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Music Showcase / Re: Keoni29's (8bit) music topic
« on: November 04, 2011, 03:23:15 pm »
Listen on nes emulator

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2206
Music Showcase / Re: Keoni29's (8bit) music topic« on: November 04, 2011, 03:23:15 pm »
Listen on nes emulator
![]() 2207
Axe / Re: Tilemap Collisions« on: November 04, 2011, 12:32:08 pm »Changed for prettification and I think also speed gain:And so do I ![]() 2208
TI Z80 / Re: Robo-Gun: My first big axe game« on: November 04, 2011, 09:21:26 am »
Bullets bigger than the gun itself
![]() You might want to make the gun slightly bigger. As well as the enemies. Something like this: 2209
TI Z80 / Re: GrayDraw (Grammer)« on: November 04, 2011, 08:59:27 am »I have no clue how to do thatA "checkerboard algorithm" aint that hard to make ![]() 2210
Anime and Manga / Re: Our manga drawings« on: November 04, 2011, 08:54:14 am »
I can change the title of the topic
![]() my deviantart has been updated http://www.keoni29.deviantart.com 2211
Axe / Re: Tilemap Collisions« on: November 04, 2011, 04:03:33 am »
This:
but collision s the most complicated!, Damn!Tile based works perfectly. I use this: 2212
The Axe Parser Project / Re: Features Wishlist« on: November 04, 2011, 04:00:40 am »
Hero core is gonna be quite a heavy game. There are a lot of bullets. (around 10 enemie bullets on the screen and 6 player bullets) Then you have the enemies' movement and some bosses use "ropes" for their neck or tail. A lot of sines need to be calculated
![]() Freq(WAVE,OFFSET,TIMEWould this even be possible? Is it easy to implement this in the existing freq( routine? 2213
Art / Re: Monochrome art« on: November 04, 2011, 03:41:57 am »Something like this?Animated robot sprite: ![]() Or more like this: ![]() Geez the humans are gonna be small (about 1 pixel ![]() Can you help me make a title screen for my game in progress, RoboGun?Okay I'll see what I can do for you ![]() Edit:I made a turtle like robot destroying the city 2214
News / Re: TI-Nspire Lua versions of Cubefield, Tetris and Casio clone of Gravity Duck« on: November 04, 2011, 03:35:34 am »![]() 2215
TI Z80 / Re: Text compression for AXE programs« on: November 03, 2011, 02:44:23 pm »
Cool! Lowercase supported?
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Axe / Re: Mario?« on: November 03, 2011, 02:43:24 pm »I use a lot of the old syntax. Maybe 20 times, so it would save 40 bytes. Not much, but I'd rather optimize as much as I can.No, it's just another syntax form to do exact the same thing. But it saves one or two bytes in your source.Is it faster?I think it came with 1.0.1 or so with these many updates.better syntax: LABEL(parameter,parameter etc 2217
Axe / Re: Mario?« on: November 03, 2011, 02:38:29 pm »Is it faster?I think it came with 1.0.1 or so with these many updates.better syntax: LABEL(parameter,parameter etc 2219
Art / Re: Monochrome art« on: November 03, 2011, 01:38:52 pm »How big are the characters supposed to be?? 8*8?The robot might need some screenfilling slides. I'll see Youre a pixel god. That just looks too epic.Here you go: Also I had an idea for an airhockey game. If anyone wants to code it I can provide you with graphics ![]() 2220
Axe / Re: Mario?« on: November 03, 2011, 01:37:09 pm »better syntax: LABEL(parameter,parameter etc ![]() |
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