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ASM / Re: binpac8x problem
« on: August 04, 2014, 07:09:44 am »
I wrote a tool for converting binaries to appvars. I'm sure I can modify it so it can generate programs too.
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ASM / Re: binpac8x problem« on: August 04, 2014, 07:09:44 am »
I wrote a tool for converting binaries to appvars. I'm sure I can modify it so it can generate programs too.
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Casio Calculators / Re: Really far out there idea« on: August 02, 2014, 04:39:28 pm »
You should ask kermmartian about it over at cemetech.net
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TI Z80 / Re: Lockout - Space robot puzzle« on: August 02, 2014, 11:45:49 am »
I want to add the remaining stages to the game this weekend. In the readme there is a description of the file format. I tried to make a level editor, but I realized it'd be faster to convert everything by hand, so I did. There is a half-done level editor that I might finish once the game is complete. I will release this so people can make their own level packs.
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Gaming Discussion / Re: Post your game bucket list here« on: August 02, 2014, 04:32:04 am »
The reason why I have not put that game on my list yet is because I don't see myself getting a wiiU in the near future. Smash bros has to be awesome for that.
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Gaming Discussion / Re: Post your game bucket list here« on: August 02, 2014, 04:13:28 am »
Axiom verge and ghost song are metroid-style games. I really hope they are released soon.
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Gaming Discussion / Re: Post your game bucket list here« on: August 02, 2014, 04:00:45 am »
Some indie games I want (they're not out yet)
Ghost song (pre-ordered) Shantae and the pirate's curse (on 3ds, but I don't have a 3ds yet ![]() Axiom verge (no pre-order option available yet) Some indie games that are out already Shovel knight Retro city rampage Licenced nintendo games I want to happen: A new metroid game on either wiiU or 3ds. Just make it happen and make it good. First party nintendo games: Legend of zelda - Link between worlds Mario kart 7 232
Other / Re: Thinclients - Tiny x86 computers« on: August 02, 2014, 03:54:30 am »
Interesting, so in theory I could hook up pc cards. I have seen converters for it.
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Music Showcase / Castlevania-style music« on: August 01, 2014, 03:14:19 pm »
http://8times8.eeems.me:81/public/Music/cvpsotn.mp3
I have been listening to a lot of this kind of music lately, so I tried to make my own piece in this style. I hope you like it. 234
Web Programming and Design / Re: Blog Redesign - 8times8« on: August 01, 2014, 06:22:00 am »
I did some minor tweaks to the website as well as to the telnet shell. Added \r to every \n, so every client should display it correctly now.
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Casio Calculators / Re: Really far out there idea« on: July 31, 2014, 06:02:35 pm »
This exists for ti calculators. It is called gCn (global calcnet.) I am not sure if it exists for casio calcs yet though.
I also just found out about that marquee tag. 236
Miscellaneous / Re: What is your avatar?« on: July 31, 2014, 05:58:55 am »
My computer is lagging from that background even though I got a pretty good gpu
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Other / PC casemod - Vintage Floppydrive« on: July 30, 2014, 04:09:57 pm »
View the original post here: http://8times8.eeems.me:81/blog/?thread=5
I bought some thin client pc's a while ago. They're full fledged x86 pc's that can be used as small dos or linux boxes. The reason why I built is to run 64hdd which is essentially a 1541 emulator. You can stuff the harddisk/cf card with games and load them on your Commodore 64. Before I had this I used a large bulky pc that made a lot of noise. This thing is silent because it is cooled passively. ![]() ![]() ![]() There is plenty of room in this enclosure for harddrives and that kind of stuff. 238
Other / Re: Thinclients - Tiny x86 computers« on: July 30, 2014, 02:53:36 pm »
Ah yes. This is what those cards look like:
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Other / Re: Thinclients - Tiny x86 computers« on: July 29, 2014, 03:53:55 pm »
No idea. I have not tried yet
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TI Z80 / Lockout - Space robot puzzle« on: July 29, 2014, 05:40:12 am »Lockout The space robot puzzle From the maker of the award winning game Tipover Download v0.2 Screenshots v0.1: ![]() Gameplay: Navigate your tiny spaceship to the launch platform in the center using your thrusters. Your assist bots will stop you from drifting into outer space. You can control your spaceship as well as the assist bots. The edge of the screen is outer space. Floating away is not an option! When you select an object the possible moves are indicated with arrows. Controls:
Release notes v0.2:
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