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Messages - Keoni29

Pages: 1 ... 152 153 [154] 155 156 ... 168
2296
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 21, 2011, 08:31:13 am »
Noooooo. Multiply the time...

2297
Miscellaneous / Re: What is your avatar?
« on: October 21, 2011, 07:14:18 am »
My name in 3 level grayscale and dithering :D

2298
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 21, 2011, 06:50:52 am »
I have been working on a tracker with mono 3 channel ;D
It uses arpeggio's to blend the sounds. 2 squares and 1 noise drum, but there is a strange bug. It worked nicely, but it has gone glitchy

2299
Other / C64 testing
« on: October 21, 2011, 05:30:59 am »
Hey I'm about to buy 4 C64s but the seller is not sure if everything is still functional. I will buy them anyway, but I wanna know how to test them without the risk of causing a shortcut.

2300
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 20, 2011, 03:59:30 pm »
Make sure that you save 16 bit numbers in the wavelength table (addr)
oops. I forgot that.
But putting 4 in length won't make any sound, right? I thought it only makes sound only when length is longer than wavelength.

Its just the music, not the voice. It plays sterio music. Is there a way to do sterio through axe?
I don't think so unless someone comes up with an axiom.
Multiply

2301
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 20, 2011, 03:56:55 pm »
Make sure that you save 16 bit numbers in the wavelength table (addr)
Length can be anything. If you want numbers larger than 255 multiply them

2302
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 20, 2011, 01:45:04 pm »
A vocaloid for a TI calculator???? OMFG

2303
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 20, 2011, 01:17:44 pm »
What I'm doing is convert the data to axe source format so they can compile it and listen it like mp3. I might add the function that copies the song data itself so dev can post it into their code XD
Like mp3? Like midi you mean :D

2304
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 20, 2011, 01:15:07 pm »
No need to implement this in your tracker. Just use this in an include file for game developpers so that they can play the song files created by your tracker. Export to this data structure and you'll be fine :D

2305
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 20, 2011, 12:38:31 pm »
Code: [Select]
For(A,0,songlength-1
If {A*3+GDB1}
Freq({{A*3+GDB1+1}+GDB0}*12+{{A*3+GDB1}+GDB0}r  ,  {A*3+GDB1+2}
End
End
Gdb0 is the wavelength table.
Gdb1 is a list of notes. Data structure for a note: note(1-12 or constant),octave(0-7),time(any time. just use constants)

"A" cycles trough all the notes in the song
Code: [Select]
Freq({{A*3+GDB1+1}*12+{A*3+GDB1}+GDB0}r   ,    {A*3+GDB1+2}Plays the note for a given amount of time. The value (0-7)*12+(1-12) in the GDB adresses to the 16 bit wavelength in the wavelength table.

Have fun coding :D

2306
Miscellaneous / Re: Any speedcubers here? ;D
« on: October 20, 2011, 10:21:00 am »
My average is 2 years ^.^

2307
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 20, 2011, 09:50:56 am »
I got something for you. Lets see if you can make it happen :)
Use a 16 bit wavelength table and put it in a list. Now each byte represents a certain tone.
Now make constants that refer to those notes.
Code: [Select]
1->oC
2->oCS
3->oD
4->oDS
5->oE
6->oF
7->oFS
8->oG
9->oGS
10->oA
11->oAS
12->oB

Now this is one note:
oD(note),1(octave),4(1/lenght)
Put a lot of them in an array:
Code: [Select]
Data(oF,3,4,oE,2,4,oB,3,2 etc.Now loop trough this array to play all the notes :)
I hope you understand any of it :angel:


2308
General Calculator Help / Re: Ndless 3.0 for Nspire
« on: October 20, 2011, 05:11:12 am »
Doesnt it allow downgrades? Thats evil :P

2309
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 20, 2011, 04:50:52 am »
Which wavelenght table did you use?

2310
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 20, 2011, 03:25:16 am »
Cewl. For a rest do:
freq(oQR,oQR)
For a quarter note rest

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