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Messages - Keoni29
Pages: 1 ... 151 152 [153] 154 155 ... 168
2281
« on: October 25, 2011, 03:57:01 am »
*has just a 84+* I borrow calculators sometimes for multiplayer games and debug logging
2282
« on: October 25, 2011, 03:47:52 am »
You can also make this: .----|<----[1k]--- vcc | | | .----------------- GNDPlug it in the I/O port. (vcc is the tip or the ring and GND is the sleeve of the jackplug)
2283
« on: October 23, 2011, 09:50:14 am »
Manga reader
2284
« on: October 22, 2011, 12:36:08 pm »
It would help if we experienced the difference ourselves.
2285
« on: October 22, 2011, 12:34:26 pm »
Ye happens to me too, but it's just a bad host I guess.
2286
« on: October 22, 2011, 11:13:23 am »
Never mind people. It's optimized a lot right now
2287
« on: October 22, 2011, 10:05:12 am »
Why? I have posted a screenshot in the post above you.
2288
« on: October 22, 2011, 09:50:37 am »
Nope it's more complex than that.
2289
« on: October 22, 2011, 09:46:46 am »
They can be different sizes but you have to create them with axe. You can make a program that will copy all the pics you use into one and you could get rid of the unused black space in the process. note: if you defined all the pics one right after another, they are all right after eachother in memory. Example:
Pic1->GDB1 Pic2->GDB2 Copy(GDB1+768,L6,768) ;displays Pic2 Do I have to export in plain hex code? well, it is highly likely in an animated title screen, that the next frame will have similarities with the prior, thus we oonly have to do a little shifting around.
Nah it's a fading in/out animation. You cant do that.
2290
« on: October 22, 2011, 09:29:53 am »
I use OS pictures. Those are a given size isn't it? (if it aint there is some space black I can cut off)
2291
« on: October 22, 2011, 09:17:11 am »
New noise engine for ya:
Lbl NOISE If r2>r1 r2/r1->r4 r2^r1>r5 For(r3,0,r4 rand^2->port For(r6,0,r1-1 End End 0->port For(r1,0,r5 End Else For(r1,0,r2 End End
Sub(NOISE,wave,time It plays a noise for a given amount of time.
Edit:Put a drum in front of every note. When you dont want to hear a drum use Sub(NOISE,time+1,time
2292
« on: October 22, 2011, 05:32:35 am »
Found one bug in the source while analyzing the variable purposes. As you can see I use quite a few letter variables. A lot of them can be replaced by r1-r6
2293
« on: October 22, 2011, 04:12:49 am »
The code for my animated titlescreen got really big. Can someone help me optimize it?
:Lbl TITLE :copy(GDB20,L6,768 :DispGraph :Pause 500 :copy(GDB21,L6,768 :DispGraph :Pause 500 :Lbl F :copy(GDB22,L6,768 :DispGraph :Pause 500 :copy(GDB23,L6,768 :DispGraph :Repeat getKey(54) :For(30) :SinReg1640,4000 :End :For(A,0,300 :If getKey(15) :Return :End :SinReg1100,1000 :End :End :For(A,0,5 :sub(NOISE,10,500 :copy(GDB22,L6,768 :DispGraph :sub(NOISE,15,500 :copy(GDB23,L6,768 :DispGraph :Pause 20 :End :ClrDraw :DrawInv :DispGraph :Pause 1000
2294
« on: October 21, 2011, 07:11:13 pm »
Ye I've played that too, but this game has monochrome gfx and no gravity.
Le midnight programming. I attached 2 bright Leds to my calc powered by a 9v block. Added cewl soundeffects. I'd love to add music, but it slows the game down as hell. Tomorrow I will analyze the source and clean the mess up. Then I will be working on the world mapping.
2295
« on: October 21, 2011, 08:49:13 am »
Do yo use my code?
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