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Messages - Keoni29

Pages: 1 ... 145 146 [147] 148 149 ... 168
2191
Art / Re: Monochrome art
« on: November 06, 2011, 10:51:29 am »
Weird photoshop bug. The patterns are not transparent :(

2192
The Axe Parser Project / Re: Features Wishlist
« on: November 06, 2011, 09:08:32 am »
I checked the command list. Ae0 gives the highest bit of an 8-bit number. In axe when saving 16bit numbers in an array you have to define the low byte first. So that means that axe uses the low byte first. When a command needs an 8bit number it will simply take the low byte of the variable. Is this theory correct?

2193
The Axe Parser Project / Re: Features Wishlist
« on: November 06, 2011, 04:25:51 am »
Found it. But all variables are 16 bits :( When I have this number:
10101011 00010110
Does AeB return the B-th bit from the 1st or the 2nd nibble from the left?

2194
The Axe Parser Project / Re: Features Wishlist
« on: November 06, 2011, 04:15:37 am »
Don't forget the 'e' operator.  It accesses the Nth bit of a number.  Its been around for a long time now...
Syntax?

2195
TI Z80 / Re: Robo-Gun: My first big axe game
« on: November 06, 2011, 04:12:48 am »
If you save the bullets in L1 you want to have a code like this @ the beginning of your game
Code: [Select]
for(a,0,maxamountofbullets)
0->{L1+a}
End

2196
Art / Re: Monochrome art
« on: November 06, 2011, 03:59:34 am »
I use paint :3

2197
Axe / Re: Tilemap Collisions
« on: November 05, 2011, 03:17:13 pm »
could someone please show me how to do this in lua?
Same principle, but a different syntax :)

2198
The Axe Parser Project / Re: Features Wishlist
« on: November 05, 2011, 03:15:44 pm »
are bit commands planned? if not I want to request. (since that will give a HUGE size optimization)

Wait did you mean bit shifting or setting/resetting/accessing individual bits?  Because shifting can be accomplished by simply multiplying or dividing by 2, and setting/resetting/accessing individual bits has already been implemented.
Since which version?

2199
Music Showcase / Re: Keoni29's (8bit) music topic
« on: November 05, 2011, 12:54:15 pm »
Also:

2200
The Axe Parser Project / Re: Features Wishlist
« on: November 05, 2011, 12:50:00 pm »
Now I have to do this to convert dec to binairy:
For(r2,0,15
r1^2->{L1+r2}
r1/2->r1
End
But since the memory is already in binairy this shouldn't be neccesary. As well as half nibs (4 times 0-3 instead of 2 times 0-F)

2201
The Axe Parser Project / Re: Axiom Requests
« on: November 05, 2011, 12:31:04 pm »
Multiple tones at the same time when in some kind of loop?
Like

(CHORD)
freq(
freq(
freq(
(/CHORD)
I tried that already, but it just produces random distorted garble D:
Make the notes longer for arpeggio's. You will never get sound blending without a custom routine.

2202
The Axe Parser Project / Re: Features Wishlist
« on: November 05, 2011, 12:19:12 pm »
are bit commands planned? if not I want to request. (since that will give a HUGE size optimization)
Such as shifting? I use this code I got from qwerty:
Code: [Select]
Lbl SHIFT
2->r2
If r2
While
r2
Asm(CB15CB14
->r2
End
Else
2->r2
End
For 2 to the power of r1. r2 is return value


But things like binairy tilemaps would come in handy :P

2203
Art / Re: Monochrome art
« on: November 05, 2011, 04:39:41 am »
While the Kirby game sprites look nice, and while we're probably sad to see Kirby not being worked on, let's keep this topic related to Keoni and his sprites/sprite requests.
Thats right


Can you help me make a title screen for my game in progress, RoboGun?

If you look at its current title screen in the gif, you'll see its really lame
Okay I'll see what I can do for you :) You want a certain fade-in/out effect or animation?

:D
I was thinking of having something that includes a gun in the title screen... Maybe one of those alien dudes too.
Hmm I'm not very good at guns :( I'll do my best!

Keoni, you are champion at pixel art.

No truer words spoken

Keoni, the robot should actually be about as big as humans.  So 32 x 20 like the humans are :)  The idea is humans are not having too hard of a time winning the battle.  I was also imagining robot movement by walking rather than hovering.
Then use the humanoid robot sprite for the humans (in sci-fi armor :3)
So the aliens should be as tall as humans, but not humanoids. That's very hard you know since all standing creatures that walk on 2 legs are humanoids :P

I wish I had a dithering fillbucket and other dithering tools. It's a pain to do it all by hand:P
There's ways to do that in some programs...with Paint.NET there's something built in and in GIMP it's possible to make textures..

So you do it all manually?  Amazing O.O
Yes all by hand. I know that photoshop has pattern support too, but I like to work with paint. Maybe I should work with photoshop more often.

Hey, Keoni, I have a request:

Can you make a title screen for Lights Off? It can be 4-shade grey, and have the options "Level select," "Load," "Stats," "Achievements," and "Quit."

Any help would be great. Thanks in advance ^^
4 shade gray. Wow that is gonna be awesome. You want a scrolling background with a texture?

People that's enough requests for this weekend XD


2204
The Axe Parser Project / Re: Features Wishlist
« on: November 04, 2011, 05:33:08 pm »
What are the arbitary buffers?
Custom buffers defined by the programmer

2205
Music Showcase / Re: Keoni29's (8bit) music topic
« on: November 04, 2011, 03:40:37 pm »
I use fceux. It runs perfectly, but when you have too many applications running the sound lags like hell. I'll try expanding the music buffer

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