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The Axe Parser Project / Re: Features Wishlist
« on: November 03, 2011, 10:55:46 am »
But sin(x) is very slow right? Does it use a LUT or an approximation algorithm? When you only need like 16 directions is it better to use a LUT?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2221
The Axe Parser Project / Re: Features Wishlist« on: November 03, 2011, 10:55:46 am »
But sin(x) is very slow right? Does it use a LUT or an approximation algorithm? When you only need like 16 directions is it better to use a LUT?
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TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: November 03, 2011, 10:37:45 am »Now that makes me wonder... would it be easy to make a tool to convert 83+ Axe music tracks to Famitracker format?Or even better: Famitracker to axe format ![]() 2223
Axe / Re: Mario?« on: November 03, 2011, 10:22:48 am »What meanq sub in AP?\ It means "subroutine." It's a routine executed within a routine. When you call a subroutine it jumps to the label of the subroutine and it exits the subroutine when it reaches the last line of code or :Return. It's very similar to a function, but it has no return value, so I used R to store the outcome in. Syntax: Sub(LABEL,parameter,parameter,parameter,parameter etc 2224
The Axe Parser Project / Re: Features Wishlist« on: November 03, 2011, 10:14:49 am »
But sin(x) has only 3 possible values: -1, 0 and 1
(or does axe use another method?) 2225
Art / Re: Monochrome art« on: November 03, 2011, 10:10:35 am »
I wish I had a dithering fillbucket and other dithering tools. It's a pain to do it all by hand:P
Edit: I made a smaller version of boss Tetron since the original is way too big for the screen. 2226
The Axe Parser Project / Re: MIDI To Axe Music Converter« on: November 02, 2011, 04:25:55 pm »
Upload a video on youtube with sound please, cuz I still haven't figured out how it works
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Axe / Re: Mario?« on: November 02, 2011, 04:19:13 pm »but collision s the most complicated!, Damn!Tile based works perfectly. I use this: Code: [Select] :If getKey(2) and (X≠0) //Left (just left and right to show the concept. The collision box has to be the same size as the tiles or else you might get stuck in walls)Code: [Select] :Lbl CC
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TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: November 02, 2011, 04:06:09 pm »
Music making on a pc tracker is possible. You will have to convert the notes to "axe format" by hand, so why not use this on-calc software to speed up things?
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TI Z80 / Re: CalcHero: Guitar Hero for the Ti!« on: November 02, 2011, 04:03:17 pm »Well could you demonstrate how? It migth not be easy for everyone if they didn't figure out yet. Also the problem is that with music on-calc, it slows games down a lot, since everything stops while the music plays. If you want faster speed, you usually lose considerable amount of quality through the music, to the point where it sounds like a poorly tuned radio station.Link to the video ![]() I discuss the problem you mentioned too. 2231
Art / Re: Monochrome art« on: November 02, 2011, 01:41:04 pm »
The robot might need some screenfilling slides. I'll see
Edit: Quick "sketch" I don't like it so I'll make screenfilling images ![]() Edit2: Robot's head. I hope you like it ![]() 2232
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: November 01, 2011, 05:46:56 pm »Try it on the emulator for your calculator's sake 2233
Art / Re: 16x16 Teen looking warrior request« on: November 01, 2011, 05:43:00 pm »
I'll see what I can do.
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TI-Nspire / Re: [Lua] CubeField« on: November 01, 2011, 03:46:22 pm »Final Fantasy.Hmm probably not. Starwing is doable. (put an FX chip in your nspire!!) 2235
TI-Nspire / Re: [Lua] CubeField« on: November 01, 2011, 03:44:22 pm »
What's next? Starwing???
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