Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Keoni29

Pages: 1 ... 147 148 [149] 150 151 ... 168
2221
The Axe Parser Project / Re: Features Wishlist
« on: November 03, 2011, 10:55:46 am »
But sin(x) is very slow right? Does it use a LUT or an approximation algorithm? When you only need like 16 directions is it better to use a LUT?

2222
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 03, 2011, 10:37:45 am »
Now that makes me wonder... would it be easy to make a tool to convert 83+ Axe music tracks to Famitracker format?
Or even better: Famitracker to axe format :3

2223
Axe / Re: Mario?
« on: November 03, 2011, 10:22:48 am »
What meanq sub in AP?
\
It means "subroutine." It's a routine executed within a routine. When you call a subroutine it jumps to the label of the subroutine and it exits the subroutine when it reaches the last line of code or :Return. It's very similar to a function, but it has no return value, so I used R to store the outcome in.
Syntax: Sub(LABEL,parameter,parameter,parameter,parameter etc

2224
The Axe Parser Project / Re: Features Wishlist
« on: November 03, 2011, 10:14:49 am »
But sin(x) has only 3 possible values: -1, 0 and 1
(or does axe use another method?)

2225
Art / Re: Monochrome art
« on: November 03, 2011, 10:10:35 am »
I wish I had a dithering fillbucket and other dithering tools. It's a pain to do it all by hand:P

Edit: I made a smaller version of boss Tetron since the original is way too big for the screen.

2226
The Axe Parser Project / Re: MIDI To Axe Music Converter
« on: November 02, 2011, 04:25:55 pm »
Upload a video on youtube with sound please, cuz I still haven't figured out how it works :P

2227
Axe / Re: Mario?
« on: November 02, 2011, 04:19:13 pm »
but collision s the most complicated!, Damn!
Tile based works perfectly. I use this:
Code: [Select]
:If getKey(2) and (X≠0)      //Left
:sub(CC,X,Y,X,Y+7
:!If R
:X-1→X
:End
:ElseIf getKey(3) and (X≠88) //Right
:sub(CC,X+7,Y,X+7,Y+7
:!If R
:X+1→X
:End
:End
(just left and right to show the concept. The collision box has to be the same size as the tiles or else you might get stuck in walls)
Code: [Select]
:Lbl CC
:{r2/8*12+(r1/8)+GDB1}→r5
:{r4/8*12+(r3/8)+GDB1}→r6
:r5+r6→R
:Return

2228
TI Z80 / Re: TEH BOSS
« on: November 02, 2011, 04:10:37 pm »
Made yo a screenie bro

2229
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 02, 2011, 04:06:09 pm »
Music making on a pc tracker is possible. You will have to convert the notes to "axe format" by hand, so why not use this on-calc software to speed up things?

2230
TI Z80 / Re: CalcHero: Guitar Hero for the Ti!
« on: November 02, 2011, 04:03:17 pm »
Well could you demonstrate how? It migth not be easy for everyone if they didn't figure out yet. Also the problem is that with music on-calc, it slows games down a lot, since everything stops while the music plays. If you want faster speed, you usually lose considerable amount of quality through the music, to the point where it sounds like a poorly tuned radio station.
Link to the video :) I use it for soundeffects, but midi is the same principle.
I discuss the problem you mentioned too.

2231
Art / Re: Monochrome art
« on: November 02, 2011, 01:41:04 pm »
The robot might need some screenfilling slides. I'll see
Edit: Quick "sketch" I don't like it so I'll make screenfilling images :)
Edit2: Robot's head. I hope you like it :D

2232
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: November 01, 2011, 05:46:56 pm »
Try it on the emulator for your calculator's sake :)

2233
Art / Re: 16x16 Teen looking warrior request
« on: November 01, 2011, 05:43:00 pm »
I'll see what I can do.

2234
TI-Nspire / Re: [Lua] CubeField
« on: November 01, 2011, 03:46:22 pm »
Final Fantasy.
* Yeong runs
Hmm probably not. Starwing is doable. (put an FX chip in your nspire!!)

2235
TI-Nspire / Re: [Lua] CubeField
« on: November 01, 2011, 03:44:22 pm »
What's next? Starwing???

Pages: 1 ... 147 148 [149] 150 151 ... 168