2251
Axe / Re: Nothing is working
« on: October 30, 2011, 02:21:22 pm »Yeah, I use DoorsLike I care
(100th post!)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2251
Axe / Re: Nothing is working« on: October 30, 2011, 02:21:22 pm »Yeah, I use DoorsLike I care 2252
Axe / Re: Nothing is working« on: October 30, 2011, 02:20:06 pm »Just use the backup featuresaintrunner, welcome to Omnimaga! ![]() 2253
Other Calculators / Re: Duo Tunnel« on: October 30, 2011, 01:54:23 pm »
Oooh it's like a tunnel game but with 2 tunnels
![]() 2255
TI Z80 / Re: [WIP] TI84+ Herocore clone« on: October 30, 2011, 11:48:31 am »
Discontinued feature:
I have been experimenting a little with soundeffects. You need 2 calculators for herocore super sfx and just one for a shorter soundeffects. Little bleeps and white noise bursts will be played from the game calculator, but you can also run a prgm on the other calc that plays the soundeffects so that the game will not slow down. A vid will come soon ![]() Edit: Here it is! 2256
ASM / Re: I don't know what's wring with this code D:« on: October 30, 2011, 09:43:40 am »In my opinion, this should work. After I compile it, it worked for while and it sharted to go haywire and crashed my calc. What did I do wrong?You forgot a : There is supposed to be a : after GOLEFT Even though I don't know shit about asm ![]() 2257
The Axe Parser Project / Re: Features Wishlist« on: October 30, 2011, 08:50:40 am »
Freq(WAVE,OFFSET,TIME
The starting position of the wave. Normal wave produced by freq: ______ _______ | | | | | | |_______| |______ etc. Wave starting at 1/4 wave __ _______ ___ etc. | | | | | | | | |_______| |______| Say the wave is 200 then the wave starts at 50 Value must be within the domain[0,WAVE] Makes sound blending easier and sound better! 2258
Other / Re: Dennis Ritchie, creator of C and developer of UNIX dead« on: October 29, 2011, 06:39:48 pm »Wow, Gates, and Wozniak better start acting very carefully... ![]() Newton and Einstein died too! This ain't looking good for Hawking thats for sure 2259
Art / Monochrome art« on: October 29, 2011, 02:01:34 pm »
My monochrome artwork. Everything fits on a TI calculator screen(I prefer 96*64). If you want me to make titlescreens or cutscenes: just ask
![]() 2260
Axe / Re: Dynamic Tilemapping Elements« on: October 29, 2011, 10:09:47 am »
Just save the world in ram and copy the tilemap you need for the level. Save some information like which item is collected of which door is open if you want.
2261
TI Z80 / Re: TI Real Chipsound engine« on: October 28, 2011, 01:05:26 pm »
The tracker will look like this. Just a row of commands:
<P00> SQ DR4 01 [C-2] 00 .-0 02 B-3 03 AR2 04 B-3 00 B-4 01 Maybe a fulture idea: Sound blending! ________ _________ | | |__________| and ___ ____ ____ |____| |____| |____| Makes ___ _ _ _ _ ____ _ _ _ | _ _| _ _|____| | _ _ 2262
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: October 28, 2011, 12:54:54 pm »
Credits to runer for the idea
![]() 2263
TI Z80 / Re: TI84+ Generating Video!!« on: October 28, 2011, 12:52:02 pm »
It's actually easier on ntsc tv's cuz it's a lower frequency thats needded. I really dunno if it matters since modern tv's support both
2264
TI Z80 / Re: TI Real Chipsound engine« on: October 28, 2011, 06:34:29 am »
Possible, but I dont support multiple channels yet, so it will be a lot of arpeggio's
![]() ![]() 2265
TI Z80 / Re: TI Real Chipsound engine« on: October 28, 2011, 05:56:26 am »
I used it for the IRC, so I just recycled the url
![]() Edit: Working functions: Duration:0x determines the duration of each note Rest:1x rest x+1 durations Arp:20 -- -- takes the next two notes and alternates them rapidly Note:xy with x[3,E] y[0,6] plays note x with octave y Tested and works perfectly ![]() |
|