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Messages - Keoni29

Pages: 1 ... 153 154 [155] 156 157 ... 168
2311
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: October 20, 2011, 03:06:07 am »
I'm back :D
I lost the source a while ago, but I found it and I'm happy. Nvm lets get to work!
@DJ_O It's animated :D I will record some with the emulator
Edit:Record take 2

2312
The Axe Parser Project / Re: Axe dissasembler
« on: October 20, 2011, 02:01:24 am »
:( I lost the source of my awesome game. I have a rlly outdated backup, but I'd rather deasm my executable asm script.

2313
Axe / Re: Bullet Coding
« on: October 19, 2011, 03:11:34 pm »
create bullet
Code: [Select]
:Lbl CREATE
:For(r3,0,9  //maximum of 10bullets on screen
:!If {r3*3+L1}
:1->{r3*3+L1}
:r1->{r3*3+L1+1}
:r2->{r3*3+L1+2}
:10->r3       //escape from loop
:End
:End

destroy bullet
Code: [Select]
:Lbl DESTR
:0->{r1+L1}

update
Code: [Select]
:Lbl UPDAT
:For(r1,0,9
:If {r1*3+L1}
:{r1*3+L1+1}++  //when it moves horizontally
:If 96          //outside the screen borders
:Sub(DESTR,r1
:End
:End
:End

You will have to come up with your own collision code since we are no magicians.

2314
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 19, 2011, 02:58:15 pm »
Rests: freq(x,x) You hear nothing, but it waits X time

2315
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 19, 2011, 12:47:35 pm »
By the size of the pulse? well... it gets crunchier and deeper(lower) when the size increases.

2316
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 19, 2011, 12:27:15 pm »
I rlly don't know how many cycles freq(x,16384 takes

2317
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 19, 2011, 12:13:36 pm »
Nope

2318
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 19, 2011, 12:12:10 pm »
Code for noise generator:
Code: [Select]
Lbl NOISE
for(r3,0,r2-1)
rand^4->port
for(r4,0,r1)
End
End
To call the sub:
Sub(NOISE,lenght,cycles

2319
Music Showcase / Re: Keoni29's (8bit) music topic
« on: October 19, 2011, 11:02:16 am »
Some guys wanted to hear my synthesizer in action. Well maybe you're interested too?

2320
Music Showcase / Re: Keoni29's (8bit) music topic
« on: October 19, 2011, 07:58:33 am »
I heard some vocaloid music. Hatsune miku rocks, but I'm gonna look for an english vocaloid.

2321
Music Showcase / Re: Keoni29's songs
« on: October 19, 2011, 03:28:20 am »
New one. My first attempt on orchestral: http://www.newgrounds.com/audio/listen/451055

2322
Gaming Discussion / Re: best snes games
« on: October 17, 2011, 04:39:54 am »

2323
Axe / Re: Byte transfer
« on: October 15, 2011, 06:57:08 am »
I found the bug. Now it transfers something, but not the correct number is displayed. I dunno if it's the encoder, the receiver or the decoder

2324
Axe / Re: Byte transfer
« on: October 14, 2011, 10:07:59 am »
Well I couldn't find a bug, so I'd apreciate if you where able to tell me whay I've done wrong.

2325
Axe / Byte transfer
« on: October 14, 2011, 07:18:56 am »
http://www.omnimaga.org/index.php?action=dlattach;topic=10338.0;attach=9861
I wrote this code to understand how the byte transfer between 2 calculators works. It worked yesterday, but I changed some minor things and now it stopped working. I really can't see what the bug is.

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