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Art / Re: Monochrome art
« on: November 06, 2011, 10:51:29 am »
Weird photoshop bug. The patterns are not transparent

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2191
Art / Re: Monochrome art« on: November 06, 2011, 10:51:29 am »
Weird photoshop bug. The patterns are not transparent
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The Axe Parser Project / Re: Features Wishlist« on: November 06, 2011, 09:08:32 am »
I checked the command list. Ae0 gives the highest bit of an 8-bit number. In axe when saving 16bit numbers in an array you have to define the low byte first. So that means that axe uses the low byte first. When a command needs an 8bit number it will simply take the low byte of the variable. Is this theory correct?
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The Axe Parser Project / Re: Features Wishlist« on: November 06, 2011, 04:25:51 am »
Found it. But all variables are 16 bits
![]() 10101011 00010110 Does AeB return the B-th bit from the 1st or the 2nd nibble from the left? 2194
The Axe Parser Project / Re: Features Wishlist« on: November 06, 2011, 04:15:37 am »Don't forget the 'e' operator. It accesses the Nth bit of a number. Its been around for a long time now...Syntax? 2195
TI Z80 / Re: Robo-Gun: My first big axe game« on: November 06, 2011, 04:12:48 am »
If you save the bullets in L1 you want to have a code like this @ the beginning of your game
Code: [Select] for(a,0,maxamountofbullets)
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Axe / Re: Tilemap Collisions« on: November 05, 2011, 03:17:13 pm »could someone please show me how to do this in lua?Same principle, but a different syntax ![]() 2198
The Axe Parser Project / Re: Features Wishlist« on: November 05, 2011, 03:15:44 pm »Since which version?are bit commands planned? if not I want to request. (since that will give a HUGE size optimization) 2200
The Axe Parser Project / Re: Features Wishlist« on: November 05, 2011, 12:50:00 pm »
Now I have to do this to convert dec to binairy:
For(r2,0,15 r1^2->{L1+r2} r1/2->r1 End But since the memory is already in binairy this shouldn't be neccesary. As well as half nibs (4 times 0-3 instead of 2 times 0-F) 2201
The Axe Parser Project / Re: Axiom Requests« on: November 05, 2011, 12:31:04 pm »Make the notes longer for arpeggio's. You will never get sound blending without a custom routine.Multiple tones at the same time when in some kind of loop?I tried that already, but it just produces random distorted garble 2202
The Axe Parser Project / Re: Features Wishlist« on: November 05, 2011, 12:19:12 pm »are bit commands planned? if not I want to request. (since that will give a HUGE size optimization)Such as shifting? I use this code I got from qwerty: Code: [Select] Lbl SHIFT For 2 to the power of r1. r2 is return valueBut things like binairy tilemaps would come in handy ![]() 2203
Art / Re: Monochrome art« on: November 05, 2011, 04:39:41 am »While the Kirby game sprites look nice, and while we're probably sad to see Kirby not being worked on, let's keep this topic related to Keoni and his sprites/sprite requests.Thats right Hmm I'm not very good at gunsCan you help me make a title screen for my game in progress, RoboGun?Okay I'll see what I can do for you ![]() Then use the humanoid robot sprite for the humans (in sci-fi armorKeoni, you are champion at pixel art. ![]() So the aliens should be as tall as humans, but not humanoids. That's very hard you know since all standing creatures that walk on 2 legs are humanoids ![]() Yes all by hand. I know that photoshop has pattern support too, but I like to work with paint. Maybe I should work with photoshop more often.I wish I had a dithering fillbucket and other dithering tools. It's a pain to do it all by hand:PThere's ways to do that in some programs...with Paint.NET there's something built in and in GIMP it's possible to make textures.. Hey, Keoni, I have a request:4 shade gray. Wow that is gonna be awesome. You want a scrolling background with a texture? People that's enough requests for this weekend ![]() 2204
The Axe Parser Project / Re: Features Wishlist« on: November 04, 2011, 05:33:08 pm »What are the arbitary buffers?Custom buffers defined by the programmer 2205
Music Showcase / Re: Keoni29's (8bit) music topic« on: November 04, 2011, 03:40:37 pm »
I use fceux. It runs perfectly, but when you have too many applications running the sound lags like hell. I'll try expanding the music buffer
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