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Messages - Keoni29

Pages: 1 ... 151 152 [153] 154 155 ... 168
2281
Other Calculators / Re: Your calculator collection
« on: October 25, 2011, 03:57:01 am »
*has just a 84+*
I borrow calculators sometimes for multiplayer games and debug logging

2282
Other Calculators / Re: light for 84
« on: October 25, 2011, 03:47:52 am »
You can also make this:
.----|<----[1k]--- vcc
|
|
|
.----------------- GND

Plug it in the I/O port. (vcc is the tip or the ring and GND is the sleeve of the jackplug)

2283
Manga reader :D

2284
TI Z80 / Re: POLL: about MUSEINC tracker
« on: October 22, 2011, 12:36:08 pm »
It would help if we experienced the difference ourselves.

2285
Axe / Re: Animated titlescreen optimizing code
« on: October 22, 2011, 12:34:26 pm »
Ye happens to me too, but it's just a bad host I guess.

2286
Axe / Re: Animated titlescreen optimizing code
« on: October 22, 2011, 11:13:23 am »
Never mind people. It's optimized a lot right now ;D

2287
Axe / Re: Animated titlescreen optimizing code
« on: October 22, 2011, 10:05:12 am »
Why? I have posted a screenshot in the post above you.

2288
Axe / Re: Animated titlescreen optimizing code
« on: October 22, 2011, 09:50:37 am »
Nope it's more complex than that.

2289
Axe / Re: Animated titlescreen optimizing code
« on: October 22, 2011, 09:46:46 am »
They can be different sizes but you have to create them with axe. You can make a program that will copy all the pics you use into one and you could get rid of the unused black space in the process. note: if you defined all the pics one right after another, they are all right after eachother in memory. Example:

Code: [Select]
Pic1->GDB1
Pic2->GDB2
Copy(GDB1+768,L6,768) ;displays Pic2
Do I have to export in plain hex code?
well, it is highly likely in an animated title screen, that the next frame will have similarities with the prior, thus we oonly have to do a little shifting around.
Nah it's a fading in/out animation. You cant do that.

2290
Axe / Re: Animated titlescreen optimizing code
« on: October 22, 2011, 09:29:53 am »
I use OS pictures. Those are a given size isn't it? (if it aint there is some space black I can cut off)

2291
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 22, 2011, 09:17:11 am »
New noise engine for ya:
Code: [Select]
Lbl NOISE
If r2>r1
r2/r1->r4
r2^r1>r5
For(r3,0,r4
rand^2->port
For(r6,0,r1-1
End
End
0->port
For(r1,0,r5
End
Else
For(r1,0,r2
End
End

Sub(NOISE,wave,time
It plays a noise for a given amount of time.

Edit:Put a drum in front of every note. When you dont want to hear a drum use Sub(NOISE,time+1,time

2292
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: October 22, 2011, 05:32:35 am »
Found one bug in the source while analyzing the variable purposes.
Spoiler For Spoiler:
HEROCORE
Variables:
A=Used in loops(can be replaced by r)
B=Used in loops(can be replaced by r)
C=Used for temporary action (can be replaced by r)
D=Direction l/r(0-1)
E=
F=Frame skip y/n (0-1)
G=
H=Health and used in loops (Conflict!! Replace one by r)
I=
J=
K=Is 0 onkeypress and resets to 1 when the key is not pressed
L=Is 0 onkeypress and resets to 1 when the key is not pressed
M=
N=
O=Used in the titlescreen(replace by r or B)
P=The room
Q=
R=Used as return value (can be replaced by r)
S=
T=
U=
V=Used in loops for tile drawing
W=
X=Players position
Y=Players position
Z=
θ=Used for optimization (can be replaced by r)

As you can see I use quite a few letter variables. A lot of them can be replaced by r1-r6

2293
Axe / Animated titlescreen optimizing code
« on: October 22, 2011, 04:12:49 am »
The code for my animated titlescreen got really big. Can someone help me optimize it?
Code: [Select]
:Lbl TITLE
:copy(GDB20,L6,768
:DispGraph
:Pause 500
:copy(GDB21,L6,768
:DispGraph
:Pause 500
:Lbl F
:copy(GDB22,L6,768
:DispGraph
:Pause 500
:copy(GDB23,L6,768
:DispGraph
:Repeat getKey(54)
:For(30)
:SinReg1640,4000
:End
:For(A,0,300
:If getKey(15)
:Return
:End
:SinReg1100,1000
:End
:End
:For(A,0,5
:sub(NOISE,10,500
:copy(GDB22,L6,768
:DispGraph
:sub(NOISE,15,500
:copy(GDB23,L6,768
:DispGraph
:Pause 20
:End
:ClrDraw
:DrawInv
:DispGraph
:Pause 1000

2294
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: October 21, 2011, 07:11:13 pm »
Ye I've played that too, but this game has monochrome gfx and no gravity.


Le midnight programming. I attached 2 bright Leds to my calc powered by a 9v block. Added cewl soundeffects. I'd love to add music, but it slows the game down as hell. Tomorrow I will analyze the source and clean the mess up. Then I will be working on the world mapping.

2295
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 21, 2011, 08:49:13 am »
Do yo use my code?

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