on to another human being. It seems that killa hates nintendo and or pokémon XD

2134
nDoom / Re: Video of nDOOM running on a real calc (Re-uploaded!)
« on: December 01, 2011, 09:47:07 am »
Woah that is impressive! Wolfenstein and other games can be made as well with the engine I guess?

2135
Other / Re: Juju's Handheld Console
« on: November 30, 2011, 08:51:46 am »
how much CPU speed will it heave?
Depends on the arduino :)

Edit: this: http://www.adafruit.com/products/311

2136
Other / Re: TI-Nterface (my version of labpro)
« on: November 30, 2011, 08:47:23 am »
are you able to just connect a 84+ to the usb port and then receive the bytes from it? how do they get sent, while the calc doesn't recognize is as a calc, or does it?
do you have soms plans with it, or is it just for experimenting?
Nope. I do it the hard way :P ^pgup^ I use that interface. I will start designing the actual hardware as soon as possible.

2137
Other / Re: Juju's Handheld Console
« on: November 29, 2011, 02:10:39 pm »
That surely is awesome. Change the color depending on the level you're in :D Blue for water levels, orange for lava levels, white for snowlevels. Flickery colors for epileptic side-effects.

2138
Other / Re: TI-Nterface (my version of labpro)
« on: November 29, 2011, 01:59:17 pm »
I wrote some code for the usb interface. It can receive bytes from a TI84+

2139
Anime and Manga / Re: My manga drawings
« on: November 27, 2011, 11:34:23 am »
Updated my deviant art gallery. Visit it here: http://keoni29.deviantart.com/gallery/

2140
Other / Re: Juju's Handheld Console
« on: November 27, 2011, 03:46:43 am »
Sounds neat :)

2141
Music Showcase / Re: Keoni29's (8bit) music topic
« on: November 26, 2011, 03:26:03 pm »
I got soundcloud :D A lot better than newgrounds and you can set files to "private" so it's hidden from the search.
My newest song is a little different from what I'm used to make:horrorstep. It's for someones zombie horror game :)
http://soundcloud.com/koenvanvliet/walking-flesh

2142
Other / Re: TI-Nterface (my version of labpro)
« on: November 26, 2011, 08:33:44 am »

Boosting my C++ skills with this usb experiment interface.

2143
TI Z80 / Re: TI Real Chipsound engine
« on: November 25, 2011, 01:59:05 pm »
Planned feature: Effects
3x (yz) in which x is the effect type and y and z the parameters.
x=
0:Reset defaults
1:Delay/Release (y=delay z=release)
2:Noisedrums (y=delay between noise drums; z=on/off)
3:SweepUp (yz=time)
4:SweepDown (yz=time)


Suggestions?

2144
Axe / Re: Routines
« on: November 24, 2011, 03:29:54 pm »
Thanks, that's good enough for my purposes.

I found a pixel-wise xor (or / and) function for sprites, to invert a sprite if it is on dark background.

Code: [Select]
pt-Get(X,Y)->W
For(I,0,7)
{W+I} xor ({sprite+I})->{W+I}
End
Pt-Off(X,Y,W)

That might come in handy for monochrome games :D

2145
Axe / Re: Storing levels to appvars
« on: November 24, 2011, 03:24:58 pm »
Code: [Select]
Getcalc(NAME)->H        //stores the pointer to the appvar in H
!If H                           //when the appvar does not exist
Getcalc(NAME,192)->H    //it creates the appvar. Size 192 chars
End
Copy(GDB1,H,192           //copies 192 bytes from GDB1 to your appvar

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